Burger_Time

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Everything posted by Burger_Time

  1. Burger_Time

    ps4 controllers not being detected by project zomboid on mac

    I think that's because the current build doesn't actually support Dualshock4 controller. However, you can play on a Controller test build (Password and such here: https://theindiestone.com/forums/index.php?/topic/25199-improved-controllers-build-ongoing-player-reports/ ) where I believe Dualshock Does work. + You can report some stuff to the devs if you wish.
  2. Characters in the game look similar to each other. The only thing that makes character look at least slightly different is hair color, skin color and beard. More character's appearence options will make player union not look like an army of clones. This topic consists of two parts: Basic appearance options such as height and some not very necessary stuff that you may find interesting. Part one. 1. Height. You can choose your character's height from 160cm (very low) to 200cm (very high). Depending on your height, your character will have buff/debuff on some activities. I.e low characters will loot high shelves slower than the high ones, but high characters will do activities such as climbing through windows slower than the low ones. 2. Age. Character's age may vary from 18 to 60 years old. Age affects experience gain, strength and endurance. Young character will gain experience Much faster than the old one. Character in his middle ages will be stronger than the young man. The old one is actually worst age to choose because he is slower, weaker and, let's say, more stupid than young character, however, you will get additional trait points. Also, as you would expect, Character's age will change every year. 3. Sex. Yea, I know that it already exists, but I think that it should have more affect on the gameplay. I.e woman characrer will be weaker than the male character, however, woman character will also have less debuff from being in pain and will live longer than the male character. Also woman character will have less height options to choose. Like from 160cm to 185cm instead of from 160cm to 200cm. 4. Face. I don't think I have to describe it. Characters' face is always same so it won't be unnecessary. Part two. 1. Nationality. Yes. Character's nationality will affect his face, some options to choose and even language he talks. I don't want to add examples because I think that I may be misunderstood. I've even thought about traits that will affect communications beetween player and NPC. Example of how it should work IMO. If you pick non-English-speaking nationality, you will be able to pick trait. I named it "Native speaker", but you can call it however you want. So, basically, this trait makes you unable to talk on different languages without dictionary. Like if you took Russian nationality alongside with this trait, you need to find Rus-Eng dictionary to talk with English-speaking character. Also this will decrease chance of successful conversation. There is one more trait I want to talk about. I called it "Linguist". This trait simply gives you ability to talk on every language. 2. I forgot what I wanted to put here. I will write something here I swear!
  3. Burger_Time

    More character's appearence options.

    Well, Maybe you are right. But, y'know, I just love going full realism in my suggestions which is not always a good thing. But, again, thank you for sharing your thoughts!
  4. Burger_Time

    More character's appearence options.

    By debuffs I didn't mean an enormous between high and low person but just a small distinction so it would st least somehow affect gameplay besides being a visual thing. Obviously, a grown man will be much stronger than a young person, and it's much more easier to teach a young dude some stuff than an old man who have already learnt everything he needed for his life, so I don't see anything wrong with it, and again, I didn't mean that it would change gameplay drastically. I guess you already know what I was going to say, right? Kind of agreed, lol. I've added this just so there would be more variation and such. Anyways, thank you for sharing your opinion!
  5. 999. Moodles explanation. I've often seen new players getting confused by appearance of some moodles, like "why am I sad?" Or "WTF why am I in pain?!" So I thought it would be cool to have some kind of explanation for certain moodles like Anxiety, Unhappiness and pain. Like, if you open description of the moodle, it will show you what affects character (Unattended injuries, Smoke withdrawal etc.) Will be very useful. Also that would allow to add new causes of mood changes (Alone, lost and other stuff) without player being confused.
  6. Burger_Time

    More panic factors

    Currently, character can become panicked only if he sees zombies, so I decided to write a short list of things that can make you panic. 1. Witness murder at first times. 2. Being surrendered by zombies outside the building. 3. Triggering home/vehicle alarm. 4. Being inside burning building. 5. Falling from roof. 6. Sudden zombie appearance (from behind the corners and trees e.t.c). 7. Being under fire. 8. Being damaged. 9. Got bitten. 10. Idk what to add. You can continue list in comments.
  7. Burger_Time

    Some vehicle suggestions.

