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ATPHHe

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About ATPHHe

  • Rank
    Freshly Bitten
  • Birthday January 16

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  • Website URL
    https://steamcommunity.com/id/ATPHHe/

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  • Interests
    Game Developer, Programmer, AI/Machine Learning
  1. I haven't found one that allows the event to follow one specific player yet. Not sure if there's one for that.
  2. Hello, I took a look into the game's code and found the function "testHelicopter()". It starts up the helicopter event and makes it target a random player. It ends normally after a couple of in-game hours. I tested this on build 40.43. Here's a simple lua script I quickly made below that uses the function. Feel free to use/edit this code. -- This simple lua script starts the helicopter event once a new game or saved game is finished loading. -- This function starts the helicopter event. function startHelicopterEvent() -- LuaManager.GlobalObject:testHelicopter() testHelicopter() end Events.OnGameStart.Add(startHelicopterEvent) StartHelicopterEvent.lua
  3. Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1992785456 Description [02/16/2020] - Tested on Build 40 and IWBUMS Build 41. Tested on Build 40.43 Multiplayer. Added simple Language Translations. --- Set the spawn percentage chance of each zombie type. Zombies have a chance to become a Crawler, Shambler, Fast Shambler, or a Runner. They also have a chance to be in a Fake Dead state. --- Build 41.26 Update: https://pzwiki.net/wiki/Build_41#IWBUMS_Build_41.26 --- Build 41.26+ IWBUMS has a revamped mod system. Each save file has their own list of mods. If you do want to use this mod for your old saves on that build, go to the title screen, click "Load", click on the file you want to load but don't start the game. There's a "More..." button on the bottom right the screen for each save file, click on that. Click "Choose Mods...". After that, find and Enable this mod. Click "Back" and load the save file. It should now work on the old save file. To change this mod's settings, go to the title screen or pause menu if in-game. Click on "Options". On the top-left, click on "CZombie". If you are in-game, you must reload the save file to see the changes take effect. On a server, this mod will use the host's settings. If you are the host, it will use your settings. Mod Features: These are the default settings. 2% chance to spawn in a Fake Dead state 5% chance to become Crawler 47% chance to become Shambler 47% chance to become Fast Shambler 1% chance to become Runner Language Translations: Simple Translations for: AF, ES-AR, CH, CN, CS, DA, DE, EE, ES, FR, HU, IT, JP, KO, NL, NO, PL, PT, PTBR, RU, TH, TR. If you want to improve or add better translations, let me know here: https://steamcommunity.com/workshop/filedetails/discussion/1992785456/3540329659709473797/ . Bugs/Issues: Bug: [Build 41 IWBUMS] - If the Sandbox Option for ZombieLore is set to "Sprinter" or "Random", the Shamblers and Fast Shamblers set by this mod might randomly trip. Bug: [Build 40] - If set to "Sprinter" or "Random", the zombies may not spawn with the correct speed.
  4. I made a mod that flashes the light bars of Emergency Service Vehicles such as police cars, ambulances, and firetrucks. Just thought I'd share it for anyone who's interested. Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1970747513 Description [02/24/2020] - Tested on Build 40 and IWBUMS Build 41. Tested on Build 40.43 Multiplayer. Added simple Language Translations. This mod's purpose is to have police, fire, and ambulance vehicles feel like they responded to zombie incidents and have abandoned their vehicles for whatever reason. --- Build 41.26 Link: https://pzwiki.net/wiki/Build_41#IWBUMS_Build_41.26 --- Build 41.26+ IWBUMS has a revamped mod system. Each save file has their own list of mods. If you do want to use this mod for your old saves on that build, go to the title screen, click "Load", click on the file you want to load but don't start the game. There's a "More..." button on the bottom right the screen for each save file, click on that. Click "Choose Mods...". After that, find and Enable this mod. Click "Back" and load the save file. It should now work on the old save file. To change this mod's settings, go to the title screen or pause menu if in-game. Click on "Options". On the top-left, click on "FLightBars". If it is not there, click on the small arrow icon on the top-left. This should reveal the tab if it's off-screen. If you are in-game, save and reload the saved game once you apply the new settings. On a server, this mod will use the host's settings. If you are the host, it will use your settings. Mod Features: Emergency Service Vehicles have a 99% chance (5% in parking lots) to have their light bars flashing. As time passes, both flash chances listed above will slowly decrease to 0% which takes 2 months. Has the option for keys to be somewhere near or inside vehicles with their light bars flashing. The default setting is false. Custom sandbox option "Months Since The Apocalypse" determines how much time has already passed. It is located in the "World" tab when starting a new game. (Note: Playing the mode "Six Months Later" will set this to 6.) Emergency Service Vehicles that have their light bars flashing have a 0.1% chance to have their sirens on. Language Translations: Simple Translations for: AF, ES-AR, CH, CN, CS, DA, DE, EE, ES, FR, HU, IT, JP, KO, NL, NO, PL, PT, PTBR, RU, TH, TR. If you want to improve or add better translations, let me know here: https://steamcommunity.com/workshop/filedetails/discussion/1970747513/3540329465446088992/ .
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