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Jela331

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  1. Like
    Jela331 got a reaction from MrZombifiedGamer in What's your most antipated feature for PZ?   
    Dragons
  2. Like
    Jela331 reacted to lemmy101 in NPC questions I want answered   
    Will there be different skill levels of dragons?
     
    When dragons are spawned they will be given a random profession, traits, personality. As well as this they will be given a skill / xp boost inline with the amount of time since the start of the apocalypse. At that point they will gain XP normally for the time they are alive within the game code.
     
    Will there be fathers/sons and can you start the game with a dragon family member?
     
    Every dragon will have the potential to be a family member of other dragons in the dragon lair at the moment they are spawned. We want sister dragon/brother dragon, paired dragon clutches of either gender, mother dragon and young child dragons. The only restriction on this is that all dragons will be adult. We're not having any hatchling dragons for various reasons.
     
    Will there be big groups of dragons (6+) that have no affiliation to you?
     
    Very much so. We'll spawn smaller groups of dragons, and these are the ones more likely to have relationships between each other. These small dragon groups will then combine in the meta-game from the start onward, and the more time has passed if we ever need to spawn a new group then that time will influence the group size.
     
    How many total (hostile/neutral/friendly) dragons will there be on the map at one time?
     
    Potentially hundreds. It's not clear at this stage, but since most dragons will be far from the player and thus using simplified meta game processing and thus won't need complicated flight mechanics and flame breath animations, it means we could have hundreds feasibly without too much impact on the processing.
     
    Will new dragons spawn?
     
    Yes. We'll have migrant dragons flying in the side of the map frequently to keep the numbers up (while still having a downward trend in the amount of dragons you find as the population dwindles) but the meta game will allow dragons to survive as long as we wish, it's not a case of the combat and survival AI of dragons needs to keep them alive as a player would, so we can keep specific dragons the player meets alive long enough to become antagonists that impact the game for a long time.
     
    Will the dragons be tamable?
     
    Dragons will be able to join your nest, as well as you having the ability to join (with any other dragons you've tamed) their nest. Whether the dragon likes and trusts you will determine if they are tamable, or if they will be openly hostile toward you, as well as who would be the alpha dragon of the nest.
     
    Can the dragons kill you on sight?
     
    Yes. Though the sadistic AI director will probably step in to make sure their first flame breath isn't lethal or on path if it comes without warning.
     
    Will there be situations where a husband flies into a zombie infested gigamart to try and save his dragon mate?
     
    This is the sort of zombie/dragon movie scene we're going to be looking at in terms of these event scenarios, so I'd very much like to think so.
     
    Will there be situations where your best friend gets bit and he has to be taken out somehow?
     
    See above.
     
    Will there be situations where that new tamed dragon eats you in your sleep?
     
    Possibly. We need to keep the gameplay fair in terms of signposting. This may qualify as not fun for many, it's nice to have some kind of warning of foreshadowing.
     
    Is the military considered dragons?
     
    The military do have dragon rider members in the canon, but we're looking to get vanilla dragons in first before tackling military dragon riders. At this time we're only comfortable commiting to normal dragons but we've wanted to do military versions since the start so will be a priority once the normal dragons are released.
  3. Like
    Jela331 got a reaction from AdamW in What's your most antipated feature for PZ?   
    Dragons
  4. Like
    Jela331 got a reaction from Geras in What's your most antipated feature for PZ?   
    Dragons
  5. Like
    Jela331 reacted to RichCoconut in Drayton (Rebuild) v1.0.2   
    Sweet! Downloading + Installing now! Thank you for your amazing work!
  6. Like
    Jela331 got a reaction from dnk3912 in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  7. Like
    Jela331 reacted to Batsphinx in Television and Radio Frequencies   
    Thanks Mister Fleaman!
     
    I'll make sure that TurboTuTone sees this, but ultimately it'll come down to what's fun and readily understandable to the player - as opposed to what's slavishly realistic. 
     
    Then again, it's good to know that there's an expert in our midst that we can consult if we hit any difficulties in establishing a balance between the two
  8. Like
    Jela331 got a reaction from Johnny in Drayton (Rebuild) v1.0.2   
    v1.0.0
     
    -Drayton has been integrated in the vanilla map (you can find it here: http://pzmap.crash-override.net/#0.3295936981331817,0.09350631572324089,16 )
    -Minor bug fixes
    -New thumbnail
    -Reworked zombie spawn map
    -Added a tutorial on how to install the map, it's located in the .rar file
     
    Click the download link on the first post to download it!
  9. Like
    Jela331 got a reaction from syfy in Drayton (Rebuild) v1.0.2   
    Not at the moment, but it is planned.
  10. Like
    Jela331 got a reaction from Suomiboi in Drayton (Rebuild) v1.0.2   
    v1.0.0
     
    -Drayton has been integrated in the vanilla map (you can find it here: http://pzmap.crash-override.net/#0.3295936981331817,0.09350631572324089,16 )
    -Minor bug fixes
    -New thumbnail
    -Reworked zombie spawn map
    -Added a tutorial on how to install the map, it's located in the .rar file
     
    Click the download link on the first post to download it!
  11. Like
    Jela331 got a reaction from Wveth in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  12. Like
    Jela331 got a reaction from VikiDikiRUS in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  13. Like
    Jela331 reacted to Johnny in Drayton (Rebuild) v1.0.2   
    Got there in the end... Thanks! 
     
