FilibusterRhymes
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Posts
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Reputation Activity
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FilibusterRhymes got a reaction from Baudejas in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
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FilibusterRhymes got a reaction from ZombiesLoveBrainiacs in The Modders Wishlist
Hey guys, I was thinking it'd be nice to be able to have the radio and TV play sound files. That way we could mod in voice overs, songs and whatever else comes to mind.
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FilibusterRhymes got a reaction from ATPHHe in Filibuster Rhymes Used Car Dealership or Whatever
Hey guys, with the ability to add cars in the new weather beta (thanks a lot, by the way!), I've been working on adding them all as new vehicles. Here's a screenshot of what I've got so far. I've got like ten thrown in there for now, not counting the different similar models (like cop cars or different lengths of pickup bed). I haven't done the masks yet, but got the random colors in, so that's pretty cool. Take it easy, dudes.
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FilibusterRhymes reacted to Vilespring in M113 APC vehicle variants
Hello peeps! I've been working on a working M113 APC mod for a while. This is its current progress!
All variants aren't actually shown, because there wouldn't be too much of a point to showing off all 30.
The sub-variants are all just different serial numbers to basically guarantee that no two M113s are the same.
15x Plain Olive 5x Woodland 4x Medevac The Woodland Medevac and the skins with inscriptions have only one copy.
Another thing: A major concern is how useful will the APC actually be. The answer is very. The player is unable to be attacked by zombies, and even gunfire! Shooting at a player in the M113A1 will be greeted with a "clunk" as the damage is negated.
However, M113s will suffer from very very high skill requirement to maintain, special parts, low top speed, somewhat high fuel consumption, and lots of injury to occupants upon a collision.
They also spawn with some nice loot in them...
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FilibusterRhymes got a reaction from iuridosanjos in IWBUMS 41.22 released!
Hey dudes! I uploaded a quick and dirty fix to steam that should get my mod working with this update.
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FilibusterRhymes got a reaction from amorales559 in IWBUMS 41.22 released!
Hey dudes! I uploaded a quick and dirty fix to steam that should get my mod working with this update.
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FilibusterRhymes got a reaction from MECR in IWBUMS 41.22 released!
Hey dudes! I uploaded a quick and dirty fix to steam that should get my mod working with this update.
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FilibusterRhymes reacted to bobthejob in Filibuster Rhymes' Used Cars!
Wow I don't know how I missed those links! I must have been really tired when I read it and didn't notice somehow! thank you Joker for pointing that out and thanks to Fenris for always helping the community and Fillibuster the modding hero BUSTER BREAKER Wooooooooo for making this thanks! You all make the game so much more special! I have MORE fun because of you all! THANK YOU FRIENDS!
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FilibusterRhymes got a reaction from Jason132 in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
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FilibusterRhymes got a reaction from thejoker954 in Filibuster Rhymes' Used Cars!
Hey man, check Fenris_Wolf's previous post in the thread.
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FilibusterRhymes got a reaction from TurtleShroom in McCoy trucks not spawning [40.21]
Hey guys, I was poking around in the VehicleZoneDefinition.lua and it looks like the McCoy pickup isn't in there. I'm no coder, so I could be wrong, but it looks like the McCoy lines at 217 and 218 point to the normal PickUpVanLights and PickUpTruckLights vehicle instead of the PickUpVanMccoy and PickUpTruckMccoy.
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FilibusterRhymes got a reaction from Pandorea in McCoy trucks not spawning [40.21]
Hey guys, I was poking around in the VehicleZoneDefinition.lua and it looks like the McCoy pickup isn't in there. I'm no coder, so I could be wrong, but it looks like the McCoy lines at 217 and 218 point to the normal PickUpVanLights and PickUpTruckLights vehicle instead of the PickUpVanMccoy and PickUpTruckMccoy.
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FilibusterRhymes got a reaction from Arsenal26 in Filibuster Rhymes' Used Cars!
Some pictures for ya.
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FilibusterRhymes got a reaction from Arsenal26 in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
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FilibusterRhymes reacted to Neutz in How to add Vehicle Zones to your Map Mod
Just following uo on this, is it possible now I tried adding a "military" zone to the file for filibusterrhymes vehicle mod but it didnt seem to work in game, not sure if I was doing it right?
Thanks
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FilibusterRhymes got a reaction from MaxMcPherson in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
-
FilibusterRhymes got a reaction from thejoker954 in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
-
FilibusterRhymes got a reaction from RingoD123 in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
-
FilibusterRhymes got a reaction from Fenris_Wolf in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
-
FilibusterRhymes got a reaction from Icy Motto in Filibuster Rhymes' Used Cars!
Update 11/3
Hey guy! This is now working on the stable branch!
Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!
Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729
I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.
Car list:
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FilibusterRhymes got a reaction from RingoD123 in How to create new vehicle mods
Hey dude, it looks like you might need to play with the UV in blender. You can also export it to get a template for your texture, too. Look up sone tutorials on uv in blender. If you need any help, feel free to pm me. I'm at work right now, but can show ya how when I get home. Good luck!
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FilibusterRhymes got a reaction from RingoD123 in How to create new vehicle mods
Hey Harra, some more details on what RingoD said about the orientation. In blender, the model needs to be facing upward along the z access. The roof should be facing the positive direction of the y access and the bottom should be facing the negative direction (of the y access). I snapped a quick pic to show ya.
I haven't messed with the scaling in the script in a while, but I think it changes the size of the tires, too, so it's probably better to resize it in blender. What I do is import one of the vanilla vehicles into blender alongside my model, resize mine, then export it. Try to place it as close to the center, too, it'll make getting the extents and stuff a lot easier. Definitely import one of the models to check it, man. It'll help with the orientation too. Good luck, dude!
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FilibusterRhymes got a reaction from Bejasc in Filibuster Rhymes Used Car Dealership or Whatever
Here ya go. I also messed with the chevy trucks' proportions a bit.
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FilibusterRhymes got a reaction from Bejasc in Filibuster Rhymes Used Car Dealership or Whatever
Hey, I tinkered with it a bit. The hmmwv is the same size, but I shrunk the tires and lowered it some. How's that look to you guys?
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FilibusterRhymes got a reaction from Octopus in Filibuster Rhymes Used Car Dealership or Whatever
Hey guys, with the ability to add cars in the new weather beta (thanks a lot, by the way!), I've been working on adding them all as new vehicles. Here's a screenshot of what I've got so far. I've got like ten thrown in there for now, not counting the different similar models (like cop cars or different lengths of pickup bed). I haven't done the masks yet, but got the random colors in, so that's pretty cool. Take it easy, dudes.