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Benson

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  1. Like
    Benson got a reaction from GoodOldLeon in Hotkeys for Corpses   
    How do you guys feel about a hotkey function to pick up/drop corpses?

    Go next to desired creature:
    Button 4 -> pick up
    Button 5 -> drop/toss it (like into dumpsters)


    Rightclick/UI can really be a pain somtimes, at least for me.
  2. Like
    Benson got a reaction from EUDOXIO in Garbage Can   
    I personally dont need the garbage thing to be more realistic. In my own game routine i just miss a quick and easy way to get rid of unwanted stuff.

    In some cases its cool to make things realistic, but about garbage in PZ... id prefer the simple way, like i suggested in my first post.

    About burning garbage:
    Remember the bigger wheeled orange dumpsters?
    It could work similar as the campfire does.

    1. Put all your garbage in the dumpster
    2. Right click -> indicates 0% - 100% Full
                         -> indicates "add fuel"
                         -> indicates "burn garbage"
    3. Burning animation, as garbage level indication goes slowly to 0%


    Dinnertime!!!
    Please let me burn my virtual garbage first!
  3. Like
    Benson got a reaction from LeoIvanov in Winter Ideas   
    Hey its Benson,

    wanted to share some ideas about making the winter in PZ more cooler.
     
    Ice:
    - the water in all sinks, toilets should be able to freeze and no more be able to be exploited in this condition
    - the small seas should be able to freeze. no more fishing possible, but you can walk on them
    - the river is always free of ice

    Snow:
    - player should be able to catch huge amounts of snow, and to liquify it (tainted water)
    - you can draw arrows in the snow, for  "orientation" (until it snows again...)
    - maybe visible footsteps/tiretracks?

    Health:
    - player should be able to die from cold
    - cold wind has bitten my flowers
    - catching a cold from cold
  4. Like
    Benson got a reaction from Blasted_Taco in Garbage Can   
    What about stuff that doesnt burn? Broken Crowbars? Tools, Stones...
    At the moment i use to burn my garbage with the zombies, but it feels all a bit funky that way.
    Put stuff into zombies trousers poket, and then set the creature on fire?
     
    Broken weapons, like crowbars, butter knifes.
    Empty batterys, dirty rags, also seeds that multiply with harvesting.
    You also find lots of stuff twice when foraging, like stones.
    The mess gets bigger and bigger the more lategame you play.
  5. Like
    Benson reacted to Blasted_Taco in Winter Ideas   
    We need a heater or some sort of heater in-doors.
     
    I recall playing on winter with a friend in a MP server and he burnt down the whole base down because he was sick and was freezing, so he used a campfire inside the house.
     
    We seriously need someway to heat up the house without actually burning the house.
  6. Like
    Benson reacted to ValueOfGravity in Soda Machines and Locked Drawers   
    This suggestion is simple: Instead of just passing through the machine and getting your Soda Pop for free, you have to break the thing open with a blunt weapon, creating noise (about as much as a broken window). This way survivors won't be able to get free soda so easily.
    Same thing could be applied for different drawers in shops.
     
    The point is to make looting more challenging and exciting and making Soda Pop, an extremely handy item (Non-perishable and works both for hunger and thirst) way more trickier to get.
     
     
     
  7. Like
    Benson got a reaction from bobchaos in Winter Ideas   
    Hey its Benson,

    wanted to share some ideas about making the winter in PZ more cooler.
     
    Ice:
    - the water in all sinks, toilets should be able to freeze and no more be able to be exploited in this condition
    - the small seas should be able to freeze. no more fishing possible, but you can walk on them
    - the river is always free of ice

    Snow:
    - player should be able to catch huge amounts of snow, and to liquify it (tainted water)
    - you can draw arrows in the snow, for  "orientation" (until it snows again...)
    - maybe visible footsteps/tiretracks?

    Health:
    - player should be able to die from cold
    - cold wind has bitten my flowers
    - catching a cold from cold
  8. Like
    Benson got a reaction from Strider in Winter Ideas   
    Hey its Benson,

    wanted to share some ideas about making the winter in PZ more cooler.
     
    Ice:
    - the water in all sinks, toilets should be able to freeze and no more be able to be exploited in this condition
    - the small seas should be able to freeze. no more fishing possible, but you can walk on them
    - the river is always free of ice

    Snow:
    - player should be able to catch huge amounts of snow, and to liquify it (tainted water)
    - you can draw arrows in the snow, for  "orientation" (until it snows again...)
    - maybe visible footsteps/tiretracks?

