Faalagorn Posted July 6, 2020 Posted July 6, 2020 1120. Show disassembly chance on the window that pops up when pressing the disassembly button 1121. Show dissasembly chance even if you don't have tools or items are in container (in red)
Faalagorn Posted July 11, 2020 Posted July 11, 2020 (edited) 1122. Perfumes should be usable as desinfectant (since they have alcohol in it) – it would be cool if that would made zombies more likely to follow you due to intense scent though! 1123. Option to enter a closed car through an open trunk Edited July 11, 2020 by Faalagorn TrailerParkThor 1
Faalagorn Posted July 12, 2020 Posted July 12, 2020 (edited) 1124. Stand up option so you can stand up from sitting position without cancelling current action Edited July 12, 2020 by Faalagorn
Faalagorn Posted July 12, 2020 Posted July 12, 2020 1125. Split coins from banknotes. 1126. Money (banknotes) should be used as a kindling. Tails, trombonaught and Geras 3
Faalagorn Posted July 15, 2020 Posted July 15, 2020 1127. Ability to turn on/off lights when the power are off (so you can turn off/on things in advance before you connect generator) OxManZomboid 1
Faalagorn Posted July 16, 2020 Posted July 16, 2020 1128. Make comb required to change into certain hairstyles trombonaught and OxManZomboid 1 1
Faalagorn Posted July 17, 2020 Posted July 17, 2020 1129. Roasting Pan should be able to hold water, maybe Baking Pan and Frying Pan too, although not much.
Faalagorn Posted July 17, 2020 Posted July 17, 2020 1130. Ripping clothes should give small amount of tailoring experience. trombonaught, Tails, OxManZomboid and 1 other 3 1
Faalagorn Posted July 18, 2020 Posted July 18, 2020 1131. Keys should and keyring should have weight, keyring should have limited capacity, offer weight reduction and have to be found. 1132. Key as a weapon (it would break easily similar to spoon etc. but you could use it for jaw stab – I know it's a stretch, but it would probably add a fun element, similar to the spoon spear currently :)) – of course broken keys could not be used to open things again. TrailerParkThor 1
Faalagorn Posted July 18, 2020 Posted July 18, 2020 1133. Log Walls should require shovel or similar tool to place. trombonaught, TrailerParkThor and Geras 3
Faalagorn Posted July 18, 2020 Posted July 18, 2020 (edited) 1134. Visible belts and holsters on character model. Edited July 18, 2020 by Faalagorn Milove, trombonaught and OxManZomboid 2 1
Faalagorn Posted July 18, 2020 Posted July 18, 2020 1135. Foraging should highlight foraging area, similar to "cut down" tree, so it's easy to start identify and forage in adjacent areas. trombonaught and Geras 1 1
Faalagorn Posted July 18, 2020 Posted July 18, 2020 1136. Fishing should show abundancy % in right-click menu, similar to foraging: trombonaught and Geras 1 1
Faalagorn Posted July 19, 2020 Posted July 19, 2020 1137. Higher level books should weight more (they are bigger and have more pages) 1138. Books and magazines should not be consumed as whole when used as a fuel starter. One idea is to add a new crafting recipe where you can convert a book into sheet of papers TrailerParkThor and Geras 2
Faalagorn Posted July 19, 2020 Posted July 19, 2020 (edited) 1139. When water is left boiling, it should slowly disappear from containers depending on which container it is – the ones which gather water faster should also lose them from boiling faster. Edited July 19, 2020 by Faalagorn trombonaught 1
Faalagorn Posted July 19, 2020 Posted July 19, 2020 1140. Logs piles should not be containers – instead, they should be disassembled for logs. Geras, trombonaught and TrailerParkThor 3
Faalagorn Posted July 19, 2020 Posted July 19, 2020 1141. Ability to choose whether you want or not a belt on character creation menu – that would allow to start without it e.g. here:
Faalagorn Posted July 19, 2020 Posted July 19, 2020 1142. Keys for the doors that are inside the building, these doors should also be closed sometimes, especially on office buildings (so far I only seen the closed doors inside police station) TrailerParkThor 1
Faalagorn Posted July 19, 2020 Posted July 19, 2020 (edited) 1143. GoodCold property that would be equivalent of GoodHot (i.e. give bonus to happiness when cold and malus when hot) for items such as Ice Cream, Pop, Orange Soda and potentially other items that are often already found in refrigerators or freezers. Edited July 19, 2020 by Faalagorn trombonaught and TrailerParkThor 2
Faalagorn Posted August 3, 2020 Posted August 3, 2020 1144. Tree stumps remaining after trees that have been cut down. Geras and trombonaught 1 1
Faalagorn Posted August 9, 2020 Posted August 9, 2020 1145. Ability to use broken Raw Axes and other crude tools and broken weapons as fuel. 1146. More uses for buildings from stone other than Cairns (I think I suggested it before?) Octopus 1
Faalagorn Posted August 11, 2020 Posted August 11, 2020 1147. Wash Dirty Rags in water bodies (rivers, lakes, poodles, etc.) Octopus, Milove and trombonaught 3
Faalagorn Posted August 15, 2020 Posted August 15, 2020 1148. Some visual indicator on how much a tree is cut – it'd be really helpful when you forget what tree you were last cutting when your raw axe broke 1149. Some visual indicator on how damage construction/item is (preferrably something that wouldn't need a new model for each item; maybe simple crack marks?) 1150. Ability to repair walls and/or reinforce them when you get higher construction level / find someone with handy trait – right now you need to break it down and place new for it to have full HP again. TrailerParkThor, trombonaught and Geras 2 1
hilvon Posted September 18, 2020 Posted September 18, 2020 1151. Throw items for distraction. A stone thrown into a wall or a bush should make a faint sound that might draw attention of zombies in a small area. Throwing a glass bottle will cause the bottle to break making a louder sound attrackting more zombies' attention. Throwin primed mechanical alarm clocks to use their ringing to draw zombies away from where you want to go. Mechanically should not be hard. There already is a throwing mechanic for Molotovs and grenades (awful as it is...) that can be used if the item marked as throwable is placed in main hand. Geras, TrailerParkThor, trombonaught and 1 other 3 1
Geras Posted September 21, 2020 Posted September 21, 2020 1152. Separate climate settings for seasons. As mentioned in this Reddit thread: TrailerParkThor 1
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