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Viceroy

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  1. Like
    Viceroy reacted to Bprince2010UK in What are you listening to?   
  2. Like
    Viceroy reacted to Armeretta in Large Asylum Complex   
    This looks awesome, how well does this behemoth run in game?
     
     
     I would really like to see a mall so I can role play 'Dawn of The Dead' style.
  3. Like
    Viceroy got a reaction from syfy in Large Asylum Complex   
    A hospital is definitely on my to-do list, news stand is a good one too, gonna be doing alot of shops and restaurants too. At the moment I am devoting a bit of time towards the greater map of my city I am making, also been beavering away on a few buildings for the city campus.
     
    As far as asylum release goes, I am in the process of doing the grounds and also waiting for the next beta build because it says it fixes lighting, I have some lighting errors in the hallways of it so if the patch does not fix those I'll have to segment in somewhat. Not a big deal and could probably be dealt with without changing the look.
     
    Another thing I would Like to touch on is the grounds, I am thinking of putting it on an island of it's own (think shutter island). And then naturally the (small) island would need a few other sites.
     
    I was thinking "whaling station" but now I am leaning towards "abandoned cannery", so if you have ideas feel free to share!
  4. Like
    Viceroy got a reaction from bobheckling in Large Asylum Complex   
    Yeah not finished yet, but I am however pondering my next design already. I am thinking about doing a university next, multi-building one. Open to suggestions though, anything big'll do.
  5. Like
    Viceroy got a reaction from H3RB4LS in Four-Story Office Building   
    I'll gladly incorporate that marvel into my city. I am working on the city university now and that fits right in.
  6. Like
    Viceroy got a reaction from Legoland99 in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  7. Like
    Viceroy reacted to mendonca in Large Asylum Complex   
    Holy crap. This looks awesome indeed.
     
    Great stuff!
  8. Like
    Viceroy reacted to RoboMat in Large Asylum Complex   
    Now we need a batman mod
  9. Like
    Viceroy reacted to Walther in Large Asylum Complex   
    Roleplaying 'one flew over the cookoo's nest' in there when MP goes live? Yes please.
  10. Like
    Viceroy got a reaction from KorruptkSwades in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  11. Like
    Viceroy got a reaction from syfy in Large Asylum Complex   
    Got each cell a bookshelf in, also the cell blocks have security checkpoints with mini fridges, I might rework the cells at some point to make them larger but more unique. Guess it depends on what kind of institute it is.
     
    Also the other use cells have is supplying wood, with the grounds of the asylum generally being well-kept, there is a distinctive lack of natural sources of wood withing hauling distance.
     
    I am also thinking about making a mod so that beds are containers that can have contraband in them like shivs or drugs. But I'd have to devote some effort to it. Who knows.
     
    On another note, I am having some lighting glitches and things, but looking at the upcoming changelog that seems to be at zomboids end and not mine. Also some glass walls are supposed to be see-through but the game currently renders them opaque, a game-side glitch I assume.
     
    Also I finished placing lights and most of the preliminary groundswork. Popped her in and gave her a try in Last Stand, a bug-huntin' I go!
     
     
  12. Like
    Viceroy got a reaction from ZedHead in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  13. Like
    Viceroy got a reaction from LeoIvanov in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  14. Like
    Viceroy got a reaction from Fj45 in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  15. Like
    Viceroy reacted to DoctahWong in Large Asylum Complex   
    Damn, that looks really good!
     
     
    Wonder how laggy my laptop will be if i try to place it on a map.
  16. Like
    Viceroy got a reaction from Galbar in Large Asylum Complex   
    Viceroy's Asylum for the Insane!
     

     
    Done:
     
    Floorplan.
    Furnishing.
    Lighting.
     
    Not Yet Done:
     
    Decals.
    Asylum Grounds. (Partially Done)
    Signpost & Reception Signpost. <<< Looking for a spriter on this
     
     
    The Asylum features among other things the following rooms:
     
    Cramped cells for the insane!
    Kitchens!
    Canteens!
    Bathrooms!
    Showers!
    Laundry Rooms!
    Medical Area!
    Checkpoints!
    Lounges!
    Libraries!
    Stuff I forgot!
     
    Now on to pictures for the less read-y types:
     
    From Afar:
     
    Ground Floor:
     
    First Floor:
     
    Reception:
     
    Medical:
     
    Download Link Up:
    https://www.dropbox.com/s/ca6efyj43a76v7o/challengemaps.zip
     
    Asylum: https://www.dropbox....hemp asylum.tbx
    Greenhouse: https://www.dropbox...._greenhouse.tbx
    Groundskeeper: https://www.dropbox....oundskeeper.tbx
    Boiler Room / Ventilation Room: https://www.dropbox....ylum_boiler.tbx
     
    Instructions:
    Extract the zip folder and place the contents into your ProjectZomboid\media\maps\challengemaps folder; should overwrite Challenge1 and Challenge2, I have included backups of the original maps in case you want to go back again.
     
    The *.tbx files can be placed in any map so feel free to do so, just let me know (so I can check it out) and credit me, all is well.
     
    Message me if you have issues or thoughts.
     
    Thanks goes out to the internet for allowing me to google stuff and to civilization for building asylums.
  17. Like
    Viceroy reacted to RoboMat in Arcade Machine [WIP]   
    I will just rename the current section to custom tiles / lots!
    HA! Take that
  18. Like
    Viceroy reacted to Neutz in Completed - Large Hotel   
    Hey everyone, first post on the forums but i purchased the game a long time ago before it was on steam, been lurking around a bit,
     
    This is my first project been working on every now and then, mainly getting used to the editor tools, will update this once i get it finished off. Exterior is mostly finished for now.
     