    Health:
    - player should be able to die from cold
    - cold wind has bitten my flowers
    - catching a cold from cold
  9. Like
    Benson got a reaction from Decay in Winter Ideas   
    Hey its Benson,

    wanted to share some ideas about making the winter in PZ more cooler.
     
    Ice:
    - the water in all sinks, toilets should be able to freeze and no more be able to be exploited in this condition
    - the small seas should be able to freeze. no more fishing possible, but you can walk on them
    - the river is always free of ice

    Snow:
    - player should be able to catch huge amounts of snow, and to liquify it (tainted water)
    - you can draw arrows in the snow, for  "orientation" (until it snows again...)
    - maybe visible footsteps/tiretracks?

    Health:
    - player should be able to die from cold
    - cold wind has bitten my flowers
    - catching a cold from cold
  10. Like
    Benson got a reaction from Dude4Life in Winter Ideas   
    Hey its Benson,

    wanted to share some ideas about making the winter in PZ more cooler.
     
    Ice:
    - the water in all sinks, toilets should be able to freeze and no more be able to be exploited in this condition
    - the small seas should be able to freeze. no more fishing possible, but you can walk on them
    - the river is always free of ice

    Snow:
    - player should be able to catch huge amounts of snow, and to liquify it (tainted water)
    - you can draw arrows in the snow, for  "orientation" (until it snows again...)
    - maybe visible footsteps/tiretracks?

    Health:
    - player should be able to die from cold
    - cold wind has bitten my flowers
    - catching a cold from cold
  11. Like
    Benson got a reaction from The Good Noob in Handling the mess thats left   
    As time goes on, Zomboid World seems to move towards a thrashy, messy future. Blood, maggots and flies all arround!!

    1.
    I usually burn trash and needless foraging findings and useless plant seeds within corpses.
    Is there another method to get rid of this stuff permanently?

    2.
    Id like to recommend a industry building full of bleach products in Louisville for the furture builds.
    Would be nice to find enough cleaning stuff to scrub the neighbourhood around my safehouses.

  12. Like
    Benson got a reaction from MyTJ in Yet Another "Die From Old Age" Thread   
    "Metal Gear Solid" had a nice aging method: There was a Boss Enemy, called "the end" who could die from old age when you did not play the game for a longer time.
    Every loading of the savegame included a check of the internal clock of the operating system and the timestamp from the last save. Too many weeks in between and the boss was gone forever.
    At least in theory, PZ could use such a method to do some evil maths.
    Like recalculation of the zombie population, when loading a savegame.
    ....Speaking about more and more Zombies after each day passing by in real time.
    Another cool Idea about this, is that it would be possible to simulate a PZ Singleplayer Game in realtime.
    If a savegame loads, it could synch to the internal clock of your OS. Say you did not play for 3 days, and load your game, erosion and zombie population could be adjusted to 3 days in the future ingame.
    Maybe this aspect is going too progressive, but i just wanted to share this idea.
  13. Like
    Benson got a reaction from fluffe9911 in Yet Another "Die From Old Age" Thread   
    "Metal Gear Solid" had a nice aging method: There was a Boss Enemy, called "the end" who could die from old age when you did not play the game for a longer time.
    Every loading of the savegame included a check of the internal clock of the operating system and the timestamp from the last save. Too many weeks in between and the boss was gone forever.
    At least in theory, PZ could use such a method to do some evil maths.
    Like recalculation of the zombie population, when loading a savegame.
    ....Speaking about more and more Zombies after each day passing by in real time.
    Another cool Idea about this, is that it would be possible to simulate a PZ Singleplayer Game in realtime.
    If a savegame loads, it could synch to the internal clock of your OS. Say you did not play for 3 days, and load your game, erosion and zombie population could be adjusted to 3 days in the future ingame.
    Maybe this aspect is going too progressive, but i just wanted to share this idea.
  14. Like
    Benson reacted to MePhone4S in Unconsciousness   
    The PZ Team aims to make this game as realistic as possible, yet they forgot something important.
     
    Unconsciousness
     
    Though this will mostly effect multiplayer until the release of A.I Survivors, it's something that should be added and would make for more tactical approaches in combat when targeting heavily armed players. 
     
    Basically, you can become unconscious when you are low on blood, suffering the pain debuff "Agony" for a set amount of time, or hit with a blunt weapon enough times, you become unconscious.
     
