lemmy101 Posted August 30, 2013 Share Posted August 30, 2013 So since I was a kid, I've always wanted to make a turn-based tactical game with Fallout / XCom / Laser Squad mechanics. My best bud growing up (since I was 5) and myself spent many many an night splitting XCom teams in half to make an improvised multiplayer version and even with the awesome new XCOM we still have an itch to scratch. He'll likely be co-designing this with me. In fact, prior to zomboid, I actually did want to make one, even started dabbling, but it appealed less to Binky, and that led to our decision to do Zomboid since it needed to be something we were both passionate about. (ironically since the new XCOM his interests in the genre have risen, so who knows for the future!) Well, now the proper modding system is in, I figured I'd make one as a mod! Things to bear in mind: 1) The MetaCombatSystem I'm writing demands a lot of the functionality that could be leveraged for a turn-based stuff. A lot of the work is required anyway and directly benefits NPCs and the meta-game. 2) This is a strictly out of hours thing, no one get mad. 3) There will be no version of this until NPCs are out, as a lot of the code it depends on can't be put into the main dev branch until NPCs go in. So what's the plan? Zomboid plays as usual, until the moment you get aggro (or combat with NPCs start), at which point it'll go into a combat mode (using just slightly tweaked (literally two lines of code) the system I'm currently working on for the combat in the vanilla game) At that point you'll be moving your dudes one by one, you and any npcs in your party, proper Fallout style. Other planned features = * Aim for body locations* Cover system (ahem in vanilla, not sure why adding this as a feature)* Multiplayer hotseat mode (with replays for next player) - to turn into over net once we have internet mp. Truth be told it may even beat vanilla to being online since it's about 100000000000 times simpler with turn based games.* All the things I want in a turn based squad tactics game but have never got.* Deep mechanics. Basically want this to be really deep and geeky. Banjo, harakka, blindcoder and 14 others 17 Link to comment Share on other sites More sharing options...
RegularX Posted August 30, 2013 Share Posted August 30, 2013 I think I might have just made a gleeful noise slightly outside the realm of human hearing. Can't wait. Link to comment Share on other sites More sharing options...
RoboMat Posted August 30, 2013 Share Posted August 30, 2013 Tbh a fallout combat system was the one thing I really wanted to see in this game! Fuck yeah! Any chance that this will be made an option in the later stages of the vanilla? Link to comment Share on other sites More sharing options...
lemmy101 Posted August 30, 2013 Author Share Posted August 30, 2013 Who's to know, that's up to the rest of the team. This is purely a me thing atm so can't say anything to that. but if it turns out awesome, then perhaps? Link to comment Share on other sites More sharing options...
RoboMat Posted August 30, 2013 Share Posted August 30, 2013 Ah come on lemmy ... isometric game + turn based game always equals awesome. We all know that Xadhoom 1 Link to comment Share on other sites More sharing options...
LeoIvanov Posted August 30, 2013 Share Posted August 30, 2013 Am I dreaming? We've spent countless sleepless nights with cousin playing the SHIT out of Xcom. 3 members of our squad assigned to him, 3 to me. We've taken turns controlling each character until the turn is over. Endless possibilities and control over the progression of your squad, THAT TENSION, THAT TENSION... We already have "weird square of light around the player" in the current .16 build, I can't see much problems implementing this "bug" into core features when you go into the turn based fight so you can see clearlier where to go. Adding additional blue/orange lines that show where you additionally are able to go? Oh man, I am getting too excited. Link to comment Share on other sites More sharing options...
blindcoder Posted August 30, 2013 Share Posted August 30, 2013 If I didn't have a sore throat, headache and runny nose at the moment, I'd squeal like the geeky fanboy I am! SchemingDuck 1 Link to comment Share on other sites More sharing options...
Thuztor Posted August 30, 2013 Share Posted August 30, 2013 If you need any special icons for the turn-based system, then I would make myself available. SchemingDuck 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 30, 2013 Share Posted August 30, 2013 I always did like the Jagged Alliance "from real-time to turn-based" mechanic.Looking forward to this. Sieben 1 Link to comment Share on other sites More sharing options...
harakka Posted August 30, 2013 Share Posted August 30, 2013 This sounds hella cool, I was actually thinking of trying to hack the Java files to do something like this back in the 0.1.5 era. Good thing in the end that the decompiled sources weren't legible enough for my sanity Looking forward to this as well! Link to comment Share on other sites More sharing options...
