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Blake81

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  1. Like
    Blake81 got a reaction from FmanR in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  2. Like
    Blake81 got a reaction from LeoIvanov in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  3. Like
    Blake81 got a reaction from Jason132 in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  4. Like
    Blake81 got a reaction from Rass in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  5. Like
    Blake81 got a reaction from daMastaChef in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  6. Like
    Blake81 got a reaction from Batsphinx in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  7. Like
    Blake81 got a reaction from dnk3912 in RELEASED: Build 35.26   
    Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus.
     
    Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these:
     
    <Good Rolls>
     
    - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while)
    - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them)
    - Consumable (try to make that bag of crisps or jerky last you for a while....)
    - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil)
    - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same)
     
     
    <Bad Rolls>
     
    - Wounded (already like that)
    - Thirsty (Ranging from 1st to 2nd level Moodles)
    - Hungry (Same as above)
    - Tired (Maybe you outran a horde?)
    - Sleepy (Same as above)
     
    Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  8. Like
    Blake81 got a reaction from Staina in Small but Important Suggestions Thread   
    35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse).
    36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back)
    37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE)
    38. Give us more paintable signs (More suggestions on this idea HERE)
    39. Make Soda Vending Machines capable of cooling.
  9. Like
    Blake81 got a reaction from Red Eye in Small but Important Suggestions Thread   
    81. Make it so Skill Magazines also spawn on bookshelves in homes/book stores/libraries/places other than garages and magazine racks as it's now.
  10. Like
    Blake81 got a reaction from hyperchondriac in Small but Important Suggestions Thread   
    81. Make it so Skill Magazines also spawn on bookshelves in homes/book stores/libraries/places other than garages and magazine racks as it's now.
  11. Like
    Blake81 got a reaction from Red Eye in Small but Important Suggestions Thread   
    71. Make it possible to disassemble wooden crates to use the wood.
    72. Make those new arcade cabinets pick-up-able.
  12. Like
    Blake81 got a reaction from NagashUD in RELEASED: Build 35.26   
    I'm having a problem with building the Metal Shelves. It seems like no wall is good for them; I have all the materials and the skill, but when I try placing them, they never change from red.
  13. Like
    Blake81 got a reaction from trombonaught in Small but Important Suggestions Thread   
    71. Make it possible to disassemble wooden crates to use the wood.
    72. Make those new arcade cabinets pick-up-able.
  14. Like
    Blake81 got a reaction from EchelontheEyeless in Small but Important Suggestions Thread   
    35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse).
    36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back)
    37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE)
    38. Give us more paintable signs (More suggestions on this idea HERE)
    39. Make Soda Vending Machines capable of cooling.
  15. Like
    Blake81 got a reaction from Red Eye in Small but Important Suggestions Thread   
    35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse).
    36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back)
    37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE)
    38. Give us more paintable signs (More suggestions on this idea HERE)
    39. Make Soda Vending Machines capable of cooling.
  16. Like
    Blake81 got a reaction from michel093 in Small but Important Suggestions Thread   
    35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse).
    36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back)
    37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE)
    38. Give us more paintable signs (More suggestions on this idea HERE)
    39. Make Soda Vending Machines capable of cooling.
  17. Like
    Blake81 got a reaction from Maxwell218 in RELEASED: Build 35.26   
    Been wondering, why has nobody updated the IWBUMS number on the main page. It still says 35.0
  18. Like
    Blake81 got a reaction from Jason132 in RELEASED: Build 35.26   
    Been wondering, why has nobody updated the IWBUMS number on the main page. It still says 35.0
  19. Like
    Blake81 reacted to vanorfeadiel in Tagging looted houses   
    I have used shoes like Geras as well or just opened all the doors of a house I looted.
     
    If you only play one game at a time you can create private tags in project zomboid maps to mark which house you have looted.
     
    But yes spray paint in the base game could be nice to have for that role.
  20. Pie
    Blake81 got a reaction from Smugwulf in Door breaching   
    What about the good ol' Credit Card breach? I mean, we have a Burglar profession, and the Credit Card are already a clutter item, so why not? The Burglar profession could start with the skill to do it, and maybe add the usual hyper-mega-ultra-rare skill magazine for other classes to learn it as well.
     
    As a whole, I don't think it would negatively impact the game or make locked doors pointless. First, those cards are hard to get hold of (as they're only, and rarely, found on dead Zeds), and if you gave them a durability bar, even those with the skill would think twice about using it too much.
  21. Like
    Blake81 got a reaction from Kuren in Vehicle Idea: Pump Rail Carts (Handcar)   
    I really like this idea! I sometimes used the Railroads as a safer way to walk from Mul to Dixie (sadly, you can't get to WP, as the rails end suddenly right at Dixie and don't return until you're at WP already), so the idea of doing it in some sort of vehicle totally rocks!
     
    Maybe we could also find some manner of small boxcar on the train depot that we could plug it to, and use it as an easy way to move loot between both cities.
  22. Like
    Blake81 got a reaction from Bughunter66 in Door breaching   
    What about the good ol' Credit Card breach? I mean, we have a Burglar profession, and the Credit Card are already a clutter item, so why not? The Burglar profession could start with the skill to do it, and maybe add the usual hyper-mega-ultra-rare skill magazine for other classes to learn it as well.
     
    As a whole, I don't think it would negatively impact the game or make locked doors pointless. First, those cards are hard to get hold of (as they're only, and rarely, found on dead Zeds), and if you gave them a durability bar, even those with the skill would think twice about using it too much.
  23. Like
    Blake81 got a reaction from Jason132 in IWBUMS: Build 34.14   
    Am I the only who still has invisible bushes, hedges and plants? I have been checking around the map and ALL of them are invisible....
  24. Like
    Blake81 reacted to Slice985 in Radio Broadcast   
    Also... A frequency scanner option. Yes we could find notes with hidden radio frequencies. Ive never had a ham radio but I've had a cb before and most of the time I just spin the dial and you can pick up if someone is broadcasting something 
  25. Like
    Blake81 got a reaction from Mera in Two Steam Stances of PZ - IWBUMS and Stable   
    This is something that's been on my mind for a while now, specially after I saw its success on Starbound.
     
    The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such.
     
    This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
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