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About turbotutone

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    Dr. Green Thumb
  • Birthday 01/07/1984

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    Eya @Element Gaming , like lemmy mentioned above the codes you found are identifiers used for translation and versioning of radio data. In fact the .txt file you've opened is a translation file, the actual radio data including station info and what not is in the RadioData.xml. To create and add your own radio stuff to the game more info can be found here: https://theindiestone.com/forums/index.php?/topic/21318-wordzed/ Theres an instruction video and a small manual of how to run the program. Hope thats helpfull! if you run into something feel to send pm or post in the wordzed thread
  2. Moon phases? Question to the developers ...

    Eya, for current builds the files in lua/server/Seasons/ should be of interest, its also stored in gametime moddata if im not mistaken. Small note: some of the weather related stuff is being reworked tho, so in a near update the value(s) might need to be gotten in a different way.
  3. Erosion Rendering Issue

    changed status to: In Progress.
  4. [Build 38.3] Wall Vine (visual bug)

    changed status to: In Progress.
  5. Making electrical connectors breaks lights forever

    changed status to: In Progress.
  6. Unmoveable Stuff that Should be Moveable [?]

    changed status to: Fix Committed.
  7. Unmoveable Stuff that Should be Moveable [?]

    Thanks Svarog, added a bunch of the tiles you mentioned to the movables. Some of them werent added (yet) tho, currently the multitile movables support max 4x4 grid so any over 4 tiles were left out. Another reason for not having added some is multitile objects that can exist in variable sizes in the world as the system expects a fixed size. Might add some of them later on as individually obtainable pieces (as done with the evangelical banner for now)
  8. Makeshift Radio doesn't have placement sprites

    ive tried to reproduce this but it seemed to work ok so far, if you still have this issue could you add a console log?
  9. Makeshift Radio doesn't have placement sprites

    changed status to: In Progress.
  10. Making electrical connectors breaks lights forever

    Eya, ive tested this and crafting a light to work with batteries still works as intended, also with generators on the house. If you mean that once a lamp has been converted to a 'battery lamp' it no longer works with other power sources, that is intented they need a battery from then on (and possible a lightbulb if its broken). Otherwise if you meant something differently please let us know.
  11. CartoZed

    eya @ddraigcymraeg it looks like something went wrong while reading one of the filenames, ive updated 1.2 links with some better verification... you'd only need the 1.2 update files, if you could give it another go it should skip the files it cannot read properly and output those in the log. if you could pm me the debuglog.txt from the mapmap dir after running the update would be great regards, turbo
  12. CartoZed

    My bad, i overlooked another bug. Ive updated the 1.2 links with a rebuild package that works for RingoD. If the program still fails for anyone let me know, the MapMap process should now finish gracefully instead of crashing and outputs a debuglog.txt in the "mapmap" dir of CartoZed. Regards, Turbo
  13. CartoZed

    Added a new version 1.2 which should fix the issue with export to iso not working in some instances!
  14. CartoZed

    updated CartoZed to 1.1 and modified usage example. let me know if there are bugs or suggestions! regards, Turbo
  15. ItemZed (updated 1.1b)

    Updated the OP with 1.2 version, which should fix the issue with no mods/no distribution. Many thanks to @GHawkins for helping out track the issue! note: If you use the update package you might want to delete "config/options.txt", this will erase any stored directory setting causing the program to do a clean setup routine again once started.