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About iuridosanjos

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    Freshly Bitten
  1. I don't have it recorded in a video, but yesterday I died in a weird way like that, but the animation the played was the stabbing. I was against only one Zed, I've front attacked so it gets stunned and then stabbed him. The animation played normally and when it was almost finish (I was expecting the sound of kill), then it just turned (really fast) and bit me. Really odd. Don't know if it was because of that too. Also, as you've shown on video, for me at least, it's clearly a bug.
  2. Whenever you forage and get some berries, they got mixed up in you inventory. It would be really easier to separate and discard the poisonous ones if they were sorted by type by default. At least for me, I think it's not that easy to check those "inner images" to differentiate the colors and see which ones are the poisonous (considering you already know which one is). Seems way easy to implement and I guess would help. Another possible way would be to just decrease the transparency of the "inner" images.
  3. Agree. Seems easy to implement and it's realistic. It should take stress and other stuff in consideration. Wouldn't prioritize this over other more important things tho.
  4. Thank you. I think I tried that spot, but I'll try again next time.
  5. Maybe it has already been reported, but I couldn't find on the forums (tried but nothing). Probably it's already known by the devs. When you build a wall and make a wall frame visually behind it, the menu to create the wall on the wall frame just don't appear. I've already tried more than 200 clicks on different spots and nothing. You can check the picture to be clearer to understand: After a while of intensive trying I just gave up and destroyed both walls visually in front of it and the menu easily appeared and after I've built the walls again.
  6. I've found 2 spots on the map that are bugged. I was playing build 41.24. - Big BBQ not being able to be taken using the "take furniture" functionality on Valley Station close to the construction site. Coordinates: https://map.projectzomboid.com/#0.8424736081310656,0.23937711103251766,772.9498131111462 - Door that shouldn't exist behind a book store on Valley Station close to The Mall. It even doesn't have walls near it. Coordinates: https://map.projectzomboid.com/#0.8734333102020735,0.2718092827261616,928.6995627732668
  7. I agree with you and I was just searching to see if this suggestion was already made. Hope that the devs resolve this. Maybe only show a thin outline "border" around the image, as shown in your example in red, but thinner. I'd prefer another color, maybe white. Guess it would be a simple solution for this problem.
  8. I've already posted it on reddit, but I was in doubt if it would reach the devs there, so I'm posting it here. How I think the condition of items in primary/secondary/hotbar should appear in UI to be easy to see the condition of the items on hotbar and primary/secondary slots. Note: today (build 41) the game use a Star next to the item to represent the condition on items (I removed that on the image above). I think it's not a good way to represent that, it's not easy to see nor obvious for some players. The suggestion is to replace the "Star" with the above a "colored circle" around the item. Image of how it is today: What do you think? Remember to react/like if you would like to see it in game!
  9. - Moodles now shake and shimmer to signal combat being impaired Thanks! Nice little thing to give a better experience to the player. Easy and clear to understand, great UI choice.
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