nasKo Posted November 15, 2018 Share Posted November 15, 2018 Hey all – a few quick things while we continue to tidy up the public Build 40 that was released two weeks ago, and TEA do their animations things backstage for Build 41. IWBUMS BETA PATCH We currently have the next 40 patch in beta, and we just released 40.35. We think this now covers most of the primary irritations in the current version: muffled local text chat, some run issues, some issues with MP savegame conversion, wonky door construction and indestructible stairs. On Tuesday we also released 40.34, which also covered issues with car alarms, building, chatbox integration, errant zombie attractant car honks and forced car-re-entry on MP reloads. Once this is released to public we’ll hopefully pretty much there with 40 now, although Turbo is still working on improving his shaders for internal lights, headlights and flashlights – and Bitbaboon Steve is joining us again tomorrow to double-check there aren’t any easy-win performance hang-ups he can resolve. WATER IMPROVEMENT General Arcade’s Yuri is currently working on the improved presentation of water for Build 41, and while still experimental it currently looks like this. Now, a few things to mention: This is still a WIP, and it’s a fair criticism to say it looks ‘too good’ (if such a thing were possible) when compared to the static hand-drawn land tiles. However, from this we intend to tweak the specular, colour and reflection for balance, and indeed perhaps add a subtle effect to the land itself. Yuri still needs to optimize this system, and in the videos the character is invisible due to the ongoing merging of animations into other dev branches. The endpoint of this water presentation revamp will also be to specify water zones through the PZ map tools that specify water flow direction, instead of only taking wind direction into account for the animation. In this way we can have the river in Riverside very clearly being a flowing river, and standing ponds and lakes looking far more settled. GAMEPAD REVAMP TEST BUILD We currently have General Arcade’s Stas working on a new controllers build, and we’re now at a point at which we need to hear feedback from PZ survivors who like to play with a pad, and/or in split-screen, about how it’s playing. If this is you (and you’d like to be rewarded with an extra freshly minted PZ Steam code for a friend, enemy or loved one) then we have a new test beta for you to try out – and ten questions to answer from your experience of a few hours of play on the build. To learn more about the Controllers test build, the free PZ Steam codes for active participants, and to find out how to access the beta then click here. Please note however that currently only PC players can run the build, and also that the joypad back-end system, configuration and bindings have been completely rewritten from the ground up. In the process some aspects of the controls and default bindings have been changed in the rewriting process – if you have any issues with the default bindings and behaviours of the controls we’d like to hear about it. This week’s emergency service from kortes. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. trombonaught, Tails, dnk3912 and 5 others 4 2 2 Link to comment Share on other sites More sharing options...
Geras Posted November 15, 2018 Share Posted November 15, 2018 New water looks gorgeous. Any chance to tie this water texture system up with wind mechanic? Bigger ripples with stronger winds? No ripples in ponds when no wind is blowing? Link to comment Share on other sites More sharing options...
lemmy101 Posted November 15, 2018 Share Posted November 15, 2018 35 minutes ago, Geras said: New water looks gorgeous. Any chance to tie this water texture system up with wind mechanic? Bigger ripples with stronger winds? No ripples in ponds when no wind is blowing? already in there Kuren, trombonaught, GoodOldLeon and 2 others 3 2 Link to comment Share on other sites More sharing options...
trombonaught Posted November 16, 2018 Share Posted November 16, 2018 Is it just my imagination or is the skybox reflecting on the water too, like it does with car windows? Link to comment Share on other sites More sharing options...
Kaleidozombie Posted November 16, 2018 Share Posted November 16, 2018 Just now, trombonaught said: Is it just my imagination or is the skybox reflecting on the water too, like it does with car windows? I'm pretty sure it is. I think the devs said somewhere that that was one of the things planned with the water. That or it was just something I expected them to do with the water since it was done with the car windows and it made sense to do it with the water as well. trombonaught 1 Link to comment Share on other sites More sharing options...
Tails Posted November 16, 2018 Share Posted November 16, 2018 the water details look good. imagine what its like with rain drops hitting the water as well as some fish splashing sounds from fish near surface or hitting surface. Geras, trombonaught, DoritoS and 1 other 4 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted November 16, 2018 Share Posted November 16, 2018 The water looks damn nice, although it really does kinda look too good. It's still rather exciting and I'm curious what TIS will do with the land. Geras and trombonaught 2 Link to comment Share on other sites More sharing options...
Burger_Time Posted November 17, 2018 Share Posted November 17, 2018 Yeah, water looks too good for this game. Link to comment Share on other sites More sharing options...
Lexx2k Posted November 19, 2018 Share Posted November 19, 2018 Dunno. To me it looks a lot like... ... and I can't unsee this. Geras 1 Link to comment Share on other sites More sharing options...
Geras Posted November 19, 2018 Share Posted November 19, 2018 On 17.11.2018 at 10:03 AM, Burger_Time said: Yeah, water looks too good for this game. So they need to upgrade everything else to match the pretty water. Problem solved! trombonaught and crossed 2 Link to comment Share on other sites More sharing options...
DoritoS Posted November 19, 2018 Share Posted November 19, 2018 I've never been excited for fishing, but this is enough to make me really wanna take the skill seriously. Thank you for your hard work. trombonaught 1 Link to comment Share on other sites More sharing options...
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