Lexx Posted August 20, 2013 Share Posted August 20, 2013 please ! add NPC ! even buggy. But i feel like "forever alone" for a looong time ... Thank's !Please don't do that, take your time and make them as good as possible. Agreed topy. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 20, 2013 Author Share Posted August 20, 2013 The high zombies/horde density should be fixed for the .16 version should be much better ! I'm still testing and balancing the whole stuff Allan Kaio, Kurn1207 and RegularX 3 Link to comment Share on other sites More sharing options...
willow512 Posted August 20, 2013 Share Posted August 20, 2013 The high zombies/horde density should be fixed for the .16 version should be much better ! I'm still testing and balancing the whole stuff I respectfully tip my hat to you sir. And I sit here, outwardly apparantly calm and composed, emanating what seems to me to be the appropriate amount of nonchalance and "Could not care less"ishness. (I might break a sound barrier and some other local ordinances when you put it online though.) Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 20, 2013 Author Share Posted August 20, 2013 The high zombies/horde density should be fixed for the .16 version should be much better ! I'm still testing and balancing the whole stuff I respectfully tip my hat to you sir. And I sit here, outwardly apparantly calm and composed, emanating what seems to me to be the appropriate amount of nonchalance and "Could not care less"ishness. (I might break a sound barrier and some other local ordinances when you put it online though.) Oh dear, we got another EnigmaGrey... (no offense bud ) Link to comment Share on other sites More sharing options...
Sooner535 Posted August 20, 2013 Share Posted August 20, 2013 Lol he called a flashlight a torch ^.^ I love itThat's the name of the item in the item.txt.... Well I know a few British people who call them torches instead of flashlights lol I don't think your British are you? But to the point, I enjoy it for some reason lol calling it torches somehow brings me happiness haha Link to comment Share on other sites More sharing options...
Rokkitz Posted August 20, 2013 Share Posted August 20, 2013 Excellent! Im getting so excited. I found it playable in Sandbox if I changed to low zombie count. Although it made me feel like a wuss... Link to comment Share on other sites More sharing options...
Lothar Posted August 20, 2013 Share Posted August 20, 2013 While the absurd amount of Zombies is not reduced, the game remains with "no fun" aspect. I really love difficulty, but have a line in between fun / difficulty.At least I stopped playing for now. Also, I really hope this is fixed in this update.The accretion of zombies in the game world should be gradual,little by little, day by day.Following this way the fun back.Oooh come on! In the .15 verison you can easly survive over the month.. THEN the game begin to be a LOT, and I mean A LOT, more harder. Viceroy 1 Link to comment Share on other sites More sharing options...
GSC Posted August 20, 2013 Share Posted August 20, 2013 [bug Fix]Torch now works properly.Rain now water your plant.Rain collector barrel doesn't share the same amount of water (you can now build multiple rain collector barrel).Wooooo! I will be able to grow a bunch of crops AND run around in the dark! Link to comment Share on other sites More sharing options...
GSC Posted August 20, 2013 Share Posted August 20, 2013 Excellent! Im getting so excited. I found it playable in Sandbox if I changed to low zombie count. Although it made me feel like a wuss...Play with whatever setting makes it fun for you. After getting some experience, standard survival won't seem so hard.You just need to do run, hide and sneak more in zombie-packed areas. Link to comment Share on other sites More sharing options...
yourTeam Posted August 20, 2013 Share Posted August 20, 2013 This all looks great!Any word on the cooking bug yet? It's been hanging around for a long time now and it's pretty annoying to have to run out of my safehouse just to cook :-/ Link to comment Share on other sites More sharing options...
deprav Posted August 20, 2013 Share Posted August 20, 2013 ahhhhhhhhhhhhh nice ! torchs are fixed, can't wait for that release :3 Link to comment Share on other sites More sharing options...
Eprus Posted August 20, 2013 Share Posted August 20, 2013 Is the teleporting crops bug fixed? Link to comment Share on other sites More sharing options...
dida55 Posted August 20, 2013 Share Posted August 20, 2013 Fixed crawler attacking trhought wall. [bALANCE]Balanced the zombie density a bit.Thanks so much for these Link to comment Share on other sites More sharing options...
Lothar Posted August 20, 2013 Share Posted August 20, 2013 The high zombies/horde density should be fixed for the .16 version should be much better ! I'm still testing and balancing the whole stuff Hello!Any news for the invisible wall? It's bad for my nervs to restart every time I want to pass a self builded door or window. Thanks! Link to comment Share on other sites More sharing options...
Pandamonia Posted August 20, 2013 Share Posted August 20, 2013 please fix wall bug. can live with rest for bit Link to comment Share on other sites More sharing options...
