knightshousegames Posted November 29, 2022 Share Posted November 29, 2022 In places where you received severe lacerations or deep wounds, it would be cool to see scars after the wound heals, so as the run goes on, your character looks more beat up if they've survived many battles trombonaught and CaptKaspar 1 1 Quote Link to comment Share on other sites More sharing options...
knightshousegames Posted December 2, 2022 Share Posted December 2, 2022 Have weight differences between characters matter when the player runs into a zombie. If the character is overweight and strong, they should have a decent chance of just trucking that zombie over, while if the character is underweight and frail, or weakened by being tired and hungry, have them have a chance to bounce off the Zombie and fall over more often. trombonaught and Axezombie 1 1 Quote Link to comment Share on other sites More sharing options...
Axezombie Posted December 2, 2022 Share Posted December 2, 2022 3 hours ago, knightshousegames said: Have weight differences between characters matter when the player runs into a zombie. If the character is overweight and strong, they should have a decent chance of just trucking that zombie over, while if the character is underweight and frail, or weakened by being tired and hungry, have them have a chance to bounce off the Zombie and fall over more often. yes, and a light weight character could move and turn around faster and be sneakier than an heavy weight character, for really strong character I would also add the ability to push several zombies at once and have a higher chance to make them fall down. The idea would be to choose between a more agile character or a more strong one, instead of everyone going for a strong one. Quote Link to comment Share on other sites More sharing options...
knightshousegames Posted December 2, 2022 Share Posted December 2, 2022 23 minutes ago, Axezombie said: yes, and a light weight character could move and turn around faster and be sneakier than an heavy weight character, for really strong character I would also add the ability to push several zombies at once and have a higher chance to make them fall down. The idea would be to choose between a more agile character or a more strong one, instead of everyone going for a strong one. I wouldn't want to go THAT far with it, small can be strong, big can be wimpy, I've seen both It's just a matter of collisions. strength stats should mostly remain the same, the slowdown from being overweight comes from the loss of fitness and such. I just imagine no matter who you are, you get body checked full speed by someone who is significantly bigger, no matter how strong you are, you are falling, so all the moreso for Zombies who fall over just about everything anyway. It's just a matter of physics really Quote Link to comment Share on other sites More sharing options...
knightshousegames Posted December 3, 2022 Share Posted December 3, 2022 Have an option in the Sandbox menu, which makes it so when an item is worn out, it is automatically dropped on the spot from the player's inventory. Most of the weapons make a falling on the ground sound when they break anyway, might as well give an option for that to actually be the case, especially since I've never done anything with the broken weapons or worn out clothes when they are destroyed and I just end up dropping them anyway Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted December 5, 2022 Share Posted December 5, 2022 1193. Ability to dig up for worms directly instead of constantly digging plot and removing it (unnecessary clicks). 1194. Ability to check traps in the similar way the farming works now, i.e. activate and then check it all (same with baiting). Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted December 7, 2022 Share Posted December 7, 2022 1195. Automatically use the eating with fork or spoon animation when spoon or fork is nearby. 1196. Add extra unhapiness and/or speed when eating with fork or spoon. 1197. Allow eating on plates for extra bonus 1198. Allow eating on tables for another extra bonus. 1199. Show Bullet protection on Protection screen 1200. Add option to show numerical (not bar) for things like insulation on clothing (and other bars as well, preferably as an option to be toggled). 1201. Allow to cut leash for leather straps. Quote Link to comment Share on other sites More sharing options...
knightshousegames Posted December 7, 2022 Share Posted December 7, 2022 The ability to leap over counters in places like restaurants and banks similar to low fence jump CaptKaspar and Faalagorn 2 Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted December 7, 2022 Share Posted December 7, 2022 12 hours ago, knightshousegames said: The ability to leap over counters in places like restaurants and banks similar to low fence jump I think I suggested it way back, or maybe I didn't but yeah, it would be nice 1203. Ability to add maps as a fuel (actually, it would be nice if whole fuel system was overhauled, every item should have a melting point and some energy which I hope will come down the road with blacksmith) 1204. Ability to add paddings and rip fingerless gloves. 1205. Ability to wear oven mittens. 1206. Visible 3D items when held in hands (should be doable now that almost everything has a model) 1207. Obtaining worms and some forage materials from harvesting grass (some mods add it already) 1208. Boxing gloves should havefer protection but slow characters fighting speed (or transferring items, if possible). 1209. Differently colored scarves should have different names – I assume they are made out of various materials, since they have varying insulation. 1210. TV shows watched should could as VHS watched for training materials and vice versa. Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted December 11, 2022 Share Posted December 11, 2022 (edited) 1211. Add missing icons and spawns to Antler Boopers, GoldStar Boopers, Furry Ears, Hat Arrow and Hat Knife, they already have models and spawn with foraging. 1212. Add missing icons to bunny suits. 1213. Add unique icon for garter. 1214. Further lower weight of jewellery. 1215. Differentiate clothing weight more. 1216. Add more spawn locations for Leather Trousers and Skinny Leather Trousers 1217. Nerf the Long Denim Shorts a little (they offer the same protection as Denim Jeans or Jeans) Edited December 11, 2022 by Faalagorn Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted December 12, 2022 Share Posted December 12, 2022 1218. Add Jay Chicken NPCs (they don't seem to spawn and the Jay Chicken Hat hat is only obtainable from foraging) Quote Link to comment Share on other sites More sharing options...
