Filibuster Rhymes' Used Cars!
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Update 11/3

Hey guy! This is now working on the stable branch!

smallerspiffor.png.4d2c0cb9419d42af60a778cd44bdf66b.png

Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy!

Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729

 

I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha.  I'm as good as code illiterate, so without him, this wouldn't have gone anywhere.

 

Car list:

Spoiler

 

Sedans:

  • 1985 Crown Victoria (civilian, police and ranger)
  • 1985 Crown Victoria Wagon
  • 1979 Cadillac Fleetwood Brougham
  • 1990ish Volvo 244
  • 1971 Chevrolet Impala


Compacts:

  • 1991 Honda CRX
  • 1983 Yugo
  • 1973 Ford Pinto


Trucks:

  • 1987 Chevrolet c10 (short and long bed)
  • 1990 Dodge Ram (short and long bed)
  • 1987 Chevrolet Blazer (civilian and police)
  • 1987 Chevrolet Suburban

 

  • 1990ish Astro van


100% pure 'MURICAN BURGER EATIN' WILD TURKEY DRINKIN' XENOPHOBIC MUSCLE"

  • 1965 Pontiac GTO
  • 1969 Dodge Charger
  • 1973 Ford Falcon
  • 1977 Pontiac Trans AM
  • 1970 Chevrolet Chevelle
  • 1970 El Camino (and a 68 varient for good measure)


Cargo:

  • 1990ish Uhaul type box truck


Military:

  • HMMWV (M998 and M1025)

 

 

 

 

 

 

Edited by FilibusterRhymes

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5 hours ago, _Ghost_ said:

Hey
I don't understand, does it add new cars or do they get replaced? The new cars look good
Nice work.

It adds new cars. So double the fun!

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Finally found a (spoiler)...

 

 

 


 

Pursuit Special....

 
 

 

 

Just wanted to let ya know, You are a BOSS.

Edited by Arsenal26
to edit something

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Started getting this error recently... Seems the file has been updated 9/26

Tried to go to line 123, but I guess not...

 



1538094058288 -----------------------------------------
1538094058289 STACK TRACE
1538094058289 -----------------------------------------
1538094058290 function: FRvehicledistributions.lua -- file: FRvehicledistributions.lua line # 123
Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null
Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null
java.lang.RuntimeException:
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1335)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:113)
        at zombie.Lua.LuaManager.RunLua(LuaManager.java:5668)
        at zombie.Lua.LuaManager.RunLua(LuaManager.java:5632)
        at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:961)
        at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:897)
        at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:107)
        at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
        at zombie.GameWindow.logic(GameWindow.java:686)
        at zombie.GameWindow.run(GameWindow.java:1312)
        at zombie.GameWindow.maina(GameWindow.java:1088)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:182)

Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null

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1 hour ago, Arsenal26 said:

Started getting this error recently... Seems the file has been updated 9/26

Tried to go to line 123, but I guess not...

 

 

  Reveal hidden contents

 

 


1538094058288 -----------------------------------------
1538094058289 STACK TRACE
1538094058289 -----------------------------------------
1538094058290 function: FRvehicledistributions.lua -- file: FRvehicledistributions.lua line # 123
Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null
Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null
java.lang.RuntimeException:
        at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1335)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
        at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77)
        at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:113)
        at zombie.Lua.LuaManager.RunLua(LuaManager.java:5668)
        at zombie.Lua.LuaManager.RunLua(LuaManager.java:5632)
        at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:961)
        at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:897)
        at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:107)
        at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
        at zombie.GameWindow.logic(GameWindow.java:686)
        at zombie.GameWindow.run(GameWindow.java:1312)
        at zombie.GameWindow.maina(GameWindow.java:1088)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:182)

Sep 27, 2018 5:20:58 PM zombie.Lua.LuaManager RunLua
SEVERE: null
 

 

 

Hey man, Fenris pointed it out to me, too. It was some sloppy coding (see: copy and pasting) on my part, haha. Oops! I just uploaded a fix. Hopefully. Sorry about that!

 

On 9/20/2018 at 7:20 PM, Arsenal26 said:

Finally found a (spoiler)...

 

  Reveal hidden contents

 


 

Pursuit Special....

