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  1. The solution might be to create a submenu on hover over the menu option. But that's a lot of refactoring work. Also some mods will be broken.
  2. This happen with all "phobic" traits. Also happen in mp. So now it's just free points when you create a new character after few months.
  3. Still invisible on the screenshot for sure:
  4. 41.73, I'm a host (i.e. ping 11-22). A place with many vehicles and items around. Was there for a long time. Many vehicles were invisible. The car appears to become visible when something on the client collides with it. At high speed, this can lead to sad consequences. Steps to reproduce: play until it happens. It's a kind of random, so there is no actual steps to repriduce. I think it's reltaed with packet loss or packet order. As I said, I'm a host, so pack loss should be zero, so it may be like "rejection of the net packet" which essentially means packet loss.
  5. In winter, food in a backpack spoils at the same rate as in summer. I think this is not entirely correct, because the backpack has almost no thermal insulation. It should be like in a frige.
  6. https://steamcommunity.com/sharedfiles/filedetails/?id=1919438901
  7. A programmer or a game designer (balancer) may be a founder.
  8. Движок для падежей - самое сложное было. Но это в прошлом. Теперь их можно прикручивать, куда душа пожелает. Вот, играюсь с модами. Например, Craft Helper:
  9. Maris


    Please test your network code with packet loss over 1%. Before there were lags when driving at high speed.
  10. How to reproduce: 1) Start new challenge "You Have One Day". 2) Go back to main menu. 3) Enable any mod in main menu, e.g. "Mod Template". 4) Load the game using "Continue" button. Don't press "Load" button. 5) You will see the red error (bug): ----------------------------------------- STACK TRACE ----------------------------------------- function: preLoadLastStandInit -- file: LastStandSetup.lua line # 7 ERROR: General, 1596264292792> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: OnInitWorld of non-table: null at KahluaThread.tableget line:1684. ERROR: General, 1596264292792> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: OnInitWorld of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1684) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1807) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:50) at zombie.iso.IsoWorld.init(IsoWorld.java:1980) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:242) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:201) at java.lang.Thread.run(Thread.java:745) To reproduce the bug you should enable the mod either in the main menu or in the save, but not in two places at the same time. Anyway load the game using "Continue" button, because "Load" button is buggy at this moment (I've reported it here).
  11. How to reproduce: 1) Start new challenge "You Have One Day". 2) Go back to main menu. 3) Load game. But don't press "Continue". Press "Load" button exactly. 4) Wait for 24 hours. (Actually 25 hours, because zombies should spawn at 10:00). 5) No zombies! This is the bug. P.S. Probably this topic may be helpful.
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