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Pandorea

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  1. Pie
    Pandorea reacted to D3m0nku5h in Car hit bug   
    Just that i hit a bush and slightly touched the big fence near Cortman Medical and i started to fly and spin in the air over fences and i landed somewhere in the grocery store parking lot .
    I was going la 10/15mph or lower..just started the car ...
    Maybe its useful for development :)

  2. Spiffo
    Pandorea got a reaction from trombonaught in DIY Clothes   
    Tailoring expansion is planned for one of future builds.
  3. Like
    Pandorea got a reaction from TrailerParkThor in DIY Clothes   
    Tailoring expansion is planned for one of future builds.
  4. Like
    Pandorea got a reaction from Optimism in DIY Clothes   
    Tailoring expansion is planned for one of future builds.
  5. Pie
    Pandorea reacted to Arseniy_Kotikov in The trunk of the van cannot be opened from the controller.   
    When I play with the joystick, I cannot open the trunk of the van. My character just gets into the car.
     
  6. Pie
    Pandorea reacted to Nettybee in Two Questions: Red question marks and getting map in game?   
    I have been dabbling off and on on new maps for awhile, but have never gotten to the point where I actually wanted to get it into game. What is the process to do so? I followed an old guide, but, want to make sure that it is correct.
     
    As for my second question, once I did try to get the map in game, now when I go back to my WorldEd and TileEd map, I am seeing this now. Tiles are pointing to the correct spot, as I had to deal with the sea of red question marks before. So, any idea what could be doing this? Thanks in advance!

  7. Like
    Pandorea got a reaction from Maris in Wrong icon for "Chainsaw" item   
    The object is not in the game yet, so there is no correct icon for it. Yet.
  8. Pie
    Pandorea reacted to Jetrox in Cleaning floor   
    When you destroy a wall with the sledgehammer, the floor is dirty and you can't clean it up

    It would be cool if we could clean it up with bleach so that it can fit with the rest of the floor

    (the wall is still there on the screenshot, i didn't have sledgehammer to provide a good exemple)

  9. pillow
    Pandorea got a reaction from OxManZomboid in Fishing shoes and socks is not fun   
    But.. it gives your char XP..
  10. Spiffo
    Pandorea reacted to MadDan in Car HUD not appearing   
    And 'Z' for a the quick seat switch key also allows you to check the seat you're in also I believe.
  11. Like
    Pandorea got a reaction from Faalagorn in Running with broken legs   
    (video doesn't work)
  12. Pie
    Pandorea got a reaction from Misha in IWBUMS 41.45 released   
    This should be fixed with the next update.
  13. Pie
    Pandorea reacted to MGWhiskers in frozen in time carrots   
    3m 20ish days old save
    got a few tiles of carrot that was planted in one day.
    then it snowed once for a couple of hours. during that snow i fertilized some carrots.
    few days later i've noticed that fertilized ones are stuck on 3rd stage, when non-ferted were already on 5th.
    same watering level, no diseases or zeds, everything clean and pristine.

    loaded post-fertilizing backup, in debug mode fertilized the stuck ones once more while its +10 C, and few days later the carrots finally moved to 4rd stage.
    no idea where i'm gonna get that many ferts to unstuck the carrots outside debud mode tho

    41.45 vanilla

  14. Pie
    Pandorea reacted to seishun in New fog not rendering properly (Mac OS Catalina)   
    When the new fog (whether High or Medium detail) is enabled, and I am inside a building – it seems that outside is covered in a thick rolling fog. When I go out of the building, there is no fog, but everything is desaturated, but clearly visible. It seems that the new fog itself is not rendered at all.
    Legacy fog works OK, but I see black borders between fog cells (this was always the case in v41 since I switched to beta a few months ago.
    I'm playing the Steam version on MacBook (Pro early 2015, if that matters) with macOS Catalina.
  15. Pie
    Pandorea reacted to Chugawuga in IWBUMS 41.45 released   
    Hi peeps,
     
    The fog looks awesome!
     
    Streamed some remote play PZ on twitch yesterday, and it would seem that the fog on one side  doesn't render to the bottom of the screen?
     
    Screenshot included for reference.
     
    Keep up the good work.
     
    Chugs
     
    edit: For the life of me I couldn't work out how to access the new fitness panel from the character panel using a controller  
     

  16. Pie
    Pandorea reacted to Pizzasheepz in Zombies do not attack barricades   
    Zombies will not attack barricades on the opposite side of the window they are (aka, if they have to reach through the window to get to them) Tested this a few times and it was repeatable, and even reversible, where zombies cannot attack barricades on the inside of the house when they are on the outside. (Only mod enabled was a cheat menu to spawn in zombies to test it. Tested it with "attack player constructs" both on and off.  This works with all barricades types, as far as I know. Tested with planks and metal bars, could not attract them onto the metal sheet, however.
  17. Pie
    Pandorea reacted to sordlost in Hoodie is taken off when the hood is up and a hat is put on.   
    I've noticed a pretty annoying bug where your character automatically takes off the hoodie when you equip a hat while the hood is up, instead of just putting the hood down. 
  18. Pie
    Pandorea reacted to Clyde_McDundee in Hyper-sonic vehicles bug B41.45   
    Just found a bug where if you hold spacebar, shift and mash W you can effectively increase your acceleration to ludicrous amounts (I was using the speed demon trait).
    I don't have any mods that I think would interfere with the handling of vehicles but I'm not really sure.
     
