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Everything posted by Burger_Time

  1. Burger_Time

    When Will We See Visible Backpacks?

    Gonna come in with the next update.
  2. That would be pretty cool. Don't forget to change your tires to the snow ones if you really wanna stay on the road in winter.
  3. Burger_Time

    Combat Renovations

    Seems like no tbh. No horde killing for y'all!
  4. Burger_Time

    Combat Renovations

    Daily reminder that an Animation update is not just Animations, but also heavy balance changing, new mechanics, crafting and also a base for the future NPCs.
  5. Burger_Time

    Combat Renovations

    Devs got their priorities, and they won't delay an animation update to add Blacksmith occupation back. All of the stuff is gonna be released after/alongside the animation update's patching.
  6. Burger_Time

    40.43 (Steam) Wrong overall car state count

    Damn, never noticed that.
  7. Burger_Time

    40.43 (Steam) Wrong overall car state count

    Check your engine's condition. It's not presented in this list on the right and you gotta point your mouse on the engine icon in order to see it.
  8. Burger_Time


    You are not the first one to suggest this, but I agree anyways. Also ability to attach random stuff to it like Wheelie bins would be quite fun.
  9. Burger_Time


    I do actually lol. Roof collapaing right beneath you due to amount of shit you've built sounds like an absolutely great thing.
  10. Burger_Time

    proper nutrition

    Those two are just "Light eater" and "Nutritionist" traits. They are called like that in Russian translation.
  11. Burger_Time

    Replace broken glass on windows?

    You need to use a Furniture moving tool to pick up windows.
  12. Burger_Time

    Big Pan Thursdoid

    Always wanted to see zombies pulling me into the window as I pass by. Btw I'd absolutely love to see an animation for climbing through not broken window. Currently you just seem to teleport through the chunk of glass everytime you climb through the open window, but maybe instead character should slowly crawl underneath it (Kinda like zombies do in the vid)?
  13. Burger_Time

    Game Freezing every few seconds

    That happens with me too if I turn on Post-processing and Dynamic Skybox at the same time. Try turning these two off.
  14. Burger_Time

    Some vehicle suggestions.

    Hey all! Today I'm gonna break my fingers and write suggestions about vehicles. But before we start: DISCLAIMER: some of ideas may already be suggested before or already planned by developers (pls don't beat me). First of all — separated engine parts. We shouldn't be able to repair engine by disassembling another engine for unknown parts and randomly put them in our engine. Engine is the most important part in the car, and if it's damaged, you can't just repair it. If you have a damaged part, your overall engine condition will fall and it will break eventually. Here's an example of some parts: oil filter, carburetor, engine pistons. Along with previous suggestion I think that it would be great to add motor oil and antifreeze. Next suggestion is to divide car parts to more groups such as Sedan, jeep, micro bus, truck e.t.c . I.e: front door type standart, group hatchback. It will make sense because you can't actually remove trunk lid of sedan and attach it to jeep. Third suggestion is... Different transmissions and ability to change gears. I've already done this suggestion before, but I want it to be here also. Everything is pretty simple: if your car have manual transmission and you want to drive faster, you need to change gear to a higher one. If your car have automatic transmission, you don't need to do it. However, if you want to park your car/go backwards, you need to change gear to "reverse"/parked/neutral at both situations. Fourth suggestion — add more fuel types. Won't write a poem here, so let's just say that cars like trucks should use diesel, standart cars like sedans should use, let's say, 95 e.t.c. Next one — a bit different car inspection. Character should walk around the car, inspect all the parts and then he can know their condition. However, a low leveled mechanics can know only approximate condition of a part. A person with a 0 level of mechanic skill shouldn't even know part's condition beside parts which condition you can see clearly (like doors, hoods, trunk lids). Sixth suggestion — more details on cars. Some details that isn't very noticeable, but will look pretty neat. I.e: smoke coming out of exhaust pipe, ability to turn on turn signals/emergency signals, wipers that increase your field of view while it's raining e.t.c. Even more suggestions! More ways to dump our car. Currently, we can't eff up our car that badly so it won't start anymore, so cars seem invincible. Here's some ways to dump car I want to have : If you aren't good at drifting, your car should do a barrel roll while skidding; crashing at high speed must destroy your wheels, front and some engine parts; if you good at mechanics, you should be able to break someone's brakes which can lead to funny situations; drifting should severely damage your tires. The list may be continued! Small suggestions list: You should not be able to try start car if the last attemp wasn't successful and there's still a sound playing. Zombies should be able to pull you out of the vehicle and get In vehicle through the windows. Players' bodies shouldn't fall out the car — they should stay in a car. That's all for today. I hope you liked it. Пока!
  15. Burger_Time

    Aim priority.

