Chugawuga

Member
  • Content Count

    24
  • Joined

  • Last visited

About Chugawuga

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've got to say I love the new weather update. I've just made it through to January and so far I've experienced the following: Rain Fog High winds Thunderstorms which have lasted days Snow flurries A blizzard where the snow was so thick that I could only see 2 squares ahead of me. Now the thing that I fear the most, more than the thousands of dead wandering Muldraugh, is the cold. I'm wearing a jacket and a pair of padded pants and have nearly succumbed to hypothermia on several occasions. Campfire kits and car heaters are my new best friends Keep up the awesome work!
  2. Chugawuga

    I Am Sad

    That's really bad luck Over 8 months is something to be proud of though.
  3. Chugawuga

    No longer getting wet

    I experienced the problem on both a server running the ORGM mod but also on a vanilla single player with no mods installed. Re-equipping the umbrella seemed to sort it on the multiplayer server. I was wearing padded trousers and a blouse with no outdoorsman trait
  4. Chugawuga

    No longer getting wet

    Hi Guys, So when build 40 went live I started off a new game on a small server. The problem i'm experiencing is with the weather and in particular rain. During the first in game month or so the effects of rain were identical to that of previous builds. If I was outside to long in the rain I would become wetter and wetter, slow down etc. When I eventually found an umbrella (check those trunks guys!) equipping it in either the primary or secondary hand would slow down the speed at which I got wet but wouldn't fully prevent it (I believe in previous builds it would). It's now mid September (Build 40.31) and rain now has no effect. I can stand outside in it, without an umbrella, to my hearts content and never get the rain moodle. I'm still playing the same character (yay for me!) and she doesn't have the outdoorman trait. The server has one mod installed (ORGM) which it has had from the start, even when I was getting wet. Any thoughts? Kind regards
  5. Chugawuga

    Slow motion on Multiplayer

    Thanks MadDan2013 Setting my FPS to 55 allows me to play with vsync on which in turn get's rid of the screen tearing.
  6. Chugawuga

    Slow motion on Multiplayer

    Disabling vsync seems to have done the trick, thank you. Managed a 2.5 hour session without any of the previous "slowdown" although screen tearing is now an issue. Thank you for your help.
  7. Chugawuga

    Slow motion on Multiplayer

    Thanks EnigmaGrey I will try that this evening
  8. Chugawuga

    Slow motion on Multiplayer

    Thanks for the reply MadDan2013 The strange thing is that my fps isn't dropping it's remaining at 60 even when the slowdown is occurring.
  9. Chugawuga

    Slow motion on Multiplayer

    Hi guys, So I've been having an issue since build 40 went live on a server that I host through Nitrado. Originally I thought it was something to do with either the server, or the fact that it was modded (ORGM), however recently i'm having the exact same problem on a single player game with no mods installed. The problem manifests itself by slowing the character down, almost matrix style, it can be like this for 30 seconds or so before returning back to normal. I can usually play for 30-60 minutes before it starts but once it's started it doesn't matter if I exit the game or restart the server it's still there. I'm not 100% sure but it seems to be when the following appears in the log: COMMAND QUEUE stallCount = 0 peakUsage = 22576 The peakUsage number seems to get larger and larger and eventually the stallCount will change from 0 to 1. This is a quick Twitch clip showing how it manifests itself: https://clips.twitch.tv/SpineyFreezingDadFreakinStinkin The server is hosted through Nitrado and has 2GB of ram, there was only me playing on it, and pre release of 40 I didn't experience any problems. It's currently running ORGM gun mod. I've disabled the steam overlay for the game. My ProjectZomboid64.bat file is modified as follows: @setlocal enableextensions @cd /d "%~dp0" SET _JAVA_OPTIONS= SET PZ_CLASSPATH=jinput.jar;lwjgl.jar;lwjgl_util.jar;sqlite-jdbc-3.8.10.1.jar;uncommons-maths-1.2.3.jar;trove-3.0.3.jar;javacord-2.0.17-shaded.jar;guava-23.0.jar;./ ".\jre64\bin\java.exe" -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseConcMarkSweepGC -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms4096m -Xmx4096m -Djava.library.path=./ -cp %PZ_CLASSPATH% zombie.gameStates.MainScreenState PAUSE Any suggestions please? Kind regards Console.txt
  10. Chugawuga

    Server saving message

    Hi Guys, I was wondering if there was any way of disabling the "Server is saving" popup message? I appreciate its not on the screen for very long, but I just find it extremely annoying. Kind regards
  11. Chugawuga

    Randomised house chance?