 
 

 

 

Just wanted to let ya know, You are a BOSS.

Hahaha, thanks man! 

Spoiler

Did all three items spawn in it? I really hope they did... If you can, lemme know if you find more than one on the map. I really want them to be a super rare easter egg.

 

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I'm playing 39 stable and used separate vehicle mods from Steam and I have a bug where all vehicles have wrong textures on the wheels/tires. It's the same on all cars from your mods. Even if I use "smaller cars mod" with only vanilla cars, still the same bug?

 

Running on iMac / iOS Mojave, 2015 iMac with Radeon.

 

 

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2 hours ago, jonaleks said:

all vehicles have wrong textures on the wheels/tires.

Its using the car's shell texture on the wheels? I've spent a fair amount of time digging into this one as well since I'm also effected on both my linux and windows OS's. This one is truly baffling to me. It just makes no sense.

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22 hours ago, Eggtooth said:

Hey Filibuster, do you mind including my mod into your mod?

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1518397250

 

You are very welcome to do so. I'd appreciate it.

Hey man, thanks! I wanna keep it as modular as possible, though. But I'll definitely post a link and recommend yours with it the steam description, my dude.

2 hours ago, jonaleks said:

I'm playing 39 stable and used separate vehicle mods from Steam and I have a bug where all vehicles have wrong textures on the wheels/tires. It's the same on all cars from your mods. Even if I use "smaller cars mod" with only vanilla cars, still the same bug?

 

Running on iMac / iOS Mojave, 2015 iMac with Radeon.

 

 

Hey, thanks for reporting this. A handful of others have reported the same issue. I'm  really sorry dude, but I'm at a loss. I'll keep trying to find a common factor, though. What are the other specs of your computer?

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On 9/29/2018 at 6:54 AM, jonaleks said:

I'm playing 39 stable and used separate vehicle mods from Steam and I have a bug where all vehicles have wrong textures on the wheels/tires. It's the same on all cars from your mods. Even if I use "smaller cars mod" with only vanilla cars, still the same bug?

 

Running on iMac / iOS Mojave, 2015 iMac with Radeon.

 

 

Oh hey, I should probably update this. My main man Fenris_Wolf actually found a fix for that issue. I've got it implemented in the newer versions of the used cars mod. I don't think I have it in the smaller cars mod, but I'll try to update that tomorrow.

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Hey FilibusterRhymes, would it be too much trouble to ask you to upload this mod and Smaller Cars to a direct download site like Google Drive, Mega or Mediafire ? I ask this because I have the GOG version and the Steam Workshop works like a walled garden - we get stuck with outdated versions that someone else was kind enough to upload. Though you seem to imply in the workshop that there's a need to use the latest IWBUMS and GOG has a channel for that but it doesn't update to the latest version, sadly. But in the future when 0.40 is released I will be able to use it! 

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On 10/19/2018 at 2:06 AM, zakarum said:

Hey FilibusterRhymes, would it be too much trouble to ask you to upload this mod and Smaller Cars to a direct download site like Google Drive, Mega or Mediafire ?

https://downloads.tekagis.ca/ProjectZomboidMods/FRUsedCars.zip

 

https://downloads.tekagis.ca/ProjectZomboidMods/FilibustersSmallerCars.7z

 

 

Edited by Fenris_Wolf

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Will you be making more weapon models for Orgm? Some are missing like sig550, p90 and vepr 12 ^^

 

Love your car mod, the military vehicles are amazing, great for doing loot runs :D

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Hey man, I've actually got most of them done. Only need to do about 10 more. I have a kind of preview Workshop mod up that acts like an add-on to orgm you can subscribe to if you want to use the newest weapon models before they're officially integrated into orgm.  the P90, vepr  and sig are all in there.

 

I'm glad you're liking the cars, dude! I had a pretty good time making them. It was a lot more productive than just making unfinished spaceships in games like Interstellar Rift or space engineers, which is what I normally do when I'm feeling creative, haha.

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Just curious, what is this mod and what does it do? Can I drive these cars or are they improved undrivable cars? Can you please update the original post with the direct download link? Very excited to try this out I just don't know 100% what it does yet.

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