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Unghin

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  1. Like
    Unghin reacted to Geras in Small but Important Suggestions Thread   
    328. Hemophobic should rise panic level also when bleeding, and not only when applying first aid.
  2. Like
    Unghin reacted to Chris0135 in Small but Important Suggestions Thread   
    If you read 1 page per book in your house, when you find the book again, i believe it will say you read 1/200 pages (or however long it is). 
     
     
  3. Like
    Unghin got a reaction from DramaSetter in Small but Important Suggestions Thread   
    In my opinion this stuff is too heavy for moving. At least you unable to move bed and couch through door hole without disassembling, but may be we can disassembling (not only into planks and nails) and assembling later some furniture. 
     
    325. Opportunity to put a mattress on floor (like we can find in some houses) and sleep on.
    326. Opportunity to move this type of bed. (may be with assembling like tent kit)
  4. Like
    Unghin got a reaction from Faalagorn in Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  5. Like
    Unghin got a reaction from DramaSetter in Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  6. Like
    Unghin reacted to Reblar in RELEASED: Build 35.26   
    Why not just make it "V" for vault?
     
    Just separate vault from everything else.
  7. Like
    Unghin got a reaction from Blasted_Taco in Small but Important Suggestions Thread   
    319. Mooving big stuff like chair\tables\armchairs\BBQ in to hands like generator
    320. For very large\heavy stuff - use cart:

    321. Durability for bags - in PZ almost everyday bags are full of loot, so in a bag the hole can appear, and loot will drop out, but we able to repair it with a needle and a thread.
    322. Durability for clothes.
    323. Weaver/ tailor profession - they will able to craft/repair (better then other) bags/clothes.
  8. Like
    Unghin reacted to Zorak in RELEASED: Build 35.26   
    Its a good idea to have those tips in skill books. Like traping book tells you how far away from safehouse you need to place a trap. Or the distance between traps. 1st aid books tell you how long you need to wear a splint, what to do with wounds infection etc.
  9. Like
    Unghin reacted to Livio Persemprio in Small but Important Suggestions Thread   
    318 give us a way to take fuel from the gas pumps after the shutoff.
     
    I know this was intentional, forcing people to rush to the pumps, but in sp people just don't bother using generators because there is too much to do in the first weeks, and later on there is so little gas around that it's just not worth it; in mp people just use the loot respawn to "fix" the lack of sources of gas
  10. Like
    Unghin reacted to Blasted_Taco in Court Short   
    Agree 100%, its way better to hear "we need to translate this old code to the new one "[Example of action here]"" than hearing "We are just tying up the animations to the system", good to see progress and cant wait to see what RJ is going to implement for the SP again.
  11. Like
    Unghin reacted to nasKo in Court Short   
    Hey survivor people. A quick note before we start things off:
    We’re aware the wait for the new animation system is frustrating, and it’s also frustrating for us to feel like we’re inches away from kicking them out of the door – only for unforeseen tasks to stretch out beneath our feet and further elongate your already elongated wait.
    We don’t want it to sound like an excuse (as we clearly feel that you should have been slapping police zombies with spiked rifles long before now – and as a side-product seen where the new system will take us with our other 1.0 features) but we when we think about it every ‘big’ change in PZ has felt a bit like this. The initial release of the 0.1.5d demo, the long ‘Winter of No-Content’ before the 0.2.0 build and indeed the advent of MP. They have always been necessary and impactful, but they’ve also always strained patience and resulted in ‘trust us, we’re on it’ style blogs like this one.
    These days matters are cushioned (to an extent) by us having a wider team: ace and plentiful community request work from RJ can go into Build 35, General Arcade can deliver a steady stream of VOIP builds as we approach its integration, Mash can industriously fill in new areas of the map. The final descent of the anims may feel frustrating, but at least it’s evident that other cogs in the machine continue to whirr.
    The peril of devs working in an open window though, and reporting on hopes, problems and progress on the game features we feel will be in our upcoming builds is more than apparent here – likewise the pressure of reporting dev stuff to you on a weekly basis when there are hype trains, roadblocks and necessary diversions to contend with on the journey. We’re far from perfect in this respect, but we hope you appreciate this mentality rather than some of the alternatives. You don’t have to look far online to see what other approaches (or a blanket silence) can bring.
    As such, we do apologise for the anims/combat/clothing/backpacks wait and dearly wish it were not so – but we know that ultimately it’s good for Zomboid, good for all the big-name features that people want to play with and ultimately good for players. It’s just a pain in the bum for everyone and their dog in the mean-time.
    So, with all this in mind… on to Mondoid!
    ANIMS
    We’re in the guts of combat at the moment – tying in a bunch of mechanics that had to be disconnected from the previous set-up and transferring them across to the new animation system.
    The new animation approach essentially replaces the state machine that the game has used since the very first version of PZ for a whole bunch of character actions. There are two separate systems, one of which has fresh animation states that blend into each other in the upcoming, newfangled, modern and more powerful way.
    However, there’s also a whole bunch of code still relying on code that says stuff like: ‘Check if the player is in the last frame of this 2D animation! Switch to this new state! Add some XP defined by what this crazy survivor is up to!’. Sure, as you’ve seen in our videos, the combat’s working – but beneath that there’s XP, damage from stats, world collision, MP, etc etc.
    All this needs transplanting into our new events within our new state system. There’s a lot to get through, and it’s of a volume that’s greater than anticipated. But, with that said, we’re chugging our way through the pile.
    MAP
    Ooh, look at this intriguing new location…

    (Note: this is part of an area that’s not based directly on the real world map that we’re adding.)
    BUILD 35 BETA
    RJ is going to return to more universal gameplay areas for both SP and MP areas of the game next, but for now it seemed relevant and sensible to expand the new multiplayer server admin powers in Build 35 to people hosting smaller co-op servers too. To this end he’s just released Build 35.19, which IWBUMS public beta testers can gain access to here. If you’re a regular co-op host then we really, really could do with your feedback and bug reports.