    Thanks Kaleidozombie
  12. Chugawuga

    Randomised house chance?

    Hi Guys, Awesome job on the new update, I'm really looking forward to sinking my teeth into it and finally surviving a year! I have a question about the sandbox setting of Randomised house chance The description says: Increase/decrease possibility of discovering randomised houses on the map; either burnt out, containing loot stashes, dead survivor bodies etc My question is how often does the game check for this? Is it only when the world is initially created or, is it checked post creation as well? My reason for asking is that I usually play on a small server for friends and family. During a period of about 2 months in game play we've probably lost 30-50% of the houses in Rosewood due to them being burnt out. I know it's not down to the old "did you leave the oven on Honey?" or acts of arson by a fellow player. The only thing I could put it down to is that the server is set to restart (shutdown then restart) everyday and maybe the game is checking this setting every time this happens? Thoughts please p.s this was pre build 40 release.
  13. Chugawuga

    Multiplayer Woes

    So still having all the issues which were previously mentioned. This issued popped up last night when trying to upgrade the Water Collecting barrels. Any ideas?
  14. Chugawuga

    Multiplayer Woes

    We are playing on 38.30 and have no mods installed. We have slightly altered the sandbox setting. We have enable sleep, turned off player names, changed nights to dark, enabled pvp and disabled pvp safety and show safety. The remaining settings are using the survival presets I can confirm that neither of these characters have the lucky trait. The item which the other player will find varies from newspapers to vitamins. Both the characters have survived without dying. There is a slight difference between my survived time and my friends due to me starting the game then sending him the invite and me logging off slightly after he does. I will video our next playing session to see if I can get some footage of the water container on the floor issue. One thing I forgot to mention about that is if we pickup the bucket/cooking pot etc when its full and place it in another container the water will remain, but will disappear in the ones which remain on the ground. Thank you for the reply, it's appreciated. Edit: YouTube link for water issue
  15. Chugawuga

    Multiplayer Woes

    Hi guys, I wanted to provide some more information to the problems i'm having with character loot on my multiplayer games. The original thread, which is now archived can be found HERE So the games are being hosted on my computer through the game with 5GB allocated to server memory. We usually change some of the server settings but nothing relating to loot. It's usually a case of allowing sleep, having pvp permanently on (without safety) and making the nights darker. So my problem lies with loot. Zombie loot, container loot, things we catch in traps, and even containers which we place on the ground. It usually varies for every person on the server. It's in no way tied to the lucky trait as are characters don't usually have this. So let me give you an example. Character A and Character B are walking down the street when a zombie suddenly comes from the trees. Character A kills it and checks it's corpse finding only dirty blouse, skirt and shoes. Character B then checks the corpse and finds the same as Character A plus an axe! Character A then rechecks the corpse and see the exact same thing as character B This is exactly the same for containers in houses, the logging camp, dustbins etc When we set traps and come back to them later, different character will see different traps sprung (see screenshots below) In this example Character A (6.30 a) set the traps and has the higher trapping skill, and character B (6.30 b) is untrained in trapping. We also experience problems with water containers placed on the floor in the fact that they will show full of water until we move to a different screen, then when we return they'll be empty. As you will appreciate in our multiplayer games there's nothing like "you loot the upstairs and i'll loot the downstairs" which is kind of a shame. I appreciate the game is still in development, just wanted to try and provide some more information on our issues in the hope of it getting resolved. The last two screenshots just show some random bugs we sometimes encounter. One shows the "last watered" on the vegetable info panel as a negative number and one shows a disappearing corpse which we sometimes get Thanks Guys!