Pezi Posted August 30, 2013 Share Posted August 30, 2013 Haha, this is pretty cool! Tbh, when this mod comes out I'll be switching between vanilla and this because both have downsides/upsides. Turn-based, ruins the "panic" as players will essentially be able to pause the game and plan their next step.Real-time, combat against human AI will be very clunky/robotic (at least in beginning stages). In the beginning stages of human AI, I'll only use "turn-based" if it comes into play purely against human AI, as to keep that panic when a hoard of zombies comes chasing you. In the later stages of human AI however, I don't know what version I would play. That is when. . . :cool:The real war "Turn-based vs. Real-time" begins! Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2013 Share Posted August 30, 2013 Oh thank god, it's a modFor a second, thought you were going to scap off the old concept and get started with new turn based gamePersonally not a big fan of turn based games. Link to comment Share on other sites More sharing options...
lemmy101 Posted August 30, 2013 Author Share Posted August 30, 2013 Oh thank god, it's a modFor a second, thought you were going to scap off the old concept and get started with new turn based gamePersonally not a big fan of turn based games. confused why you would EVER think this about a post in the modding forum or that we'd be that mental to fundamentally change the genre of the game 2 years since people started buying also peeps, don't expect this too soon, obviously a good chunk of it is dev for zomboid NPCs anyhow, but the rest of it will have to wait for those moments where I really need a break from normal game dev, or once we hit Steam. The game comes first, goes without saying. harakka 1 Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2013 Share Posted August 30, 2013 I usually just browse 'New content' and ignore subsections of the forumOr it might be because of me being awake since the past 24 hours Link to comment Share on other sites More sharing options...
kinyoshi Posted August 31, 2013 Share Posted August 31, 2013 I never really was a fan of turned based unless an actual table top.. But sounds cool, I'll give it a try... Link to comment Share on other sites More sharing options...
Shivster Posted August 31, 2013 Share Posted August 31, 2013 Will this be a npc/pc only mod? Or will it affect Player vs Zombie as well? Link to comment Share on other sites More sharing options...
Marmotte971 Posted August 31, 2013 Share Posted August 31, 2013 Since I'm a huge fan of Fallout 1-2 and Shadowrun Returns, that's the greatest news ever!!! Link to comment Share on other sites More sharing options...
Panda Posted August 31, 2013 Share Posted August 31, 2013 Just bought the Fallout 1-2-Tactics Bundle so perfect news for me! I love Fallout and the round based combat system and if it is just two lines of code, why not ? Will this be a npc/pc only mod? Or will it affect Player vs Zombie as well? As long as it will be similar to the Fallout system you will also fight the zombies that way. Link to comment Share on other sites More sharing options...
lemmy101 Posted August 31, 2013 Author Share Posted August 31, 2013 Just bought the Fallout 1-2-Tactics Bundle so perfect news for me! I love Fallout and the round based combat system and if it is just two lines of code, why not ? wait no - the whole thing is far from two lines of code I just mean the system I'm writing for NPC combat can be repurposed for a core turn-based engine with two lines of code Panda 1 Link to comment Share on other sites More sharing options...
mendonca Posted August 31, 2013 Share Posted August 31, 2013 This is jolly exciting. Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 31, 2013 Share Posted August 31, 2013 Falloutoid *jumps everywhere* Link to comment Share on other sites More sharing options...
EnigmaGrey Posted August 31, 2013 Share Posted August 31, 2013 Falloutoid *jumps everywhere*But only if it's fallout 1/2, right Romain? *Gets whip*Right? Link to comment Share on other sites More sharing options...
RobertJohnson Posted August 31, 2013 Share Posted August 31, 2013 Falloutoid *jumps everywhere*But only if it's fallout 1/2, right Romain? *Gets whip*Right? What ? There is other Fallout ? Link to comment Share on other sites More sharing options...
RoboMat Posted September 1, 2013 Share Posted September 1, 2013 THERE IS NO OTHER FALLOUT!!! Fuck I don't like Bethesda! Marmotte971 1 Link to comment Share on other sites More sharing options...
SchmannD Posted September 4, 2013 Share Posted September 4, 2013 You want to create/modify it like an Jagged Allience ala Zomboid ?(Jagged Zomboid, Project Zombiance, .....) Sounds interesting, i like this shit too and maybe you can adapt a lot of these fine old game mechanics and "spice them up" with some new spirit. Good luck man! Edit: Look at all these "I think Fallaout started with Fallout 3 noobs" ;P Link to comment Share on other sites More sharing options...
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