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YourRussianZombieFriend

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  1. Like
    YourRussianZombieFriend got a reaction from Arsenal26 in IWBUMS 41.19 released!   
    I have noticed that if a zombie damages you in the head (bites you for example), a hat (if you have one) falls instanly down and the damge goes through even if the hat has 100% defence. In other words, the hat's defence stat has no point now.
  2. Like
    YourRussianZombieFriend reacted to Misha in IWBUMS 41.19 released!   
    But... it's bad if not frozen, it just cream, no ice😂
  3. Like
    YourRussianZombieFriend got a reaction from Jason132 in IWBUMS 41.17 RELEASED!   
    hmmmm... don't know sometimes my character just looks rediculous.... 😐
    maybe we shouldn't be able to attach plungers  to the belt? It looks too weird and probably unrealistic. Funny tho 😁
     
    Also things behind your back look sometimes little too far from the body, could you make them be one two pixels closer to the body? They look like in the air, not touching the back of the character.
     
    Also. Don't you consider use belts also for the items on your back? Not just glue them to the player's back?
    Thanks!
     

  4. Like
    YourRussianZombieFriend got a reaction from Geras in IWBUMS 41.17 RELEASED!   
    hmmmm... don't know sometimes my character just looks rediculous.... 😐
    maybe we shouldn't be able to attach plungers  to the belt? It looks too weird and probably unrealistic. Funny tho 😁
     
    Also things behind your back look sometimes little too far from the body, could you make them be one two pixels closer to the body? They look like in the air, not touching the back of the character.
     
    Also. Don't you consider use belts also for the items on your back? Not just glue them to the player's back?
    Thanks!
     

  5. Like
    YourRussianZombieFriend got a reaction from sikiter in IWBUMS 41.17 RELEASED!   
    hmmmm... don't know sometimes my character just looks rediculous.... 😐
    maybe we shouldn't be able to attach plungers  to the belt? It looks too weird and probably unrealistic. Funny tho 😁
     
    Also things behind your back look sometimes little too far from the body, could you make them be one two pixels closer to the body? They look like in the air, not touching the back of the character.
     
    Also. Don't you consider use belts also for the items on your back? Not just glue them to the player's back?
    Thanks!
     

  6. Spiffo
    YourRussianZombieFriend got a reaction from NagashUD in IWBUMS 41.17 RELEASED!   
    hmmmm... don't know sometimes my character just looks rediculous.... 😐
    maybe we shouldn't be able to attach plungers  to the belt? It looks too weird and probably unrealistic. Funny tho 😁
     
    Also things behind your back look sometimes little too far from the body, could you make them be one two pixels closer to the body? They look like in the air, not touching the back of the character.
     
    Also. Don't you consider use belts also for the items on your back? Not just glue them to the player's back?
    Thanks!
     

  7. Like
    YourRussianZombieFriend got a reaction from ilikecaterpillars in IWBUMS 41.17 RELEASED!   
    hmmmm... don't know sometimes my character just looks rediculous.... 😐
    maybe we shouldn't be able to attach plungers  to the belt? It looks too weird and probably unrealistic. Funny tho 😁
     
    Also things behind your back look sometimes little too far from the body, could you make them be one two pixels closer to the body? They look like in the air, not touching the back of the character.
     
    Also. Don't you consider use belts also for the items on your back? Not just glue them to the player's back?
    Thanks!
     

  8. Like
    YourRussianZombieFriend reacted to CaptKaspar in RELEASED: IWBUMS Build 39.67.3   
    I second this! Right now it is very difficult to drive and have a conversation with your buddies in MP. 
     
    I get that our perspective of our characters is from outside the vehicle (and that would have loud vehicle noise), but sounds that we perceive should be based on our characters position (quieter inside the vehicle) and not where we are viewing them from. 
     
    Maybe if the windows are down it would be very loud like it currently is and difficult to have a conversation?
  9. Like
    YourRussianZombieFriend got a reaction from Roverboef in Muffled Scream   
    I have an impression that the ignition with a key and without it looks almost the same. Especially regarding small size of itself. It’s only my opinion but anyway. Since the main reason of adding it to the gameplay was the fact that players were confused if there is a key in the ignition or not, I propose to emphasize it more strongly. In other words make the ignition with a key look more different then the empty one.
     
    How it looks now:

     
    Maybe make the key bigger?

     
    Or change its color to distinguish it better? (Yeah I know a green key is rather rare thing in our world  but anyway it's just an idea)

     
    Or maybe "side view"? Again it's just a consept : )

     
    PS. In real life I am not as bad as my relationships with "Paint" 
  10. Like
    YourRussianZombieFriend reacted to sadpickle in Small but Important Suggestions Thread   
    I would like some more cohesiveness to how bags and inventory function. For example, if I have a saw in a bag, I can saw logs without removing it (odd). But if I have nails in a bag and I want to add a sheet rope to a window, I can't use nails in my bag or even a nail lying on the ground. It's a basic QOL thing that would make the game a lot smoother. And I think that's tremendously important in a game with a lot of menu inventory management.
  11. Like
    YourRussianZombieFriend reacted to DramaSetter in Small but Important Suggestions Thread   
    577.
    1. If you wanna sleep in tent - you should firsly walk into it. This also hides you from zombies and enemies ( clears out your nick. Players will be able to check tent, like "open tent" )
     
    2. Staying in tent also protect you from rain, and a liiiittle bit of cold.
     
    3. Ability to store loot in tents. Will have 50 kg capacity. 
    You can fill the tent only with 5 kg of items, after that - ability to walk in would be blocked. 
     