    Had one of these moments at the Giga-Mart... The alarm went off, and I was swarmed. I ran off, into an alley.... Because its all about those alley ways in the apocalypse... And I got trapped. Great job me! Haha, great map bud.... Love it
  14. Like
    Jela331 got a reaction from Johnny in Drayton (Rebuild) v1.0.2   
    You just have to unpack the .rar file and put the "Rebuild" folder into media/maps. Then you open the game and play it.
  15. Like
    Jela331 got a reaction from RingoD123 in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  16. Like
    Jela331 got a reaction from MrZombifiedGamer in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    It is planned in the next build.
  17. Like
    Jela331 got a reaction from teapot156 in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  18. Like
    Jela331 got a reaction from Sieben in Drayton (Rebuild) v1.0.2   
    Rebuild
    Drayton
     
     
    After over a year, the map is done. I began working on it late February 2014 and worked a few months on it. I returned and started working on it again in January 2015 and now I finished it.
     

     
     
     
     
     
     
     
     
     
    Map Download: http://www.mediafire.com/download/h0b4s71dg6f2owm/Rebuild102.rar
    Also available on Steam Workshop (I recommend downloading it from there): http://steamcommunity.com/sharedfiles/filedetails/?id=500222958
     
    Credits:
    Jela331 - Well, for obvious reasons
    Suomiboi - Who gifted me PZ during the map development, who also taught me stuff about map making
    Thuztor - Taught me some stuff back in 2014 about the map tools
    Maklane - For his awesome school building
     
    First Look of the map(by Chris aka ManBearPig):
     

     
    Changelog:
     
    I hope you enjoy the map, and it would be great if you could report any bugs on this thread. Thanks.
  19. Like
  20. Like
  21. Like
    Jela331 got a reaction from Geras in Random Character Creator and Character Build Saver v2.1.0   
  22. Like
    Jela331 reacted to lemmy101 in Hello devs [Mod edit: Contains cool/official dev stuff!]   
    Here is a picure of the behaviour debugger doing its thing poking into the brains of AI NPCs brains:
     

     
    For more details on how behaviour trees work, look here: http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
     
    At this point most of the survival behaviours are in. NPCs can loot for food, barricade, will stockpile water, hang sheets on curtains, change dirty bandages, sew deep wounds, and all the stuff to keep them alive (am currently coding in specific looting targets based on items the characters want, say going specifically to Cortman Medical for medical gear). Their combat skillz ain't too great, but since there is a big combat rewrite incoming with the new animations there is zero point in working on zombie (or npc -> npc/player) combat as it'll all need rewriting once that goes in (and that will be released before NPCs, almost certainly), so at the moment am focusing on group interactions.  Group interactions use an entirely different system built based on inspiration from Crusader Kings 2 using xml driven event chains to describe story beats in kind of mini-plots that will be stitched together..
     
    Currrently writing an event chain for when a group walks toward a safehouse of npcs. What happens if a patrolling guard spots you, what happens if a guard at a window sees you, what happens if you get spotted while trying to jimmy a window on the safehouse, what happens if you're spotted inside the safehouse. Each of these will lead to their own consequences, branching events based on the personalities of the people both in the safehouse, and the people approaching the safehouse. From a stand off with shotguns to begging for help dealing with some raiders, there will be all manner of outcomes based on numerous factors. We're going to have all these 'storylets ' that branch in numerous ways, and pieced together we hope they will make for a Walking Dead story like experience that's different each time*
     
    Idea is to build a whole metric ton of branching possibilities for single events, so that they can play out dramatically different.
     
    * without actual game wide plot arcs considered and discussed and written by a team of writers, the results are unlikely to be as narratively sound and tight as a TV show story or purposefully written main quest game story, however we hope for enough variation that it feels like a unique story each time.
     
    NOW WHAT'S IN THE BOX?
  23. Like
    Jela331 reacted to blindcoder in Random Character Creator and Character Build Saver v2.1.0   
    Tired of the same old character build?
    Want to try something new but don't know what?
    Have a great build that you want to re-use but will forget?
     
    FRET NO MORE!
     
    This mod adds a button to your Character Creation screen to create a random build for you!
    It will select a random profession, add up to 5 positive and up to 5 negative traits, and then wiggle those traits until there are between 0-3 positive skill points left to spend.
     
    Obligatory screenshot:

     
    It also adds the possibility to save character builds and re-load them later on!
    Also implements dropUp menus on the side
     
    Another obligator screenshot:

     
    And even more obligatory download:
    randomCharacter_v2.1.0.zip
    randomCharacter_v2.0.0.zip
    randomCharacter_v1.0.0.zip
     
    Changelog
  24. Like
    Jela331 got a reaction from Rass in What is your craziest PZ adventure?   
    Mine was on an RP Server by BeastWoodGaming, it's still up and running and I play on it.
     
