I wanted to provide some more information to the problems i'm having with character loot on my multiplayer games.
The original thread, which is now archived can be found HERE
So the games are being hosted on my computer through the game with 5GB allocated to server memory. We usually change some of the server settings but nothing relating to loot. It's usually a case of allowing sleep, having pvp permanently on (without safety) and making the nights darker.
So my problem lies with loot. Zombie loot, container loot, things we catch in traps, and even containers which we place on the ground. It usually varies for every person on the server.
It's in no way tied to the lucky trait as are characters don't usually have this.
So let me give you an example.
Character A and Character B are walking down the street when a zombie suddenly comes from the trees. Character A kills it and checks it's corpse finding only dirty blouse, skirt and shoes.
Character B then checks the corpse and finds the same as Character A plus an axe!
Character A then rechecks the corpse and see the exact same thing as character B
This is exactly the same for containers in houses, the logging camp, dustbins etc
When we set traps and come back to them later, different character will see different traps sprung (see screenshots below)
In this example Character A (6.30 a) set the traps and has the higher trapping skill, and character B (6.30 b) is untrained in trapping.
We also experience problems with water containers placed on the floor in the fact that they will show full of water until we move to a different screen, then when we return they'll be empty.
As you will appreciate in our multiplayer games there's nothing like "you loot the upstairs and i'll loot the downstairs" which is kind of a shame.
I appreciate the game is still in development, just wanted to try and provide some more information on our issues in the hope of it getting resolved.
The last two screenshots just show some random bugs we sometimes encounter.
One shows the "last watered" on the vegetable info panel as a negative number and one shows a disappearing corpse which we sometimes get