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Posted

1120. Show disassembly chance on the window that pops up when pressing the disassembly button 

1121. Show dissasembly chance even if you don't have tools or items are in container (in red)

Posted (edited)

1122. Perfumes should be usable as desinfectant (since they have alcohol in it) – it would be cool if that would made zombies more likely to follow you due to intense scent though!

1123. Option to enter a closed car through an open trunk

Edited by Faalagorn
Posted

1131. Keys should and keyring should have weight, keyring should have limited capacity, offer weight reduction and have to be found.

1132. Key as a weapon (it would break easily similar to spoon etc. but you could use it for jaw stab – I know it's a stretch, but it would probably add a fun element, similar to the spoon spear currently :)) – of course broken keys could not be used to open things again.

Posted

1137. Higher level books should weight more (they are bigger and have more pages)

1138. Books and magazines should not be consumed as whole when used as a fuel starter. One idea is to add a new crafting recipe where you can convert a book into  sheet of papers

Posted (edited)

1139. When water is left boiling, it should slowly disappear from containers depending on which container it is – the ones which gather water faster should also lose them from boiling faster.

Edited by Faalagorn
Posted (edited)

1143. GoodCold property that would be equivalent of GoodHot (i.e. give bonus to happiness when cold and malus when hot) for items such as Ice Cream, Pop, Orange Soda and potentially other items that are often already found in refrigerators or freezers.

Edited by Faalagorn
  • 3 weeks later...
Posted

1148. Some visual indicator on how much a tree is cut – it'd be really helpful when you forget what tree you were last cutting when your raw axe broke

1149. Some visual indicator on how damage construction/item is (preferrably something that wouldn't need a new model for each item; maybe simple crack marks?)

1150. Ability to repair walls and/or reinforce them when you get higher construction level / find someone with handy trait – right now you need to break it down and place new for it to have full HP again.

  • 1 month later...
Posted

1151. Throw items for distraction. A stone thrown into a wall or a bush should make a faint sound that might draw attention of zombies in a small area. Throwing a glass bottle will cause the bottle to break making a louder sound attrackting more zombies' attention. Throwin primed mechanical alarm clocks to use their ringing to draw zombies away from where you want to go. Mechanically should not be hard. There already is a throwing mechanic for Molotovs and grenades (awful as it is...) that can be used if the item marked as throwable is placed in main hand.

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