    When you are unconscious, you can not interact, see, or hear anything and can not use your inventory. Unconsciousness lasts for 3 minutes, if someone hits you, the time is increased by 1 minute, 5 hits in a row kills you. You can tie up unconscious players and also inject them with substances (if such a thing is going to be added).  You can also drag them to wherever you please, you are also able to loot their body.
  15. Like
    Benson reacted to Heporlathic in Trash Management   
    Would be great to burn trash and corpses.
    In combination with a "smelling-rotten"-moodle this could also add to giving the players
    the motivation to clean up places.
     
    Inventory: Extra row/identifier for trash items, so that you can select all at once, helping to speed up cleaning
  16. Like
    Benson got a reaction from GoodOldLeon in Fences/Log Wall Condition   
    Survivors, Zomboid Team,

    in the apocalypse its important to check your log walls or fences from zombie-damage in your daily management routine. It might be a good idea to implement something to visualize the current stage damage of such structures.

    Thanks and keep up the quality!
  17. Like
    Benson got a reaction from uberevan in Fences/Log Wall Condition   
    Survivors, Zomboid Team,

    in the apocalypse its important to check your log walls or fences from zombie-damage in your daily management routine. It might be a good idea to implement something to visualize the current stage damage of such structures.

    Thanks and keep up the quality!
  18. Like
    Benson got a reaction from Jericoshost in More Interesting Gamplay with second Type of Transmission?   
    Survivors,

    imagine yourself in the situation of project zomboid at the first time.

    Wouldnt you try to find out what kind of situation this is about, before you go fishing, catch water or eat animal meat?

    Two very important questions for long term survival are:
    Whats the host of the plague, besides zombies? How did the first transmission to human happen?

    Say its more rabies style, and origin of the virus is also found in rats, raccoons etc. so eating raw rat meat could also kill you, besides from kissing zombies. Or maybe the virus is in unsafe water from some lake on the map. Or in mushrooms like in "the last of us". Or in the air?
    Maybe its a desease from italy, so 2-3 pizzas are contamineted.

    To find out the origins of the plague, notes with insider informations could be genereted as items, or something written in the newspapers.
    Also dedicated broadcasts on TV/radio, from build 33.

    Is this worth being added to the game?

    I like it because it would make the whole gameplay a bit more dangerous, and the lategame more interesting.
  19. Like
    Benson got a reaction from Johnny Fisher in More Interesting Gamplay with second Type of Transmission?   
    Survivors,

    imagine yourself in the situation of project zomboid at the first time.

    Wouldnt you try to find out what kind of situation this is about, before you go fishing, catch water or eat animal meat?

    Two very important questions for long term survival are:
    Whats the host of the plague, besides zombies? How did the first transmission to human happen?

    Say its more rabies style, and origin of the virus is also found in rats, raccoons etc. so eating raw rat meat could also kill you, besides from kissing zombies. Or maybe the virus is in unsafe water from some lake on the map. Or in mushrooms like in "the last of us". Or in the air?
    Maybe its a desease from italy, so 2-3 pizzas are contamineted.

    To find out the origins of the plague, notes with insider informations could be genereted as items, or something written in the newspapers.
    Also dedicated broadcasts on TV/radio, from build 33.

    Is this worth being added to the game?

    I like it because it would make the whole gameplay a bit more dangerous, and the lategame more interesting.
  20. Like
    Benson got a reaction from Tech-Com in Bicycles yes. Drivable cars no.   
    Whats the deal?
    If you dont like to use a car, just ignore it and enjoy the show from the distance. Being silent gives you big strategic advanteges.

    But you can hardly mow down Zombies with a bycicle.
  21. Like
    Benson got a reaction from uberevan in Bicycles yes. Drivable cars no.   
    Whats the deal?
    If you dont like to use a car, just ignore it and enjoy the show from the distance. Being silent gives you big strategic advanteges.

    But you can hardly mow down Zombies with a bycicle.
  22. Like
    Benson reacted to Jericoshost in Fences/Log Wall Condition   
    They could try what minecraft does and make a cracked texture that is pasted over anything that is being destroyed.
  23. Like
    Benson got a reaction from Zorak in Bicycles yes. Drivable cars no.   
    *fixed*
  24. Like
    Benson got a reaction from Kuren in Fences/Log Wall Condition   
    Survivors, Zomboid Team,

    in the apocalypse its important to check your log walls or fences from zombie-damage in your daily management routine. It might be a good idea to implement something to visualize the current stage damage of such structures.

    Thanks and keep up the quality!
  25. Like
    Benson got a reaction from Johnny Fisher in Fences/Log Wall Condition   
    Survivors, Zomboid Team,

    in the apocalypse its important to check your log walls or fences from zombie-damage in your daily management routine. It might be a good idea to implement something to visualize the current stage damage of such structures.

    Thanks and keep up the quality!
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