nasKo Posted April 4, 2016 Share Posted April 4, 2016 Hey all, lots of ‘under the hood’ whatnots this week. We’ve got a few nuggets of info on how various things are progressing though. ANIMATION GOINGS ON Lots of cool animation stuff but it’s not yet clear exactly what’s going to drop into Build 34, the most recent public test build of which is 34.14 and was released over the weekend. Some new animation sexiness to come from Martin’s direction are various shoving animations for the player while sprinting and bashing into zombies (that could go backfire terribly for the player, we should remind the one concerned Zomboid survivor on the forums wondering if being able to bash zombies over would make getting through them easier), more hit reactions for combat, as well as dedicated ‘walking/running through bushes / trees’. We’re really excited to see it come together! ANIMATION RELATED GOINGS ON Since we got the double sized tiles in, and seen the new animation system and clothing in the game, there is one element of the zombies and characters that still needs to be updated to complete the zombie experience, and Binky’s undergoing an overhaul on the texture mapping across the characters and clothes. While this may sound rather dull (and Binky made it clear it is very dull) it will allow the characters skin to no longer be mirrored across both halfs of the body, allowing for more varied detail on the zombies. One particular benefit from UVs shared across clothing and skin is it will allow us to construct varied blood overlays for injuries and more crucially zombie damage / decomposition. We want to be able to overlay more gore and blood onto their clothing and skin (astute viewers already spotted a hint of what else is to come related to this at the end of the animation video a few weeks back). ONLINE COOP UPDATE We’ve current got a new build of the ‘easy co-op’ stuff that General Arcade have been conjuring up for us in internal testing, and so far so good, so *fingers crossed* that might drop in soon too, GA just looking into a few remaining issues with friend invites – alongside all the lovely server option stuff that EasyPickins has prepared for it in 34.14. METALWORK As we mentioned last week in our brief Easter Mondoid blog, meanwhile, we’re also rethinking, recoding and rearting our previous plans for late-game metalworking. A lot of valid points were raised both within the dev team and in the wider community, so hopefully our retooled (and now ingot-free) version will feel a lot more in-keeping with the game. It’s a hot topic, so we’ll talk about it in a Mondoid when it’s in a test build and we’re sure it’s working well. In other news… Blindcoder is pleased to report that the PZ map now has a beta version showing off all Mash’s cool new higher definition sprite-work. It can be found here. Some interesting stats from Blindcoder: The old map was 537600px x 230400px, and the new one is now 1075200px x 396800px. The old map was 36 gigabytes, the new one is 132 gigabytes. The number of files in the map project has also gone up from 630.450 per level to 2.171.000 per level. Our thanks to Blindcoder for creating something that can handle such gargantuan figures! This week’s featured image by Exjia over on Steam. The Centralised Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Sieben, dnk3912 and hrot 3 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted April 4, 2016 Share Posted April 4, 2016 So bashing into zombies is risky, you have no idea how relieved i feel now. Still, i can't wait to see animations ready ^^ da hype is real VladT 1 Link to comment Share on other sites More sharing options...
Neutz Posted April 4, 2016 Share Posted April 4, 2016 How far off are the new map tools, will the likely come with the build 34 release? Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
Spracky Posted April 4, 2016 Share Posted April 4, 2016 Thanks for the update! I'm mostly excited just to have different clothes and make myself look like a bandit Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 5, 2016 Share Posted April 5, 2016 4 hours ago, Neutralnz1 said: How far off are the new map tools, will the likely come with the build 34 release? I would also like to know, I really want to update my map without having ??? Or messed up tiles Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 5, 2016 Share Posted April 5, 2016 "When it's ready." Same answer as always. Necromatic_Corgi and Edd 2 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 Nice mondoid and does this mean with the new zombie running into bashing stuff that i can't like speed run through hordes anymore? Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 5, 2016 Share Posted April 5, 2016 Can't wait to look like rick grimes. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
cool daddy shark Posted April 5, 2016 Share Posted April 5, 2016 (edited) i want the new animations i need the new animations i must have the new animations also the new textures are pretty amazing and make the game look not like ass. Edited April 5, 2016 by sharkstertheshark DresdenBBQ and Necromatic_Corgi 2 Link to comment Share on other sites More sharing options...
slyde Posted April 5, 2016 Share Posted April 5, 2016 thanks for the update.... I may have missed it, but has there been ANY news about NPC's? I haven't heard mention of them in ages..... DresdenBBQ 1 Link to comment Share on other sites More sharing options...
