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  1. Been awhile since I played, largely because of a lack of direction. Once your character becomes comfortable there's nothing to do but run your rounds as usual which becomes boring. Here's my suggestion to give the game more longevity, add daily challenges. I'll leave the challenges themselves to the creativity of the community to come up with, but I think it would be best if the challenges came in the form of internal dialogue so they don't interrupt the atmosphere the game builds on. Naturally there would need to be some kind of reward, ideally an item that is harder to find but related to th
  2. DoritoS


    Good idea, will take half a decade for them to put in the game tho.
  3. I've made this suggestion quite a long time ago and to my knowledge hasn't been implemented yet. It would be great if I could get some feedback on the implementation of this idea from someone on the dev team. Items that have been added to your favorites should float to the top of your inventory to make management easier. Simple suggestion, probably easy to implement, but also not a priority. I don't see anyone being in disagreement with this idea.
  4. Amputation is a very good idea. Not only does it make the most frustrating part of the game more bare-able, but it adds just a bit more depth. The idea is balanced by the fact that you can really only amputate your limbs; if you get a bit on the head, well, you can't really do anything still. Saving yourself via amputation would come with massive draw backs ie. an amputated leg could mean your character could no longer run, or an amputated hand/ arm would mean your character would struggle to fight. A decrease to creating speed makes sense as well. The only thing I don't really lik
  5. Sounds good as long as it's just a chance to spawn closer to that heat zone. Usually if you're building a base in the middle of no where you're kinda looking for more solitude. It would be hard to get that if it attracts hordes to you. It's kinda realistic to have the majority of zombies in urban areas too.
  6. how bout, a bag of NPK fertilizer should fertilize more than one plant? lol honestly a joke. It's bad enough they're extremely rare.
  7. good idea. I hope they use it.
  8. I cant spend a long time responding to this right now because I'm at work, but the compass would make giving directions to new players more simple in that all you need to do is face your character in their direction to know where they should go. It's easier to say "East 120 degrees" than it is to give a bunch of landmarks that they ask you about 4 times and still get lost. How exactly do you know you're going straight without a compass? You don't. You can think you're going straight and EASILY be off a couple degrees completely missing the cabin. I've been looking at the online map
  9. Im far from a programmer, but seeing as how someone has already done the work of fixing the issue themselves, couldn't u just use the code, they've already written? Have you tried to adjust them while using a controller? It's a bit more than annoying. It's like a pixel perfect grab with the mouse. You could be sitting there for 2 minutes then it just moves back later. This is the PZ equivilant of having a misquito flying by your ear while you try to sleep. 0_0 I won't push the issue anymore, but dear god it's painful.
  10. sounds like a massive waste of time. If you're in a PVP server tho, the point would be to, IDK, PVP? Not wall off like a hermit in some super castle.
  11. wait, it takes 1000 hits from an axe to break a wall and you want it increased? why lol
  12. Wow, didn't know that. Do you know if they have the intention of fixing it soon, or is it something that needs to be reported again?
  13. This is probably one of the things that irritate me most in PZ and I'm not even sure what you call it. That little line you can drag that separates "item" and "category". Why in the name of god is the space for items so damn small while category has an ABSURD amount of useless space? Every time I need to open the game I have to re-adjust it because I can't tell how many of one item I even have. By DEFAULT please, in the name of Spiffo, move that little damn line over so item and category have at least a 30-70 space ratio. I can understand not making them 50-50 for aesthetic reasons i guess? Ma
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