    It would be good to have some sort of menu, where you could set part of the body which your character will be aiming for primarily such as head, torso, L/R arm and L/R leg. Example of menu with priority set to head: The limb you set priority to should affect such things as Chance to hit, Min/Max damage and maybe some additional effects like Immobilization if aiming for the leg, decreased accuracy/inability to hold items in your hand for short amount of tune if aiming for the arm etc. This would be very useful especially on MP servers if you don't want to kill anyone, but at least make your enemy "less dangerous."
  16. Burger_Time

    PZ Community New Outfit Thinktank

    That's very LIT. Btw will there be any Debuffs from wearing some clothes like unhappiness and encumberence? Also will Unfitting clothes be a possibility? Just curious...
  17. Burger_Time

    ps4 controllers not being detected by project zomboid on mac

    I think that's because the current build doesn't actually support Dualshock4 controller. However, you can play on a Controller test build (Password and such here: https://theindiestone.com/forums/index.php?/topic/25199-improved-controllers-build-ongoing-player-reports/ ) where I believe Dualshock Does work. + You can report some stuff to the devs if you wish.
  18. Characters in the game look similar to each other. The only thing that makes character look at least slightly different is hair color, skin color and beard. More character's appearence options will make player union not look like an army of clones. This topic consists of two parts: Basic appearance options such as height and some not very necessary stuff that you may find interesting. Part one. 1. Height. You can choose your character's height from 160cm (very low) to 200cm (very high). Depending on your height, your character will have buff/debuff on some activities. I.e low characters will loot high shelves slower than the high ones, but high characters will do activities such as climbing through windows slower than the low ones. 2. Age. Character's age may vary from 18 to 60 years old. Age affects experience gain, strength and endurance. Young character will gain experience Much faster than the old one. Character in his middle ages will be stronger than the young man. The old one is actually worst age to choose because he is slower, weaker and, let's say, more stupid than young character, however, you will get additional trait points. Also, as you would expect, Character's age will change every year. 3. Sex. Yea, I know that it already exists, but I think that it should have more affect on the gameplay. I.e woman characrer will be weaker than the male character, however, woman character will also have less debuff from being in pain and will live longer than the male character. Also woman character will have less height options to choose. Like from 160cm to 185cm instead of from 160cm to 200cm. 4. Face. I don't think I have to describe it. Characters' face is always same so it won't be unnecessary. Part two. 1. Nationality. Yes. Character's nationality will affect his face, some options to choose and even language he talks. I don't want to add examples because I think that I may be misunderstood. I've even thought about traits that will affect communications beetween player and NPC. Example of how it should work IMO. If you pick non-English-speaking nationality, you will be able to pick trait. I named it "Native speaker", but you can call it however you want. So, basically, this trait makes you unable to talk on different languages without dictionary. Like if you took Russian nationality alongside with this trait, you need to find Rus-Eng dictionary to talk with English-speaking character. Also this will decrease chance of successful conversation. There is one more trait I want to talk about. I called it "Linguist". This trait simply gives you ability to talk on every language. 2. I forgot what I wanted to put here. I will write something here I swear!
  19. Burger_Time

    More character's appearence options.

    Well, Maybe you are right. But, y'know, I just love going full realism in my suggestions which is not always a good thing. But, again, thank you for sharing your thoughts!
  20. Burger_Time

    More character's appearence options.