    In terms of VOIP: internal balance and tests continue. We’re currently widening the testing pool to include hosts and moderators from our various online communities to get extra feedback, after which IWBUMS will come a-calling.
    This week’s amaze-o hideout from Mescalin. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is now open for chat and hijinks too. If you want to see a general overview of the content of PZ builds past, in testing and upcoming then we also have an updated PZ status page these days.

  12. Like
    Unghin reacted to Zorak in Court Short   
    Good to hear that you are making a progress with animations. Cant wait for a new map area !
    Lets just wait a bit longer
    Oh and I promised a brand new gif to EnigmaGrey
    ... so lets wait ...

     
  13. Like
    Unghin reacted to Batsphinx in Small but Important Suggestions Thread   
    Just took a whole bunch of new suggestions from here and added them to the list.
     
    So great, great stuff still appearing here guys and gals. Please keep it up
  14. Like
    Unghin got a reaction from CaptKaspar in hammer,saw must be worn.   
    I understand that saw edge's 'teeth' will be corrupted with time, but why hammers should be destroyable if you using it only for carpentry?
     
  15. Like
    Unghin reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.19:
     
    IMPORTANT CHANGE! Now COOP host can have access to admin panel in the escape menu while in game!
     
    [New]
    [MP] Coop host can now get admin power via the admin panel (press escape while in game, click on "admin panel"), disable admin power when you're done to avoid weird zombies behavior
    [MP] You can now check (and changes) your own stats in the admin panel
    [MP] Added a server options UI in the admin panel, from there you can see all your server options, their value, and change them easily
     
    [Bug Fix]
    [MP] Fixed a bug in alarm clock/multiplayer causing screen to blink & you suddently get lot of pain/damage
    Stop the ringing of an alarm clock if you set it's time before clicking on stop
    Wire can't be consolidated
    Can now translate the MP text color option
    Fixed painting some walls making them invisible
    Fixed upgrading a wall made it going in front of other objects
  16. Like
    Unghin reacted to NebNebber in Look! Several suggestions.   
    You would have a good point here if it was not for composting and growing various vegetables that take much longer in reality than in game.  I would like to see fruit trees, maybe the best way would be to have existing fruit orchards in certain locations.
  17. Like
    Unghin reacted to Blasted_Taco in Look! Several suggestions.   
    1- Maybe they could add some sort of setting when making the server where it states a logout timer that the admin can edit.
     
    2- I find that unnecessary and very arcady, better leave it for mods.
     
    3-Growing trees themselves are not the problem, the problem comes from the fact that they take a long time to grow (from a seed), i like the idea of apple trees as fixed objects in the game that provide fruit in certain seasons.
  18. Like
    Unghin got a reaction from Atoxwarrior in RELEASED: Build 35.26   
    I have remembered one more question - what I can do with empty tin can? I tried to fill water in - but I can't. I expected that it's one more container for water - it is planned?
     
    And pleeeeeeeeeease, Developers, fix replacing of office water dispencer - what about to make it like propane BBQ replacing? We able to remove/install big 'bottle' and fill/drink it. And we able to bring new bottles from other dispencer. Just small suggestion.

    Steal new bottles for dispancer every night.
     
    Also recently I found new bug with SunStar motel back doors - I found a key and was able to lock and unlock this door but it don't work - door was actually locked in anyway.
     
    Oh sorry, but I experienced forum bug - My field of uploaded images is empty. I can't remove duplications.  YEAH I SOLVED IT!
  19. Like
    Unghin reacted to RobertJohnson in RELEASED: Build 35.26   
    Good catch, I added some expections on batteries etc, but I must have forgot this one
  20. Like
    Unghin got a reaction from SaltandPretzels in Small but Important Suggestions Thread   
    292. Add winter ambience sounds, becouse one of the Zomboid's features - good and detailed ambience. But if I reach winter - nothing will change - still nice summer sounds.
  21. Like
    Unghin got a reaction from Ocelot in Small but Important Suggestions Thread   
    Yes, at least remove of summer time ambient. And add for example sounds of passing on snow, and yes winter wind it should sound different of other seasons.
  22. Like
    Unghin reacted to gta111 in Small but Important Suggestions Thread   
    297. Walking on snow sounds for the winter
  23. Like
    Unghin got a reaction from gta111 in Small but Important Suggestions Thread   
    Yes, at least remove of summer time ambient. And add for example sounds of passing on snow, and yes winter wind it should sound different of other seasons.
  24. Like
    Unghin got a reaction from CaptKaspar in Choose water/elecrticity shut off time   
    I love random shut off time too. Everytime running 0-2 month. Now day 23 in my sandbox and electricity and water still working.  And your suggestion is so unexpected, becouse a lot of players suggested for contraverse - random shut off time in MP.
  25. Like
    Unghin got a reaction from Kuren in Small but Important Suggestions Thread   
    Yes, at least remove of summer time ambient. And add for example sounds of passing on snow, and yes winter wind it should sound different of other seasons.
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