cool daddy shark Posted April 5, 2016 Share Posted April 5, 2016 (edited) 11 minutes ago, slyde said: thanks for the update.... I may have missed it, but has there been ANY news about NPC's? I haven't heard mention of them in ages..... NPCs have been stalled on the animation update. When animations are passed up then work on NPCs can resume. After that it shouldnt take too long for NPCs to come out. Expect months after, not days. Edited April 5, 2016 by sharkstertheshark slyde and DresdenBBQ 2 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 Seriously though this game is lacking some pretty major features! Like the ability for me not being able to take taxidurmied heads off the walls! This is obviously one of the biggest and most challenging things they need to add to the game! slyde and Necromatic_Corgi 2 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 5, 2016 Share Posted April 5, 2016 25 minutes ago, slyde said: thanks for the update.... I may have missed it, but has there been ANY news about NPC's? I haven't heard mention of them in ages..... I thought they either temporarily stopped devolepment and don't talk about it? I know NPCs are a pretty stingy subject they dont like. slyde 1 Link to comment Share on other sites More sharing options...
Kajin Posted April 5, 2016 Share Posted April 5, 2016 5 hours ago, Queen Glory said: I thought they either temporarily stopped devolepment and don't talk about it? I know NPCs are a pretty stingy subject they dont like. Development hasn't stopped on NPCs. NPCs are almost finished. Only thing left to do is integrate them into the Animations build after it gets finished, which itself is progressing quite nicely from the looks of things. That was the last bit of news I've heard on NPCs and I haven't heard anything that's contradicted it since, so I assume it's still true. Keshash, slyde and DresdenBBQ 3 Link to comment Share on other sites More sharing options...
Teesee Posted April 5, 2016 Share Posted April 5, 2016 42 minutes ago, Kajin said: Development hasn't stopped on NPCs. NPCs are almost finished. Only thing left to do is integrate them into the Animations build after it gets finished, which itself is progressing quite nicely from the looks of things. That was the last bit of news I've heard on NPCs and I haven't heard anything that's contradicted it since, so I assume it's still true. Really ? Never have I read anything about NPCs being "almost finished and waiting for an integration after the animations overhaul". The best I can say from what I've read around the forums since almost a year is... that they'll come when they're ready ^^ DresdenBBQ 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 5, 2016 Share Posted April 5, 2016 Lemmy has said in the past that the main thing holding back NPCs at this point is the animation update. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 5, 2016 Share Posted April 5, 2016 7 hours ago, Queen Glory said: I thought they either temporarily stopped devolepment and don't talk about it? I know NPCs are a pretty stingy subject they dont like. The second one. http://steamcommunity.com/app/108600/discussions/0/405692224235441345/ DresdenBBQ 1 Link to comment Share on other sites More sharing options...
cool daddy shark Posted April 6, 2016 Share Posted April 6, 2016 Dev question here, will there ever be an animation for being eaten alive? Its boring to watch your character just stand there nonchalantly gets his face torn off. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 6, 2016 Share Posted April 6, 2016 (edited) 46 minutes ago, sharkstertheshark said: Dev question here, will there ever be an animation for being eaten alive? Its boring to watch your character just stand there nonchalantly gets his face torn off. This is project zomboid all about immersion so, probably you'll find dismembered player corpses. (not yet though but in the future) Edited April 6, 2016 by Queen Glory slyde 1 Link to comment Share on other sites More sharing options...
slyde Posted April 6, 2016 Share Posted April 6, 2016 wow, thanks for all the info on the NPC situation guys... never heard any of that. much appreciated. DresdenBBQ 1 Link to comment Share on other sites More sharing options...
jamesorbe0 Posted April 8, 2016 Share Posted April 8, 2016 (edited) Nc im so hype Edited April 8, 2016 by jamesorbe0 DresdenBBQ 1 Link to comment Share on other sites More sharing options...
Kirrus Posted April 11, 2016 Share Posted April 11, 2016 No hype! It'll be ready when it's ready. Assume that's in 10 years time. We hope it'll be less, but you know Link to comment Share on other sites More sharing options...
cool daddy shark Posted April 11, 2016 Share Posted April 11, 2016 Indie Stone waiting music deployed. Footmuffin 1 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted April 11, 2016 Share Posted April 11, 2016 1 hour ago, kirrus said: No hype! It'll be ready when it's ready. Assume that's in 10 years time. We hope it'll be less, but you know I can't wait that long! Link to comment Share on other sites More sharing options...
Kirrus Posted April 11, 2016 Share Posted April 11, 2016 44 minutes ago, Queen Glory said: I can't wait that long! Well, it's not gunna get released till it's ready, and it's not ready, so you'll need to Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now