    Hey all! Today I'm gonna break my fingers and write suggestions about vehicles. But before we start: DISCLAIMER: some of ideas may already be suggested before or already planned by developers (pls don't beat me). First of all — separated engine parts. We shouldn't be able to repair engine by disassembling another engine for unknown parts and randomly put them in our engine. Engine is the most important part in the car, and if it's damaged, you can't just repair it. If you have a damaged part, your overall engine condition will fall and it will break eventually. Here's an example of some parts: oil filter, carburetor, engine pistons. Along with previous suggestion I think that it would be great to add motor oil and antifreeze. Next suggestion is to divide car parts to more groups such as Sedan, jeep, micro bus, truck e.t.c . I.e: front door type standart, group hatchback. It will make sense because you can't actually remove trunk lid of sedan and attach it to jeep. Third suggestion is... Different transmissions and ability to change gears. I've already done this suggestion before, but I want it to be here also. Everything is pretty simple: if your car have manual transmission and you want to drive faster, you need to change gear to a higher one. If your car have automatic transmission, you don't need to do it. However, if you want to park your car/go backwards, you need to change gear to "reverse"/parked/neutral at both situations. Fourth suggestion — add more fuel types. Won't write a poem here, so let's just say that cars like trucks should use diesel, standart cars like sedans should use, let's say, 95 e.t.c. Next one — a bit different car inspection. Character should walk around the car, inspect all the parts and then he can know their condition. However, a low leveled mechanics can know only approximate condition of a part. A person with a 0 level of mechanic skill shouldn't even know part's condition beside parts which condition you can see clearly (like doors, hoods, trunk lids). Sixth suggestion — more details on cars. Some details that isn't very noticeable, but will look pretty neat. I.e: smoke coming out of exhaust pipe, ability to turn on turn signals/emergency signals, wipers that increase your field of view while it's raining e.t.c. Even more suggestions! More ways to dump our car. Currently, we can't eff up our car that badly so it won't start anymore, so cars seem invincible. Here's some ways to dump car I want to have : If you aren't good at drifting, your car should do a barrel roll while skidding; crashing at high speed must destroy your wheels, front and some engine parts; if you good at mechanics, you should be able to break someone's brakes which can lead to funny situations; drifting should severely damage your tires. The list may be continued! Small suggestions list: You should not be able to try start car if the last attemp wasn't successful and there's still a sound playing. Zombies should be able to pull you out of the vehicle and get In vehicle through the windows. Players' bodies shouldn't fall out the car — they should stay in a car. That's all for today. I hope you liked it. Пока!
  8. Burger_Time

    Some mood suggestions.

    Mood follows us everywhere we go. We always feel sad, happy, nervous. But the only thing your character feels in-game constantly is a panic or Stress if you're smoker, and in ZA it shouldn't be like that. I've decided to make a suggestion that should probably remove thoughts that the only thing char can feel is the fear. 1. More mood changing factors. Almost every decision and action you make should affect mood. Even watching TV should make your char's mood change. I.e when you see how general says that "There are no mortalities inside zone, everything is under control" your char should become angry or sad. Here are the mist of things thay could change character's mood: • Killing people first few weeks should make your character feel Anxious and sad. • Setting alarm off will definetely make your character panic. • Watching TV/Listening to radio should make you Sad/Anxious/Angry/Happier depending on programm and maybe even temperament (you can search for my "Four types of temperament" post if you want to). • Being under attack most likely make you feel Anxious and panic. • Being inside burning building should scare your cahracter for sure. • Discovering a bite on you should make your char anxious. • Simply existence in this apocalyptic world should make character depressed and anxious. 2. Insanity state. If you've been feeling sad for an unreasonable amount of time, kill thousands of people every month, spend a lot of time near big bloodstains or being alone for a very long time could really mess with your character's mind. Insanity state should affect mood changes and communication with other people. Have four stages: Starting to lose wits — something's really messing your mind up. Talk to someone if you don't want to be insane. Slightly increased Unhappiness gaining and slightly worse interaction with people. Crazy — you've been doing too much even for apocalypse. Moderately decreased chance of successful interaction with people. Psychopath — stop doing these things, goddamn it! Severe communication with people debuff. Completely insane — absolute loss of mind. Human interaction is almost impossible from that point. Your character starts to rave. 3. Make depression more severe. Depression right now is not a problem. Like you can remove a damn mental illness with one-two books. Doesn't sound severe, does it? As I said before, depression is an Illness , and it should be treated as any other sickness. The treatment is fairly easy, but it should take some time. To treat depression you need to periodically entertain your character and talk to others. With antidepressants treatment can go faster, however, your character may become addictive to them, which means that you will constantly be depressed if you don't take pills. 4. Short comments. Depending on personality, mood and health character should comment some things. I.e if your char depressed, he can sometimes say "Why am I like that? Why am I still alive?!", if you set off car alarm, he can say "Shut up you rusty piece of crap!" E.t.c. 5. Mood-exclusive actions. I don't think it's need to be explained much. Some actions like suicide should be available only if you are stressed or desperated. Maybe, you shouldn't even be able to eat food like dog food and worms unless you are very hungry. Can also be commented by the character like "I'm not eating THAT" Or "I'm hungry, but not that hungry to eat this".
  9. Burger_Time

    PZ Community New Outfit Thinktank

    How much
  10. Burger_Time

    Sort By Weight

    Y'know, those animations are not just "Animations"...
  11. Burger_Time

    Dear devs can this guy be featured in a animations vid?