Tails Posted December 12, 2022 Share Posted December 12, 2022 1219. Allowing maggots to be used as a therapy for treating infected wounds. 1220. Mushrooms should be able to grow in the compost bins. 1221. Lemon grass should be able to deter slugs for build 42 farming improvements. 1222. Maggots in compost bin should have a good role for breaking down organic material to help rotten food decompose more faster. duh7 1 Quote Link to comment Share on other sites More sharing options...
knightshousegames Posted December 13, 2022 Share Posted December 13, 2022 There should be an option to automatically dump all the contents of a container onto the floor rather than loot it, in situations where you want to quickly deconstruct containers, like in schools with lockers and desks Faalagorn 1 Quote Link to comment Share on other sites More sharing options...
AlisterSinclair Posted December 22, 2022 Share Posted December 22, 2022 (edited) On 12/13/2022 at 4:10 AM, knightshousegames said: There should be an option to automatically dump all the contents of a container onto the floor rather than loot it, in situations where you want to quickly deconstruct containers, like in schools with lockers and desks Can't you already do this? When you're in the loot menu, just select all the stuff in the crate and drag it over to the floor icon below the crate icon on the right side of the loot menu. It dumps everything onto the floor. Like this: EDIT: Or wait, I think you can also just select everything in the crate and then drag it off to the side without bothering to hover over the floor icon. I just shut my game down but I'm sure you can check yourself. Edited December 22, 2022 by AlisterSinclair CaptKaspar 1 Quote Link to comment Share on other sites More sharing options...
AlisterSinclair Posted December 22, 2022 Share Posted December 22, 2022 1223. Battery-powered Camping Lanterns. Can be placed as a light source or held as one might hold a lantern. CaptKaspar 1 Quote Link to comment Share on other sites More sharing options...
Gun64 Posted January 13 Share Posted January 13 j'aimerais bien la possibiliter dans les configuration video mettre une amelioration pour mettre le full 3 ecran 4K Quote Link to comment Share on other sites More sharing options...
THE RAT MAN Posted January 31 Share Posted January 31 1224. "Temporary" campfires. rather than carrying around campfire supplies with you, there could be an option to make a small fire out of just sticks and twigs on the ground. unable to be moved and after it finishes burning the campfire could change into just ashes/charcoal (would be useful for the crafting update when said materials are eventually needed). obviously would create less heat and light, sort of an emergency fire for a freezing nomad/starving hunter away from home. Quote Link to comment Share on other sites More sharing options...
mostcoolkid78 Posted February 7 Share Posted February 7 1225. Make it so the pencil icon either doesn’t have an eraser or make it function as an eraser Quote Link to comment Share on other sites More sharing options...
Faalagorn Posted February 11 Share Posted February 11 1226. Update Project Zomboid Modding Tools with the most recent versions from GitHub and add missing tools (some tools such as ItemZed or TranslationZed are not there) and compile builds other than Windows (Linux and Mac). Quote Link to comment Share on other sites More sharing options...
AlisterSinclair Posted March 14 Share Posted March 14 1227. There's a chance this has been said before, but just in case; Camp Cooler boxes should provide a limited amount of food refrigeration rather than just being regular storage boxes. Quote Link to comment Share on other sites More sharing options...
RHS0 Posted March 17 Share Posted March 17 (edited) 1228.? (dont know the layout, this idea has just been bouncing around my head) Fun Fact: In real life, Civil Defense Sirens go off on the first Wednesday of every month, at noon, to make sure they still work. I think that it would fit as an ingame addition, while the power grid is still active, maybe as a Helicopter Event style Metagame Event? Edited March 17 by RHS0 Formatting? Quote Link to comment Share on other sites More sharing options...
El Barto Posted March 23 Share Posted March 23 (edited) 1229. Alternatives to the standard belt with additional slots that provide a decent encumbrance reduction, but are limited to specific items and utility. Some examples might be: A tool belt for carpentry, mechanic and metalworking tools (perhaps a nerf to equip times when using tools as weapons). Edit: I have just noticed this is in the workshop mod Survival/Farmers belt for knives, small axes, trowls, seed bag and those new belt equipable canteens and firestarting equipment (mentioned in one of the recent thursdoids). And perhaps a police belt with a slot for a baton, a gun and perhaps a slot for a magazine or two (Might want to make it belt and holster replacement) Edited Tuesday at 10:59 PM by El Barto Shortened a little + Addendum Quote Link to comment Share on other sites More sharing options...
Kre4KerPZ Posted 9 hours ago Share Posted 9 hours ago (edited) 1230 .agree! but i want to change the vanilla map. it's a bit odd that the character has a card from the start. that's why I propose the idea of "remembering places", the character will be able to remember places for himself and then can return to them after a while, it's like a map, only it will be affected by the new "memory" skill, which affects the amount of memorizing places Edited 9 hours ago by Kre4KerPZ Quote Link to comment Share on other sites More sharing options...
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