XxBarakaxX Posted August 20, 2013 Share Posted August 20, 2013 no farming bug fix ? because my plants still teleport always Link to comment Share on other sites More sharing options...
RoboMat Posted August 20, 2013 Share Posted August 20, 2013 no farming bug fix ? because my plants still teleport always “He that can have patience can have what he will.” - Benjamin Franklin Link to comment Share on other sites More sharing options...
FoodStuffs Posted August 20, 2013 Share Posted August 20, 2013 i got a bit excited when the devs annouced they'd stop releasing constant mini forum updates and would really start focusing.. now there's a new constant stream of updates. i'm just wondering if you guys are actually that close to build release to be doing that sort of thing... Link to comment Share on other sites More sharing options...
nasKo Posted August 21, 2013 Share Posted August 21, 2013 i got a bit excited when the devs annouced they'd stop releasing constant mini forum updates and would really start focusing.. now there's a new constant stream of updates. i'm just wondering if you guys are actually that close to build release to be doing that sort of thing...Not sure what you refer to.The "new release method"?That was planned for after RC3 which is now release 3.0 Link to comment Share on other sites More sharing options...
dida55 Posted August 21, 2013 Share Posted August 21, 2013 i got a bit excited when the devs annouced they'd stop releasing constant mini forum updates and would really start focusing.. now there's a new constant stream of updates. i'm just wondering if you guys are actually that close to build release to be doing that sort of thing...Not sure what you refer to.The "new release method"?That was planned for after RC3 which is now release 3.0 Damn, there won't be frequent updates after 3.0? Link to comment Share on other sites More sharing options...
nasKo Posted August 21, 2013 Share Posted August 21, 2013 i got a bit excited when the devs annouced they'd stop releasing constant mini forum updates and would really start focusing.. now there's a new constant stream of updates. i'm just wondering if you guys are actually that close to build release to be doing that sort of thing...Not sure what you refer to.The "new release method"?That was planned for after RC3 which is now release 3.0 Damn, there won't be frequent updates after 3.0? There will be. I am not sure what FoodStuffs is really referring to.I assumed it's this and he just misunderstood something:http://www.theindiestone.com/community/viewtopic.php%3Ff=20&t=11334.htmlI'm not sure if that's how they're working on it already or if they went for a mix. Link to comment Share on other sites More sharing options...
dida55 Posted August 21, 2013 Share Posted August 21, 2013 I assumed it's this and he just misunderstood something:http://www.theindiestone.com/community/viewtopic.php%3Ff=20&t=11334.htmlI'm not sure if that's how they're working on it already or if they went for a mix. Well, the post starts with: So once the next version finally goes live, with it will come a more solid, reliable release system that will enable us to release stable builds every week. Some people seem to think this is hot air, so I'll explain exactly why this is the case.I think they went for a mix, which, in my opinion is perfectly fine. We can see the upcoming release threads with the changelog, the community can report annoying bugs and they are fixed relatively quickly. Link to comment Share on other sites More sharing options...
LeoIvanov Posted August 21, 2013 Share Posted August 21, 2013 Link to comment Share on other sites More sharing options...
AZSLIMJIM Posted August 21, 2013 Share Posted August 21, 2013 BUG 1: So i dont know where to post bugs since this is the first time ive done a test release, But in the .15 forum test release, the zombies run or crawl in place a ton. They will start running towards me, or crawl after me, but they wont actually move, only play the animation. Also, noticed it tends to occur more when it rains. Bug 2: There is no longer really a cone for your vision at night making it very difficult to see, was basically entirely black (dont know if this is intended since you fixed flashlight and before it was completely useless due to seeing at night was fairly easy) Old Bug: There is still the sliver of light on pictures/paintings If you tell me where to post ill try to get some screenshots of themAnd also, is there any idea of when the 360 controller support will be done along with coop bug fixes (just remember seeing it was supposed to be worked on soon and was jsut curious for a rough estimate) Link to comment Share on other sites More sharing options...
keviebear Posted August 21, 2013 Share Posted August 21, 2013 im done playing PZ on my own settings and the zombies were EASY (i made them sooooo stupid to compensate for the numbers) so then i played last stand and it was quite fun the default zombies arent that much more difficult from the zombies i made (only dif is they hunt you down while my stupid slow zombies will only attack you when your near) btw in zombie lore when one zombie sees you he moans and chases after you...well shambles after you but still then because of his moaning it will attract more zombies toward him and those zombies moan as well attracting more toward them in turn toward the original guy who saw you in turn toward you kinda like a bounce effect, so instead of making melee weapons insanely noisy i suggest just adding this to the zombie AI, btw the guns are kinda silent ish a pistol shot should attract zombies at least a kilometer because of the sound "bouncing" from zombie to zombie Link to comment Share on other sites More sharing options...
Recommended Posts