     
    - Neut
     
     **Updated**
     
    after alot of hours heres the finished building
     
    - 54 Rooms
    - Restaurant
    - Bar
    - Reception
    - Pool area + outdoor grounds
    - Lounge areas
    - A few Storage rooms
    - Laundry
     
    - Only certain rooms have medicine cabinets etc, just so this place is not the go to for all your meds and for a reason to search individual rooms.
     
    Now to just to get it into game to make sure everything works.
     
    Open to suggestions for what my next project should be, Thinking a large police station or hospital.
     
    Overhead Pic
     



     
    Ground Floor
     



     
    2nd Floor



     
    3rd Floor
     



  19. Like
    Viceroy reacted to turbotutone in Erosion - Nature takes over   
    Thank you for all the nice comments and feedback everyone very much appreciated
     
     
     
    Dont know how feasable that is, as i havent checked any of the zombie code so far, but i definatly put the idea in a todo list so i will check it out at a later time.
    Much like the walkers in walking dead that got trapped in quicksand and what not. Would also be cool if they get a chance to break loose from the kudzu and come after you
     
     
    Yes, that is certainly possible Just as the trees have stages of growth, those stages can also be applied to a corpse so it slowly decays over time and turns into a skeleton. Could be applied to other objects as well that have some form of growth or decay.
    Its also in the todo list to add corpses (or even piles of them) over time, especially in the urban areas.
  20. Like
    Viceroy reacted to Doublebrain in Erosion - Nature takes over   
    So in the future we might not only see overgrown streets but maybe also "decayed" indoor? Would be cool to see that nature also takes over the kitchen and bedroom in the form of for example fungi, dirt and maybe some random trash.
  21. Like
    Viceroy reacted to Cdr.Keen in Community map project   
    Hi,
     
    as i remember, there was this huge "map mod" called "mega multi cell map mod" (by Ringod). it was a very huge map, with contend created by many people.
     
    i'm to lazy to map a whole city with its hinterland, but i like to create some building for myself. so will Ringod continue with a new mega "multi cell" map? is there something planned?
     
    edit: http://www.theindiestone.com/community/viewtopic.php%3Ff=29&t=4323.html (original post)
  22. Like
    Viceroy reacted to ZedHead in Community map project   
    Looks great, to be quite honest I like the idea of a city map but this could take quite some time to even finish one small island. Normally I wouldn't mind that but the tools could take a turn later this year if they decide to change the engine up.
  23. Like
    Viceroy reacted to Cdr.Keen in Community map project   
    yes, both look great. but as you mentioned, time is the big point. so i hope some people will join like the last time. if 20 or more people are delivering blueprints we may get a well filled city in time
  24. Like
    Viceroy reacted to turbotutone in Erosion - Nature takes over   
    The idea
     
    To slowly have the map detoriate over time, nature grows wild and the urban areas slowly decay.
     
    What will the mod do?
     
    Currently the planning is for Erosion to add the following effects to the game:
     
    Plantlife:Nature will slowly start to take over, popping up on natural tiles. Currently plants have 6 stages (low grass to tree), only the most fertile spots will reach the maximum. Random special objects with a very low chance of spawning (imagine a dead campfire and the likes). Streets:Big cracks in the road that gradually become more intense. Patches of cracked road where grass and stuff grows through. More litter and garbage appearing over time. Random special objects with a very low chance of spawning (a pile of zombie corpses for example). Houses (exterior):Cracks that can appear on over time. Vines that slowly takover a part of a wall. Windows have a chance to be broken over time (idea by RobertJohnson) Doors have a tiny chance to pop open at some point. Random stuff like smudges and what not.  
     
    Textures by Thutzor
     
    Thutzor will be doing the extensive list of additional artwork for the mod. Thank you Thutzor!
     
    build 27 version:
    pz build 27 click here
    Post 25 march 2014 steam update:
    pz build 26B click here
    Pre 25 march 2014 steam update:
    pz build 26A click here
     
    Download Erosion Alpha 0.1
     
     
    Modding Erosion
     
    Videos
     
    Screenshots
     
    Screenshots Archive
    Outdated screenshots from the very first functional version:
  25. Like
    Viceroy got a reaction from ZedHead in Community map project   
    That sounds cool. I have a basic map of a string of islands, I was thinking about making it a highly industrial and crowded city. Meaning skyscrapers and docks, factories, warehouses.
     
    It's nowhere near to complete or playable yet, but if you or anyone else are interested in a "community" project I'd gladly devote some time. Especially if you guys can pitch in with building blueprints and the like.
     
    It's called Gettinghemp by the way. The city.
    It is spread over 5 islands, two "large", one "medium" and two "small"
     
    At this stage of overall development my priority is utilities, services and such. Starting off with hospitals, asylums, police stations, fire stations, substations, power stations. These buildings will act as landmarks for the second phase which will be commercial and industrial buildings. Then finally residential and leisure.
     
    Let me know if anyone be interested in 'elpin'
     
    P.S. The map focus is fun over realism, I absolutely HATE the sparseness of a rural town like muldraugh, I'd like the map to be modeled much more like the old demo one. Urban-centric.
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