Unghin Posted October 4, 2016 Share Posted October 4, 2016 2 hours ago, CaptKaspar said: I have charcoal in build 35.17d and was able to fuel my BBQ. It could be left over from build 34 though. My coal BBQ not working. VikiDikiRUS 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 4, 2016 Share Posted October 4, 2016 7 minutes ago, Unghin said: My coal BBQ not working. You need charcoal and not coal. Link to comment Share on other sites More sharing options...
Unghin Posted October 4, 2016 Share Posted October 4, 2016 5 minutes ago, CaptKaspar said: You need charcoal and not coal. Charcoal is result of coalbag unpacking or no? Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 4, 2016 Share Posted October 4, 2016 37 minutes ago, Unghin said: Charcoal is result of coalbag unpacking or no? Not sure, we found the charcoal. Server has been around since build 2X.XX something. It could be left over from many builds ago. However, the sprite for charcoal updated in build 35. Link to comment Share on other sites More sharing options...
Unghin Posted October 4, 2016 Share Posted October 4, 2016 And I never saw charcoal in SP Link to comment Share on other sites More sharing options...
steiger Posted October 4, 2016 Share Posted October 4, 2016 Yeah, I think charcoal became coal on the latest maps -- coal loads in unviewed containers, but if you had picked up charcoal before, it doesn't disappear. I wonder if the small bbq should become like the un-bugged version of wood-burning ovens -- a permanent furniture analog to the campfire. I'm not sure why you couldn't burn wood in a small bbq pit. CaptKaspar and Unghin 2 Link to comment Share on other sites More sharing options...
VikiDikiRUS Posted October 4, 2016 Share Posted October 4, 2016 (edited) 1 hour ago, Unghin said: My coal BBQ not working. Same thing, comrade. dammit, why i never reading comments... now i looks like the fool Edited October 4, 2016 by VikiDikiRUS Magic Mark 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted October 4, 2016 Share Posted October 4, 2016 (edited) The wood stove (antique oven) hasn't been accepting fuel for quite some time. Thought I'd throw it in if we are trying to slip bug fixes in. Also found some walls that could not be painted, but I could see the argument for why not (too complex?) Edited October 4, 2016 by Kim Jong Un Link to comment Share on other sites More sharing options...
NagashUD Posted October 4, 2016 Share Posted October 4, 2016 2 minutes ago, Kim Jong Un said: The wood stove (antique oven) hasn't been accepting fuel for quite some time. That will be fix later, they are aware of it and i think it's Turbo's moveable object bug ,not Rj, by the way is RJ on vacation or something ? Link to comment Share on other sites More sharing options...
Blasted_Taco Posted October 5, 2016 Share Posted October 5, 2016 14 minutes ago, NagashUD said: That will be fix later, they are aware of it and i think it's Turbo's moveable object bug ,not Rj, by the way is RJ on vacation or something ? He must be working on the UI admin multiplayer thingy, but he has been absent for a while, also that wood stove bug has really slipped by a lot of versions now (i think that even before this IWBUMS) NagashUD and Kuren 2 Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 5, 2016 Share Posted October 5, 2016 Weird my wood stove works perfectly fine. I think we moved it sometime early in build 35. Link to comment Share on other sites More sharing options...
Kuren Posted October 5, 2016 Share Posted October 5, 2016 2 hours ago, Blasted_Taco said: that wood stove bug has really slipped by a lot of versions now (i think that even before this IWBUMS) 1 hour ago, CaptKaspar said: Weird my wood stove works perfectly fine. I think we moved it sometime early in build 35. It seems to be a reappearing bug. I do recall it being fixed at one point but then it was quickly broken again in a later build. Link to comment Share on other sites More sharing options...
NagashUD Posted October 5, 2016 Share Posted October 5, 2016 10 hours ago, Blasted_Taco said: He must be working on the UI admin multiplayer thingy, but he has been absent for a while, also that wood stove bug has really slipped by a lot of versions now (i think that even before this IWBUMS) it was already a bug from the build 32 or 33 i think, and i don't know why this came back here :/ Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 5, 2016 Author Share Posted October 5, 2016 Yeah sorry guys, I'm working on MP now, build almost done I think, then I'll go back a bit on SP stuff (before prob going on MP again, still plenty of ideas :D) Kuren, sodogewow, ShuiYin and 5 others 8 Link to comment Share on other sites More sharing options...
NagashUD Posted October 5, 2016 Share Posted October 5, 2016 (edited) 1 minute ago, RobertJohnson said: Yeah sorry guys, I'm working on MP now, build almost done I think, then I'll go back a bit on SP stuff (before prob going on MP again, still plenty of ideas :D) Thanks for the news and congratz for what you know ! didn't try yet the new admin stuff but looks pretty good ! Edited October 5, 2016 by NagashUD Link to comment Share on other sites More sharing options...