    By debuffs I didn't mean an enormous between high and low person but just a small distinction so it would st least somehow affect gameplay besides being a visual thing. Obviously, a grown man will be much stronger than a young person, and it's much more easier to teach a young dude some stuff than an old man who have already learnt everything he needed for his life, so I don't see anything wrong with it, and again, I didn't mean that it would change gameplay drastically. I guess you already know what I was going to say, right? Kind of agreed, lol. I've added this just so there would be more variation and such. Anyways, thank you for sharing your opinion!
  21. 999. Moodles explanation. I've often seen new players getting confused by appearance of some moodles, like "why am I sad?" Or "WTF why am I in pain?!" So I thought it would be cool to have some kind of explanation for certain moodles like Anxiety, Unhappiness and pain. Like, if you open description of the moodle, it will show you what affects character (Unattended injuries, Smoke withdrawal etc.) Will be very useful. Also that would allow to add new causes of mood changes (Alone, lost and other stuff) without player being confused.
  22. Burger_Time

    More panic factors

    Currently, character can become panicked only if he sees zombies, so I decided to write a short list of things that can make you panic. 1. Witness murder at first times. 2. Being surrendered by zombies outside the building. 3. Triggering home/vehicle alarm. 4. Being inside burning building. 5. Falling from roof. 6. Sudden zombie appearance (from behind the corners and trees e.t.c). 7. Being under fire. 8. Being damaged. 9. Got bitten. 10. Idk what to add. You can continue list in comments.
  23. Burger_Time

    Some mood suggestions.

    Mood follows us everywhere we go. We always feel sad, happy, nervous. But the only thing your character feels in-game constantly is a panic or Stress if you're smoker, and in ZA it shouldn't be like that. I've decided to make a suggestion that should probably remove thoughts that the only thing char can feel is the fear. 1. More mood changing factors. Almost every decision and action you make should affect mood. Even watching TV should make your char's mood change. I.e when you see how general says that "There are no mortalities inside zone, everything is under control" your char should become angry or sad. Here are the mist of things thay could change character's mood: • Killing people first few weeks should make your character feel Anxious and sad. • Setting alarm off will definetely make your character panic. • Watching TV/Listening to radio should make you Sad/Anxious/Angry/Happier depending on programm and maybe even temperament (you can search for my "Four types of temperament" post if you want to). • Being under attack most likely make you feel Anxious and panic. • Being inside burning building should scare your cahracter for sure. • Discovering a bite on you should make your char anxious. • Simply existence in this apocalyptic world should make character depressed and anxious. 2. Insanity state. If you've been feeling sad for an unreasonable amount of time, kill thousands of people every month, spend a lot of time near big bloodstains or being alone for a very long time could really mess with your character's mind. Insanity state should affect mood changes and communication with other people. Have four stages: Starting to lose wits — something's really messing your mind up. Talk to someone if you don't want to be insane. Slightly increased Unhappiness gaining and slightly worse interaction with people. Crazy — you've been doing too much even for apocalypse. Moderately decreased chance of successful interaction with people. Psychopath — stop doing these things, goddamn it! Severe communication with people debuff. Completely insane — absolute loss of mind. Human interaction is almost impossible from that point. Your character starts to rave. 3. Make depression more severe. Depression right now is not a problem. Like you can remove a damn mental illness with one-two books. Doesn't sound severe, does it? As I said before, depression is an Illness , and it should be treated as any other sickness. The treatment is fairly easy, but it should take some time. To treat depression you need to periodically entertain your character and talk to others. With antidepressants treatment can go faster, however, your character may become addictive to them, which means that you will constantly be depressed if you don't take pills. 4. Short comments. Depending on personality, mood and health character should comment some things. I.e if your char depressed, he can sometimes say "Why am I like that? Why am I still alive?!", if you set off car alarm, he can say "Shut up you rusty piece of crap!" E.t.c. 5. Mood-exclusive actions. I don't think it's need to be explained much. Some actions like suicide should be available only if you are stressed or desperated. Maybe, you shouldn't even be able to eat food like dog food and worms unless you are very hungry. Can also be commented by the character like "I'm not eating THAT" Or "I'm hungry, but not that hungry to eat this".
  24. Burger_Time

    PZ Community New Outfit Thinktank

    How much
  25. Burger_Time

    Sort By Weight

    Y'know, those animations are not just "Animations"...