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Maris started following Exit Game Event?, IWBUMS 41.48 released, What interesting and detailed maps are there that are really worth trying? and 7 others
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A programmer or a game designer (balancer) may be a founder.
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RUSSIAN TRANSLATION [BUILD 41+]
Maris replied to Хибити\Hibiti [BLR]'s topic in PZ Community Translations
Движок для падежей - самое сложное было. Но это в прошлом. Теперь их можно прикручивать, куда душа пожелает. Вот, играюсь с модами. Например, Craft Helper: -
What mods are broken now? Btw I think the mod is not good if it has to be updated by its author on every game update (e.g. replacing txt or lua files).
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Please test your network code with packet loss over 1%. Before there were lags when driving at high speed.
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How to reproduce: 1) Start new challenge "You Have One Day". 2) Go back to main menu. 3) Enable any mod in main menu, e.g. "Mod Template". 4) Load the game using "Continue" button. Don't press "Load" button. 5) You will see the red error (bug): ----------------------------------------- STACK TRACE ----------------------------------------- function: preLoadLastStandInit -- file: LastStandSetup.lua line # 7 ERROR: General, 1596264292792> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: OnInitWorld of non-table: null a
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How to reproduce: 1) Start new challenge "You Have One Day". 2) Go back to main menu. 3) Load game. But don't press "Continue". Press "Load" button exactly. 4) Wait for 24 hours. (Actually 25 hours, because zombies should spawn at 10:00). 5) No zombies! This is the bug. P.S. Probably this topic may be helpful.
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For example, ClothingRecipesDefinitions.lua by now: ClothingRecipesDefinitions = {}; ClothingRecipesDefinitions["Sheet"] = {materials="Base.RippedSheets:4" } --ClothingRecipesDefinitions["Belt2"] = {materials="Base.LeatherStrips:1"} ClothingRecipesDefinitions["FabricType"] = {} ClothingRecipesDefinitions["FabricType"]["Cotton"] = {}; ClothingRecipesDefinitions["FabricType"]["Cotton"].material = "Base.RippedSheets"; ClothingRecipesDefinitions["FabricType"]["Denim"] = {}; ClothingRecipesDefinitions["FabricType"]["Denim"].material = "Base.DenimStrips"; ClothingRecipesDefinitions["FabricTy
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They will only add multiplayer if there are no questions about multiplayer. Oh, now the multiplayer is postponed again.
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Not yet. I'm waiting for multiplayer in B41. But client mods work fine. It's possible to change options right through the game. As a side effect, host may change options right through the game, but each mod must handle its own server options using "not isClient()"
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What you think about mod options ingame? I was making the mod options as a part of another mod but now it's a separate mod. So any author of a mod can add their custom options to their mod. There is a tab in game options menu. So user may click checkboxes and press Apply.
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OnTickEvenPaused event isn't working while the game is paused.
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Is there any event when the game (dedicated server) is about to go down just before saving the game?
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I'm trying to set current real time. local SEC_TO_HOUR = 1 / (60 * 60) function makeRealTime() local tm = getGameTime() local t = os.time() --utc local day = tm:getDay() --8 local month = tm:getMonth() -- 6 local year = tm:getYear() -- 1993 local current = tm:getTimeOfDay() --in hours local hour = round(current) --9 local game_t = os.time{year=year, month=month+1, day=day+1, hour=0, min=0} --utc local diff = round(t - game_t) --in seconds current = current + diff * SEC_TO_HOUR -- OK to increment days (tested) tm:setTimeOfDay(current) end Events.OnCreatePlayer.Add(function()