     

     
     
  19. Like
    Pandorea reacted to squee in Stone on ground bug   
    bug is mod related, just tried recreating it within an unmodded save and it didn't happen, you may delete post if you want
  20. Pie
    Pandorea reacted to ItsJustAPerson in Kingsmouth Problem (IWBUMS)   
    So I was playing on Kingsmouth, made a character, got into the world and started surviving the Zombie Apocalypse as usual. Everything was alright until my first survivor died a horrific death at the hands of a few infected. I sighed and thought I'd just create a new survivor and get the loot from what remained of the first. I created a second survivor and....They spawn in a room FILLED WITH ZOMBIES!!!! There was no chance for them to escape at all. I make a third survivor, same building, same results. Then a fourth, then a fifth....at this point it's getting a bit ridiculous. I found that the only way to work around it on the same save is to exit onto the main menu and then enter the save before creating a new character, but it's a bit tedious to do that every time I die. I have no clue why this happens.

    Here is a photo of the unfortunate event that kept happening to me ;-;
  21. Pie
    Pandorea reacted to Faalagorn in Mechanics experience can be gained indefinitely by un/installing light bulbs, radios and batteries   
    While there seems to be some kind of protection about it when each item give XP only once for installing and uninstalling it in a car, it seems that after you switch cars it is no longer the case and eventually you can go back to the original one again.
     
    Combine that with the fact that unlike other parts, light bulbs, radios and batteries can't lose any of the durability when installing and light bulbs are plentiful (you can disassemble radios, TVs or take them out from lamps or other cars – 4/each car), you can grind mechanic experience pretty easily.
     
    I know it's not yet time for balance and some skills are way easier to train than others, plus it doesn't give tremendous amount of XP given the time required for it to pull off, and you need more than 1 car at relatively safe splot, it seems there should be some more protection about exploiting it. Maybe make all these items slowly lose durability when (un)installing or stop gaining XP from it past level 1-2 of mechanics (or enforce keeping track of when the part is installed more, but I think this approach is overly complicated and keeping track of each item seems unnecessary data).
     
     I think sawing logs and some cooking recipes got a similar treatment before.
  22. Pie
    Pandorea reacted to tommysticks in Controller issues - cruise control, entering vehicle, radial menu focus   
    Just a couple of issues I've noticed while playing recently with a controller.
     
    The cruise control option does not work in vehicles.
    When attempting to get inside vehicles, if not looking precisely in the direction where you can enter the vehicle, when you press 'A' the character turns away from the vehicle
    When doing vehicle mechanics and speeding up time sometimes the character gets hung up on corners of the vehicle requiring you to slow time down and redo the action
    Sometimes after choosing a selection from radial menus the right stick is unresponsive upon initial manipulation, requiring me to stop manipulating the stick for a brief moment before it becomes responsive again.
  23. Pie
    Pandorea reacted to luxlime in You only need 1 Cigarette and Foraging in Cars (Expoit!)   
    I found 2 game mechanics which are really expoitable and im sure they are not intended.
     
    First is, that you can get rid of your Stress- and the Depressed-Moodle, by smoking 1 Cigarette and instantly canceling the Action.
    The Cigarette doesent get consumed, but your Anxiousness is gone. 
    In a high pressure Situation, where u are surrounded by zombies it gives you so much more time to gain more accuracy within 1 second or even less.
     
    You can also repeat this as often as you want to get rid of your unhappiess, if you have picked the Smoker-Trait.
    This exploid makes the Smoker Trait really overpowered.
     
     
    Second is, that you can forage inside of a Car, which "could" be imaginable, but the danger of getting swarmed by zombies in the woods, while you are searching for suplies,
    should be there in my opinion.
    But additionally your also can drive your Car around while foraging. Feels abit weird  
     
    PZ is really an amazing game, and love everything you guys did with it, but please fix these 2 bugs
     
    Greetings,
    luxlime
  24. Pie
    Pandorea reacted to Faalagorn in When (un)installing items from car, character rotates back and forth   
    Not sure if it happens only when vehicle is facing certain direction and if it happens for all items, but when I am uninstalling and installing light bulbs in a Van, when I stand in front of the open hood and select uninstall or install option for a light bulb, my character rotates 180 degree and rotates back. It takes some time, makes small noise and is generally annoying, as it should just un(install) the thing without rotating.  
     
    EDIT: It seems it's not directly related to the car or position it's at, might be the position you started doing the work, as it doesn't happen all the time.
    It also sees that moving sometimes solves the issue.
  25. Pie
    Pandorea reacted to Nativel in [41.45] Bourbon and bourbon bottle filled with water have wrong weight.   
    Bourbon weight 0.7

    Water Bottle weight 1.4

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