Jump to content

turbotutone

The Indie Stone
  • Content Count

    212
  • Joined

  • Last visited

1 Follower

About turbotutone

  • Rank
    Dr. Green Thumb
  • Birthday 01/07/1984

Profile Information

  • Gender
    Man

Recent Profile Visitors

3054 profile views
  1. Eya, added version 1.3, which should fix the problem with errors during import. Full list of changes: FIXED file loading, should now ommit invalid txt files from scripts dir. CHANGED most settings are stored in registery now instead of files. CHANGED various outputs (logs, backups, temp&userdata etc) now defaults to "userorhomedir/.ItemZed/" window.txt to force window size and position now generates in .ItemZed directory as well. CHANGED some names in file menu to be more clearer. ADDED some hot buttons on the select folder bar for open/close/save CHANGED backups are
  2. eya @MethodThree will look into writing a guide on modding the climate/weather once the last tweaks to the system are through (should be soon). There are some modding options build into it but could probably use some documentation. In the meantime feel free to pm me any questions!
  3. Hi All! Here an full overview of current temperature effect on player as a whole including recent weatherbuild changes/additions. The player body tries to maintain an optimal temperature of about 37 Celsius. The average favorable surrounding air temperature for the body is set at 22 Celsius. The more the air around the player drops below 22 degrees the stronger the cold strength will become, and if above 22 degrees the heat strength will increase. To make sure the cold and heat don’t affect the body temperature body stats must be kept optimal and correct clothing worn. Col
  4. Hey all, A new weather version is out now It contains a couple of fixes for some visual bugs and some fixes to the region system. Also has some optimizations for the indoor masking of weather particles. Temperature should also be properly hooked and the way it affects the player + moodles has been changed somewhat albeit still a bit wip (likely needs some fine tuning). A new debug panel for this can be opened with SHIFT+BACKSPACE. Gonna add some more info on this later on.
  5. Ey all, thanks for the feedback so far and giving the build a go! Some interesting points for us to look into have already been raised, also might do a quick fix later on for some of the issues like the black lines in fog and the linux thing. A few notes/responses on some of stuff mentioned: Temperature @MaxD12 On the building failing to mask fog: @MadDan2013 the transition is supposed to be gradual, please give a shout if the problem persists. a vid or some screenshots from moment to another would be handy if possible.
  6. Hi @DerMainulainen i wasnt able to reproduce the problem with the mods ive tried, could you perhaps PM me the mod you are using that gives the error?
  7. Eya, for current builds the files in lua/server/Seasons/ should be of interest, its also stored in gametime moddata if im not mistaken. Small note: some of the weather related stuff is being reworked tho, so in a near update the value(s) might need to be gotten in a different way.
  8. eya @ddraigcymraeg it looks like something went wrong while reading one of the filenames, ive updated 1.2 links with some better verification... you'd only need the 1.2 update files, if you could give it another go it should skip the files it cannot read properly and output those in the log. if you could pm me the debuglog.txt from the mapmap dir after running the update would be great regards, turbo
  9. My bad, i overlooked another bug. Ive updated the 1.2 links with a rebuild package that works for RingoD. If the program still fails for anyone let me know, the MapMap process should now finish gracefully instead of crashing and outputs a debuglog.txt in the "mapmap" dir of CartoZed. Regards, Turbo
  10. Added a new version 1.2 which should fix the issue with export to iso not working in some instances!
  11. updated CartoZed to 1.1 and modified usage example. let me know if there are bugs or suggestions! regards, Turbo
  12. Updated the OP with 1.2 version, which should fix the issue with no mods/no distribution. Many thanks to @GHawkins for helping out track the issue! note: If you use the update package you might want to delete "config/options.txt", this will erase any stored directory setting causing the program to do a clean setup routine again once started.
  13. @GHawkins and @Rari gonna look into the issue asap
  14. @Void, @Crowborn and others having the issue of not seeing anything in the distribution tab, make sure youve got a updated IWBMS on steam like @russafiii mentioned and then it should be working properly. Ill update OP to include a little note concerning this. @thiosk Indeed the distribution panel isnt well suited for bulk insertion operations like that atm. Ideally id like to fix up the entire distibution panel a bit at some point in the near future so the points youve raised work better allong with some more drag and drop improvements. However when doing amounts 250 items t
  15. @thiosk great to hear! As for the questions: Stopping a base item from spawning cannot currently be done via ItemZed (yet), however the recent IWBMS should have lua functionallity already added for it. This would require a lua file to be added to your mod to get it working currently: yourmoddir/media/lua/server/yourfilename.lua when you have created the above file copy paste the following and edit/add accordingly. local function preDistributionMerge() -- param1: a distribution root or subcontainer, Distributions[1] should always contain the entire basegame distribution se
×
×
  • Create New...