Vilespring

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  1. Vilespring

    Vehicle shell overlays showing on wheel textures.

    So, I messed around with the "loadStaticZomboidModel" for the wheels, and that worked. Oddly enough, if I didn't add the complete path to the textures folder, the game hung up on game load. However, I did get the wheels fixed! A question I do have is if I can do off with the metallic effect that's on the body. Military vehicles are matte, and well, metallic wood is my favorite. After that, it's just tuning the thing to feel like a truck.
  2. Vilespring

    Vehicle shell overlays showing on wheel textures.

    Thank you! I’ll do those changes when I can and get back to you when I’m done. Glad to know there’s a solution. By any chance is there a hunk of documentation for future reference?
  3. So yesterday I decided to get into modding Project Zomboid, and I got my lovely vehicle ingame. However, there's a strange issue where things like glass and rust is showing up on my custom wheels. (yeah the right wheels are inverted, one thing at a time lol) The code I use to load the models is as follows: And another small mildly unrelated non-issue I have, whenever I export a model and convert it to its .txt counterpart, the UV map gets flipped vertically. This isn't a huge problem, it's just a minor inconvenience. Is there a solution to this besides flipping my textures vertically as well?