Server Access Level
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From build 35.17, you'll be able to set different access level for your admin staff using /setaccesslevel "username" "accesslevel" option or directly inside the server database.

 

List of access level possible: admin, moderator, overseer, gm, observer.

 

This is what they all can do:

(please note this list is subject to changes, this post is also to discuss about them)

 

Observer:

  •   Toggle god mod (on himself only)
  •   Toggle invisible (on himself only)
  •   See players connected (/players)
  •   Teleport to a player (can't teleport a player elsewhere)
  •   Can toggle noclip (on himself only)
  •   Teleport to coordinates
  •   See server options
  •   Can open locked doors
  •   Can go inside safehouses
  •   Can't be kicked if too laggy
  •   Can always join server (even if full)
  •   Can talk even being invisible
  •   Sees invisible players
  •   Can't be hit by players
  •   Log directly invisible/invincible
  •   Can see players stats (name, skill, traits...) with click on player -> Check Stats (but can't modify them)

 
GM:

  •   Everything an Observer can use, plus:
  •   Toggle god mod (on himself and others)
  •   Toggle invisible (on himself and others)
  •   Can toggle noclip (on himself and others)
  •   Teleport to a player to another player  
  •   Use /alarm, /gunshot, /thunder and /chopper
  •   Start/Stop rain
  •   Add item
  •   Add xp

 
Overseer:

  •   Everything a GM can use, plus:
  •   Create horde
  •   Kick user
  •   Display server message
  •   See connection info of a player
  •   Disconnect a player by connection number (/disconnect)
  •   Use /nightlengthmodifier
  •   Can modify player stats in the player stats UI
  •   Can ban a player from /all chat

 
Moderator:

  •   Everything an Overseer can use, plus:
  •   Ban/Unban user (including steam ID)
  •   Manipulate whitelist (/adduser, /addusertowhitelist, /addalltowhitelist, /removeuserfromwhitelist
  •   Change access level (can't set admin)
  •   Can setup safehouses

 
Admin:

  •   Everything a Moderator can use, plus:
  •   Save world
  •   Quit world
  •   Change access level (including admin)
  •   Reload server options
  •   Change server options
  •   Send pulse
  •   Reload Lua files
  •   Bypass Lua checksum

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Definitely awesome. It'd be BETTER if we can customize what each level can do, but FAR better than what we have now. Thank you so much for your help!

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42 minutes ago, Cithanor said:

Definitely awesome. It'd be BETTER if we can customize what each level can do, but FAR better than what we have now. Thank you so much for your help!

That should be the case in the future.

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On ‎9‎/‎20‎/‎2016 at 11:20 AM, RobertJohnson said:

From build 35.17, you'll be able to set different access level for your admin staff using /setaccesslevel "username" "accesslevel" option or directly inside the server database.

 

List of access level possible: admin, moderator, overseer, gm, observer.

 

*snip*

 

Running IWBUMS for my dedicated server I've tried all variations of this command (including different access levels) and it returns:
java.lang.NullPointerException

   at zombie.network.GameServer.handleServerCommand(GameServer.java:1740)

   at zombie.network.GameServer.main(GameServer.java:735)

 

Any idea what would cause this? Alternately, are there files I can manually modify to make myself an admin? (Note: when I open the server database all fields show as blanks.)

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On 9/24/2016 at 10:16 PM, Teesee said:

Typo spotted : Moderator can do "everything a Counselor can do" but there's no such thing as a Counselor. I guess you meant Overseer ;)

Old topic, but actually "Counselor" could be less confusing, as at the moment the names "Observer" and "Overseer" are a little similar (especially if anyone would like to shortcut the names to first letter - A, M, O C, G, O

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On 7.11.2016 at 3:28 AM, EnigmaGrey said:

That should be the case in the future.

Any news on this front?

Reason why I'm asking:

I want to alter the Moderator so that it no longer has the power to set access levels, but instead can use the "/quit" command.

 

Even better would be a restart command, but don't know if this would be feasible for linux (especially LGSM).

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Posted (edited)

are we able to disable the powers so we can play legit, when not needed?

seems its already done for admin's in hosting clientside option!

 

but what about dedicated server? powers seem to always be on?!

anyway to turn them on/off when needed? like the same option to disable or enable admin or w/e rank you are?

Edited by Rainoa

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10 hours ago, Rainoa said:

are we able to disable the powers so we can play legit, when not needed?

seems its already done for admin's in hosting clientside option!

 

but what about dedicated server? powers seem to always be on?!

anyway to turn them on/off when needed? like the same option to disable or enable admin or w/e rank you are?

 

Not really, you should have an admin account & do a regular player on the side, i meant this to avoid people in big servers having permissions and boosting their own character

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On 2018-06-02 at 6:10 AM, RobertJohnson said:

 

Not really, you should have an admin account & do a regular player on the side, i meant this to avoid people in big servers having permissions and boosting their own character

I regret advocating for this, given those that abused it ended up being quarantined.

 

Can we reverse course now?

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Either change this or that the admin account doesn't count towards the maximum account limit. Having this set to 2 to just be able to have an admin char and a normal char opens the server up for everybody creating a second char for looting and one main char for everything else like leveling.

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