Smugwulf

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About Smugwulf

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  1. Smugwulf

    Megatest VIII: We Need YOU! [COMPLETE]

    Hey Rathlord! Here was the clip from the stream earlier: This was really one of the only things I experienced with the zombies. There was some player lag too but that could be due to Real Life locations.
  2. Smugwulf

    Sideways rain

    It definitely was interesting!!! I was told about the post here so I thought I would post the video if it was a bug... It was very weird
  3. Smugwulf

    Sideways rain

    This has also happened to me on stream caught a highlight of it here:
  4. Smugwulf

    Removed House-Shadow left behind

    Yes on both structures....
  5. Smugwulf

    Removed House-Shadow left behind

    I hope the devs can get this fixed. some sort of light mapping check when building.
  6. I am playing in IWBUMS 40.38 on a MP server, I am not sure how long this could have been around or if anyone has ever noticed it. A house burned down near my base and finally after making changes to the base I decided to remove the burned down house. After doing so the interior shadowing is left behind. I have made sure several times that I had removed all of the roofing. Everything has been removed. Is this a known bug? The house I removed was at: Coords: 11024x9421 Cell: 36x31 Rel: 224x121 The Second place I tested this was a small awning near by: Coords: 10972x9448 Cell: 36x31 Rel: 172x148 As you can see I went into Admin mode to remove these and to double check I had removed everything. Is this some sort of mapping bug??
  7. What controller are you using? AfterGlow Prismatic wired Controller for Xbox One Does the controller work? Yes Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Yes it did work. Also it was straight forward to me in what options were available to change. Is it relevant to the pad you’re using? How could it be improved? Yes it was relevant to my gamepad. One improvement I could suggest would be to unlock all of the controllers buttons so that a player could add more keybinding other than the default setup that is present. Some buttons were unable to edit due to no option. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? As a first time user of a controller in PZ, it was fairly simple to get used to, one thing got was hard for me to remember was to close the inventory before doing anything else. Can't say how many times I was sneaking up on a zombie about to smash it's brain and forgot to close inventory so I was unable to attack until I closed the inventory. Maybe a timeout or auto-close feature would be awesome! So that when you walk away or for a few seconds of not using the inventory it will close. How would you like your gamepad play further improved? Other than the few things I have already mentioned, toggle run/walk. Using the analog stick I had to barely move it and hold it there to allow my character to walk it was hard on the fingers to keep walking when you went any further with analog stick character would run unless I used the left analog to sneak which made character walk even slower. Do you play in split-screen? If so, how is this beta playing? No, mostly MP which besides my net not keeping up for the other players it was fine. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? Forbidding this would make would make it difficult to react and use inventory on the fly. Sometimes you have to be able to use inventory and also fight a horde of zombies. Making it to where you couldn't move while in inventory would be very frustrating I believe. This would change my playing style greatly because in scenarios where you are fight a horde and are scratched and bleeding I would now have to get away safely and treat wounds while I could do it real quick by getting so far away and treating wound quickly and then continue with what I was doing. What other gamepad bugs or weirdness have you noticed in this build? One thing I noticed was when transferring items from survivor inventory to a container, I had the container open I pressed "X" on the controller and instead of it transferring the items to the crate it put them on the ground. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I actually wasn't aware of this so I didn't actually notice a change. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? Auto closing the inventory, instead of locking up survivor actions. I forgot several times to close the inventory and making it to where I was unable to attack was kind of frustrating. Can view my game play in controller build from here
  8. Smugwulf

    Press "E" for last action

    If it is possible, I would like to see a "last action" feature. So when you eat a berry(or any other action that has a repetitive process) instead of going through the right click> eat>all motion, maybe it could be possible if "E" or even another key could be a "last action" option. So if you do the right click>eat>all right after instead of repeating mouse method, you just press "E" and your character will just eat another berry. Would make eating berries, foraged edibles and other things a little quicker to do. There are so many things this could be used for as well. -Foraging you could set your list to forage so say you right click>foraging and uncheck a couple of boxes, you can then just push "E" to continue foraging for the list you have set. If you wanted to forage for a new set list just have to right click and check/uncheck the boxes you want to forage for. -Cooking- as long as all the items needed are present once making a bowl of salad instead of using mouse method you can just press "E" to continue making the same dish(only if needed items are present). -Cutting down trees- after cutting down one tree with mouse method, all that would be needed for next would be to simply walk over to next tree and press "E". -Filling water bottles- as long as you have empty bottles in inventory, fill a bottle with mouse method and then every empty bottle after could be filled by pressing "E" as long as the water source is present and empty bottles are available. -Filling gas cans-right click>fill gas can and then there after as long as gas is available and have empty gas cans in inventory press "E" to continue the action. These are just some of the actions I could think of at the moment.
  9. Smugwulf

    IWBUMS Beta: Version 40.35 Patch

    IWBUMS 40.36 has no game breaking bugs that I have encountered. Played on the server for roughly 4hrs.
  10. I will try this, Thank you!
  11. I am not sure if I am mistaken but I swore you could destroy or disassemble wooden floors from the carpentry build menu.... I accidentally place down a wooden floor and now cannot remove it. I have tried having the hammer and crowbar both in main inventory to either pick up, dismantle, or disassemble the wooden floor. Nothing worked. Also I have tried using the sledgehammer to just destroy the floor altogether and again nothing. I have no option to removed the floor. Am I missing something or is anybody else experiencing this problem??? I have only tested this on a multiplayer server.
  12. Smugwulf

    IWBUMS [40.34] Cannot Place doors

    There was a post already on the forums about this:
  13. I am building a a single story structure at the 3 lakes north of the warehouses out of town POI and it seems I cannot place wooden doors. I have tried removing door frames and rebuilding them. Door remains red. There isn't any obstructions to keep door from being built. I have also gone into admin and used build cheat to build multiple door frames and no doors could be placed.