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TurtleShroom

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  1. I have solved this bug. Please refer to this quoted post.
  2. I have discovered the problem, and solving it is incredibly easy. It applies to any Map at any time. Loot Tables have two settings: the Room Class and what furniture they spawn in. In all of the Vanilla rendition Loot Tables, they are set to spawn in one, and only one, class of furniture. Say, for example, the "SHELVES" class. There are multiple different kinds of shelves, and "SHELVES" is only one. Any Map that does not put that exact shelf in a designated Room Class gets screwed. PZ does not have an overarching group of furniture classes. Rather, each item that spawns must be tied either to one piece of furniture or every piece of furniture. Furthermore, there is no way to exclude ("all but X") any piece of furniture. The solution is simple. Indie Stone would need to change it so that ALL furniture works for ALL Room Classes. This would lead to weird issues, like pickaxes in vending machines, but it's better than every Custom Map being royally screwed over. Ideally, Indie Stone should write a way to exclude certain classes of furniture, so that we don't have to choose all or one. To fix the issue, go into the (DRIVE WITH STEAM LAUNCHER PROGRAM)\(STEAM LAUNCHER PROGRAM PATH)\(ROOT PZ)\MEDIA\LUA\SERVER\ITEMS and open the LUA file. Scroll down the lines and use Notepad's replacing tool (or manual editing) to change the second entry (governing furniture) to "all", in full lowercase. This will instantly rectify the issue. Hopefully, PZ will get on this in the future.
  3. This is still occuring in the newest IWBUMS version. The bug has been corroborated by other users as of October 2020 AD. It has also been corroberated in a Vanilla rendition Map. I am submitting further information there and here.
  4. Here's a recollection of this same Bug in other locations. There is either nothing in the shelves at all, or the wrong type of Loot.
  5. Okay, so I am re-submitting this bug because it was not fixed in the V41.45 rendition. Here is another example, in an entirely different Map with completely different Room Classes.
  6. I should note that [url=https://theindiestone.com/forums/index.php?/topic/29900-books-and-only-books-spawning-in-specially-designated-room-classes/&tab=comments#comment-296028]I reported this same issue last September[/url]. It's not just upper cuboards. It's all sorts of things. Here are some examples.
  7. You are wrong. Loot spawns randomly, by the game. It's not the map that is broken. Custom Maps and Vanilla rendition Maps both use Loot Tables. Every Room has a Room Class. The Room Class governs what can and cannot spawn in a Room. LUA Tables set the spawn rates and spawn chances of every item in the game independently of any Map. If it works in one Room, it works in all of them. It seems that a lot of the Loot Tables are tied to only one class of shelf, leading to this. It happens with and without Mods.
  8. Seconded. Before Build Forty-One, the one-shot KO would be done when the zombie makes the grabbing animation right up at you. Now, it doesn't work.
  9. Seconded. I see this all the time, even in custom Maps.
  10. Compounding this issue, I have found a Library with a specific class of shelves that spawn books by default (see above). The problem? None of the shelves are spawning any books you'd normally find in the Library. Only five or six Default Books and a few Skill Books spawn. I checked every shelf, and they were all mostly devoid of books as well. You will see the issue in the image attached to this post.
  11. I think that might be the case. Although it wasn't an issue when I was reporting the bug, subsequent testing caused the engine to hit zero percent. I apologize, but I might have reported something working as designed. I hope you aren't angry at my error. Still, that shouldn't spit out the key.
  12. To my knowledge, the School Bus is a Vanilla rendition vehicle. While I have plenty of custom Vehicles and the Vehicle API (e.g. the addition of the RV and a Delorean, etc.), the School Bus has no changes to its sytem and is, in all aspects, a normal PZ vehicle. While I was able to break free from a pile of zombies while testing, the entire time I was trying to escape, there were zombies on both sides of the bus. They were screaming at me. I tried to turn the wheels of the bus, and the wheels did not animate when I made the turn.
  13. I have successfully reproduced the bug. You will find the video of the bug attached. clip0080_ok5sJI7z.compressed.avi
  14. Good evening. I just lost my character to a really bizarre and frustrating glitch. I was in a School Bus surrounded by zombies, and have been running them over in a desparate attempt to escape. Suddenly, the bus stopped. Now, this may have been due to the engine breaking apart, but that turned out not to be the case because the bus restarted and proceeded to move when I pressed the movement keys. The bus reaches about one RPM and less than five miles per hour, switches to drive, and travels about two or three feet before the key pops out and the bus stops. I reinsert the key, turn the engine, and then the bus starts again. I move the bus again; the key jumps out of the car. It does not work. Again. I thought it was because I was sitting on zombies, but I eventually broke free and the bus continued to stop. Again, when I cranked the engine, the engine light was green and the bus moved. When I was cranking the engine, it was yellow if the engine didn't start. The heater still works. The battery still has charge. The bus has all four tires. All bus components are present. The engine is not at zero percent. Nothing else with the bus is going wrong. It is not the engine failing, but the bus key jumping out of the ignition! I eventually got out of the bus and was mauled to death by zombies. I have a backed up saved game, but I'm still not happy with this bug. Thank you for any assistance you may render. Warm regards and warm bodies, -TURTLESHROOM
  15. Good afternoon. I want to create a Recipe that allows you, if you have the required goods, to craft your own Sledgehammer (among other things). However, I am unable to find any of the Items, Recipes, or documentation of all the Vanilla rendition things you can gather in the game. Where, in the Steam Launcher Program's PZ folder, can I find what I need. Thank you for any assistance you may render. Warm regards and warm bodies, -TURTLESHROOM
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