Patrick H Posted October 5, 2016 Share Posted October 5, 2016 1 minute ago, RobertJohnson said: Yeah sorry guys, I'm working on MP now, build almost done I think, then I'll go back a bit on SP stuff (before prob going on MP again, still plenty of ideas :D) do you want us to post these glitches on a later date or will you look back into the comments? i'm still kind of new in here. Link to comment Share on other sites More sharing options...
RobertJohnson Posted October 5, 2016 Author Share Posted October 5, 2016 I'll go in the past posts to see don't worry, bug tracker could be usefull too Welcome if you're new! Patrick H, ShuiYin, NagashUD and 1 other 4 Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 5, 2016 Share Posted October 5, 2016 20 hours ago, CaptKaspar said: Weird my wood stove works perfectly fine. I think we moved it sometime early in build 35. Nevermind I moved my wood stove and now it too no longer works. Kuren 1 Link to comment Share on other sites More sharing options...
CaptKaspar Posted October 5, 2016 Share Posted October 5, 2016 5 hours ago, RobertJohnson said: Yeah sorry guys, I'm working on MP now, build almost done I think, then I'll go back a bit on SP stuff (before prob going on MP again, still plenty of ideas :D) RJ are you working on the admin commands that are currently unavailable? Last night we had a player get bit by a 'non-existant' zombie (that's what the server console said). The zombie appeared to be invisible. Normally when bugs like this injure a player we'all use /godmod to cure them since bugs shouldn't be how you died. However, that command no longer seems to work. I would post the console log of the bite, but I got called away on a work trip today and won't be home for a number of days. Link to comment Share on other sites More sharing options...
Unghin Posted October 5, 2016 Share Posted October 5, 2016 (edited) Bugreport: 1. After losing all fuel and refilling generators work, but without sound. 2. New barricade planks became visible like on verse side (one old plank on left window visibling correct:) 3. Buckit for rain water spawned on roof: 4. Sometimes I can see furniture 'pile' bug: 5. Starter kit duplicating in my COOP. Also today I first time run generator in building, so I think that health losing (I knew about it from one of review, but my friend ran outside woth screaming 'Why my health gona down!!!') coused by geretor's smoke is to fast. May be it should be reduced with debuffs icons to detect it? Edited October 5, 2016 by Unghin Link to comment Share on other sites More sharing options...
steiger Posted October 5, 2016 Share Posted October 5, 2016 I'm not sure how many releases since sheet ropes could be ripped down, but as this illustrates, it appears to be only a visual thing? The rope still works for me if I know where to click -- I think the zombies ripped this down a few minor releases ago. Link to comment Share on other sites More sharing options...
Unghin Posted October 5, 2016 Share Posted October 5, 2016 2 minutes ago, steiger said: I'm not sure how many releases since sheet ropes could be ripped down, but as this illustrates, it appears to be only a visual thing? The rope still works for me if I know where to click -- I think the zombies ripped this down a few minor releases ago. No ripping before this build. And I tested it in challenge map. I tried to get down with sheet rope but has dropped out of 2nd floor. Link to comment Share on other sites More sharing options...
steiger Posted October 5, 2016 Share Posted October 5, 2016 (edited) 34 minutes ago, Unghin said: No ripping before this build. And I tested it in challenge map. I tried to get down with sheet rope but has dropped out of 2nd floor. Not sure on the terminology -- I meant it may have occurred on my save game while on vanilla 35.17 or earlier, not 35.17d. It still appears visually at the window and works both climbing and abseiling. But you can see I'm not given the option to remove the rope, so there appears to be a disconnect somewhere. I must have been just missing clicking the window I constructed. The window _does_ allow me to remove the sheet rope, which gives me back both sheet ropes. I could immediately re-hang it with additional nails, and the rope sprite returned as if it hadn't been ripped down. I thought it was ripped down but maybe it just got turned invisible (i.e. maybe not a bug of the rip-down-rope feature?) Edited October 5, 2016 by steiger My bad Link to comment Share on other sites More sharing options...
NagashUD Posted October 6, 2016 Share Posted October 6, 2016 (edited) -Sometimes some doors blinking; -Sinks should be dismantled first before the furniture under; -Some zombies corpse are sometimes unlootable -Cigs ( pack of 20? ) should spawn sometimes in zombies corpse, and weight less. Smoker trait is balanced imo, i played alot with it and it's fine for me (i'm a smoker irl) . Edited October 6, 2016 by NagashUD CaptKaspar 1 Link to comment Share on other sites More sharing options...
Joshnpk Posted October 6, 2016 Share Posted October 6, 2016 (edited) Been a smoker most my life, wanted smoking trait in game for years, just quit smoking, smoking trait added to Zomboid, FML. Edited October 6, 2016 by Joshnpk Kuren, NagashUD, bpdlr and 2 others 5 Link to comment Share on other sites More sharing options...
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