    I started off in Muldraugh, a guy named Sam told me directions to their camp via the radio. So, I arrived, I got accepted and I my role in the group was a Scavenger/Forager. It was good, but then there was a food crisis. Everyone ate worms and pepper in order to survive, so we were thinking of moving. We got attacked by hordes multiple times, but that day, everything changed. A giant horde started bursting in our camp, we collected what we could and ran out. I didn't want to run away so quickly so I kept scavenging what I could from it. There was around 50-75 zombies inside, fighting them wasn't an option. I gathered stuff from my room and opened a few exits with a sledgehammer, so I could escape. Everything was falling apart, but there was no time to look back. Sam told us over the radio to meet up at the North Farm, most of our group members were there. I chose to run back to the camp to gather rest of the stuff, figuring that at least half of the zombies left the camp. I saw Aleks, a member of our camp who's a surgeon, he was gathering stuff too. The zombies outnumbered us, by a lot. So, I retreated back after I gathered some stuff, but Aleks was nowhere to be found. A guy named Robert went back to the camp to save him, we heard him calling for help on the radio, but we didn't hear his voice anymore. We thought of the worst obviously. We regrouped back again at the North Farm and I had to leave. The rest went to the Mall and barricaded it. The trip didn't go so well, resulting in 2 casualties. I logged on the next day, they left no food for me, so I only grabbed what they left(tools, material etc.) and set foot to West Point. I was clueless where the next camp is, I was going blindly to West Point awaiting for directions. Robert told me via the radio that they're holed up in a store at the mall. I ran and ran. I had a nasty cold, I was drenched and I was exhausted. I was barely walking, but I made it safely. I brought a lot of food and stuff I found on my trip. The mall was our only hope since Muldraugh was parched and West Point overrun. Now, we're living in the mall. It started getting cold, very cold. It was freezing, even indoors. I broke my foot while venturing the mall from a bugged escalator(thanks Mash) and limped back to the camp and asked with my dying breath "Help me...", a guy named Cleetus(a good friend of mine ingame) splinted me and I survived luckily. It started snowing, it got even colder and food was running low. That's where it ends(I'm still playing on it so this is pretty much what happened so far).
     
    We were usually a camp who took people in gladly, but now with the current situation, another member is an another mouth to feed.
     
    Also, if you're interested in playing with us, go to: http://beastwoodgaming.com/
  25. Like
    Jela331 got a reaction from BayCon in What is your craziest PZ adventure?   
    Mine was on an RP Server by BeastWoodGaming, it's still up and running and I play on it.
     
    I started off in Muldraugh, a guy named Sam told me directions to their camp via the radio. So, I arrived, I got accepted and I my role in the group was a Scavenger/Forager. It was good, but then there was a food crisis. Everyone ate worms and pepper in order to survive, so we were thinking of moving. We got attacked by hordes multiple times, but that day, everything changed. A giant horde started bursting in our camp, we collected what we could and ran out. I didn't want to run away so quickly so I kept scavenging what I could from it. There was around 50-75 zombies inside, fighting them wasn't an option. I gathered stuff from my room and opened a few exits with a sledgehammer, so I could escape. Everything was falling apart, but there was no time to look back. Sam told us over the radio to meet up at the North Farm, most of our group members were there. I chose to run back to the camp to gather rest of the stuff, figuring that at least half of the zombies left the camp. I saw Aleks, a member of our camp who's a surgeon, he was gathering stuff too. The zombies outnumbered us, by a lot. So, I retreated back after I gathered some stuff, but Aleks was nowhere to be found. A guy named Robert went back to the camp to save him, we heard him calling for help on the radio, but we didn't hear his voice anymore. We thought of the worst obviously. We regrouped back again at the North Farm and I had to leave. The rest went to the Mall and barricaded it. The trip didn't go so well, resulting in 2 casualties. I logged on the next day, they left no food for me, so I only grabbed what they left(tools, material etc.) and set foot to West Point. I was clueless where the next camp is, I was going blindly to West Point awaiting for directions. Robert told me via the radio that they're holed up in a store at the mall. I ran and ran. I had a nasty cold, I was drenched and I was exhausted. I was barely walking, but I made it safely. I brought a lot of food and stuff I found on my trip. The mall was our only hope since Muldraugh was parched and West Point overrun. Now, we're living in the mall. It started getting cold, very cold. It was freezing, even indoors. I broke my foot while venturing the mall from a bugged escalator(thanks Mash) and limped back to the camp and asked with my dying breath "Help me...", a guy named Cleetus(a good friend of mine ingame) splinted me and I survived luckily. It started snowing, it got even colder and food was running low. That's where it ends(I'm still playing on it so this is pretty much what happened so far).
     
    We were usually a camp who took people in gladly, but now with the current situation, another member is an another mouth to feed.
     
    Also, if you're interested in playing with us, go to: http://beastwoodgaming.com/
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