    They can recreate him to show us this badass smoking animation.
  12. 990. Spawn partially consumed and prepared food. It's a bit strange that all the food spawns only raw and untouched. Did the people eat all the food raw? I don't think so. Then we can make some food spawn partially consumed, opened (if it's a canned food) or even fully prepared dishes such as soup, salads etc. 991. More alcohol. Title says it all, basically. Currently all the alcohol drinks we have is Whiskey and two sorts of wine. Would be good to see more drinks such as Beer, Martini, Vodka, Liquor, Rose wine, Absinthe, Bourbon (We're in Kentucky, so why not?) and other drinks. also ability to make cocktails? Bartender occupation? Eh?
  13. Burger_Time

    When are the NPC‘s gonna release

    Most likely in neither of those.
  14. Burger_Time

    Zed Tumble

    I'm pretty sure that yes.
  15. One day, PZ humanity will run out of cigarettes and alcohol, and your character with the Smoker trait will not be happy again. Of course you and your char can try to overcome the addiction, but what if you don't want to do that? This is the point where I introduce you my suggestion: ability to produce home-made alcohol and drugs. Disclaimer: I do NOT support drug and alcohol consumption. If you do, you're uncool and you better stop right now. Here are some things that out character might produce: Tobacco. This plant contains nicotine, and can be used to replace cigarettes. Seeds of this plant can be found on tobacco plantations or in Liquor & Tobacco shops. Tobacco usually takes long time to grow. After maturation, you can collect leaves, dry them and then use to smoke. Haves the same effect as the cigarettes, however, makes less harm to your character (please make smoking bad). Next up, we have... Cannabis. Due to it's Psychoactive property, this plant is used to make marijuana. Their seeds be rarely found inside houses (Let's say, previous householders were drug dealers.) When it's grown, you can collect it's leaves and flowers, dry them and then smoke. Considered as a drug and causes addiction if consumed in big enough amounts. Moonshine. A Home-made alcohol drink. To prepare it, you have to make mashing. To make mashing, you need 12 liters of warm water, 100 g of yeast and 3 kg of sugar. Combine all of these ingredients together, mix it and wait for one week. After this, mashing is ready and you can distill it or consume as it is. After distillation you can add some water to the moonshine to make it less heady. Also can be used to disinfect wounds. Alright. My browser history already looks bad and I decided to stop it here. You can ask — "Why do we need all of this? We could live without this just fine." Well, this will add some content to the game and make multiplayer trading a bit more valuable. Bye, y'all!
  16. Burger_Time

    Zed Tumble

    The problem is we're not talking about LoL.
  17. Burger_Time

    Zed Tumble

    Well I don't think so because it's gonna be dumb and lewd AF to be honest.
  18. Burger_Time

    Zed Tumble

    *Cough.* What the extreme hell?
  19. Burger_Time

    Can't enter car because of items on seats

    You can already. You just need to open the door.
  20. Burger_Time

    PZ Community New Outfit Thinktank

    I like this! Will there be Hawaiian shirt? also will we be able to fasten/unfasten shirts and other clothing? Not a very important thing, but that would be good.
  21. Burger_Time

    Unable to pick up generator from car seat

    Because if you pick generator from the floor, char immidiately puts it in his hands which reduces the weight of the generator. And if you pick generator from any container, char puts it in the main inventory first, then in hands.
  22. Burger_Time

    Indoor activities

    Hmm... Maybe this can grow into actual Wiring system.
  23. Burger_Time

    Jan(im)uary

    I hope devs will add/have already added animation for the Cold and windy weathers, because daamn that's gonna be cool.
  24. Burger_Time

    Some medical suggestions.

    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ). First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless. So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have. Next up — Medicine production. Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead! With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs. Here are a bit of examples: Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad. Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?) As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about. So, there's a another one suggestion — we need more ways to hurt ourselves. Here's the list of injures I want to see in game: Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash. Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted) To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist. So ummm. Not very painful fracture. Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot. Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?) To diagnose it, you/your teammate need to have a 3 first aid skill or higher. To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills. Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot. Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?). This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill. To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills. Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash. Symptoms: none. That's a Bruise, what did you expect? You don't even need to treat it — it will go away after a few days regardless of treatment. Contusion — an injure that can be gained if something exploded near to the character. Symtopms are: hard of hearing/Deafness, stress, insomnia. To heal it, you need to rest for Few days/Weeks depending on severity. Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses. Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?). To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity. Healing can be speedup by consuming hot food (?). If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD. More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection. You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more. Symptoms: sight/moderate pain, higher body temperature, wound purulence. The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage... Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics. Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion. Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow. P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow. Really need to think about it more... Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything. Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose. First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up. Eye injure is a very rare injure that will make your vision abilities worse. Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock. Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see. Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable. Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be. Traumatic shock have two stages: Erectile and Torpid. Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans. Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else. Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake. Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building. Symptoms: loss of control, insensitivity. Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed. Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage. As I've said several times before, happens in extreme situations like car crash, falling from high place. Also may happen because of rib fractures. Stay tuned! I can add more injures in any time. You can write an injures that you want to see in game too in comments. Bye! MEDIC!!!
  25. Burger_Time

    Some medical suggestions.

    Upd: Added Medicine prodiction article and removed Disease section (It was kinda unnecessary tbh. Big dumb me. :P)