  12. Like
    YourRussianZombieFriend got a reaction from Octopus in Muffled Scream   
    Actually the ring pendants can differentiate not only in colours but also in shapes for different car models. Hmm, small spiffo pendant for spiffo car : )
    Or maybe it’s too much. Certainly devs have more important stuff to do. As for modders…
  13. Like
    YourRussianZombieFriend got a reaction from RealHumanBeing in Muffled Scream   
    Actually the ring pendants can differentiate not only in colours but also in shapes for different car models. Hmm, small spiffo pendant for spiffo car : )
    Or maybe it’s too much. Certainly devs have more important stuff to do. As for modders…
  14. Like
    YourRussianZombieFriend got a reaction from RealHumanBeing in Muffled Scream   
    I have an impression that the ignition with a key and without it looks almost the same. Especially regarding small size of itself. It’s only my opinion but anyway. Since the main reason of adding it to the gameplay was the fact that players were confused if there is a key in the ignition or not, I propose to emphasize it more strongly. In other words make the ignition with a key look more different then the empty one.
     
    How it looks now:

     
    Maybe make the key bigger?

     
    Or change its color to distinguish it better? (Yeah I know a green key is rather rare thing in our world  but anyway it's just an idea)

     
    Or maybe "side view"? Again it's just a consept : )

     
    PS. In real life I am not as bad as my relationships with "Paint" 
  15. Like
    YourRussianZombieFriend got a reaction from Geras in Muffled Scream   
    Right, ring pendant is also a good idea! I didn't suggest the certain way to do it (I am not a designer or smth), just wanted it more eye-catching and clear.
  16. Like
    YourRussianZombieFriend got a reaction from Geras in Muffled Scream   
    Actually the ring pendants can differentiate not only in colours but also in shapes for different car models. Hmm, small spiffo pendant for spiffo car : )
    Or maybe it’s too much. Certainly devs have more important stuff to do. As for modders…
  17. Like
    YourRussianZombieFriend got a reaction from trombonaught in Muffled Scream   
    Actually the ring pendants can differentiate not only in colours but also in shapes for different car models. Hmm, small spiffo pendant for spiffo car : )
    Or maybe it’s too much. Certainly devs have more important stuff to do. As for modders…
  18. Like
    YourRussianZombieFriend got a reaction from trombonaught in Muffled Scream   
    Right, ring pendant is also a good idea! I didn't suggest the certain way to do it (I am not a designer or smth), just wanted it more eye-catching and clear.
  19. Like
    YourRussianZombieFriend got a reaction from trombonaught in Muffled Scream   
    I have an impression that the ignition with a key and without it looks almost the same. Especially regarding small size of itself. It’s only my opinion but anyway. Since the main reason of adding it to the gameplay was the fact that players were confused if there is a key in the ignition or not, I propose to emphasize it more strongly. In other words make the ignition with a key look more different then the empty one.
     
    How it looks now:

     
    Maybe make the key bigger?

     
    Or change its color to distinguish it better? (Yeah I know a green key is rather rare thing in our world  but anyway it's just an idea)

     
    Or maybe "side view"? Again it's just a consept : )

     
    PS. In real life I am not as bad as my relationships with "Paint" 
  20. Like
    YourRussianZombieFriend reacted to Noober84555 in better explosion system   
    so the current explosion system is just spawning fires everywhere, I want a explosion system where it actually is a explosion, and can fling stuff back like zombies, etc, and leave extreme damage. Not just spawning 10 fires or so and hurting everything in radius. I want actual explosions, like, real explosions. that look good.
  21. Like
    YourRussianZombieFriend reacted to WrittenInBlood in Carrying big & small   
    Dismantling and carrying big things, e.g. popsicle fridge makes a little sense. It seems normal to dismantle e.g a couch (yet IMHO process should spawn more "pieces" than just 1 for every tile)
    Wouldn't it be better to add option to push and pull objects in "Furniture movement" menu? They would work only in long axis of an object.  Also, moving 1x1 object should occupy both hands, like moving a generator. No way putting wooden crates in trash bags. (And it would be nice to have an emergency "let go" button somewhere.) And here I've stumbled on another issue. No way picking up whole big-ass fridge by your hands, they need a strict limit of Strength factor.
     

     
    That's for big stuff, now look at all these tote bags full of 15 pillows... How to tell which objects are too big for which containers? It needs adding only a single number in items and object stats. Let's call it "cubature" and define as "the longest dimension of an object". If object's cubature is equal to container's capacity, it fills it entirely and nothing else can be put in there; if bigger, there's simply not enough space for it. If cubature is smaller than capacity, you can stuff it up to it's weight limit. I suggest using a book and medkit as a base of "1".
     
    How does it sound for you?
  22. Like
    YourRussianZombieFriend reacted to RobertJohnson in RELEASED: Vehicle Test 41   
    Build Vehicle 29:
     
    [New]
    Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week] Add darkening to levels below player's z height to help sense of depth between levels. Added a UI option for the air conditioner: heater switch now doubles as air conditioning too. With four different settings, from cold to hot. Having all windows closed will heat up a bit the passengers, having windows opened will cool down passengers & nullify heater. Sleeping in car now act like sleeping on anything else: you can't sleep in pain, in panic or too soon after sleeping already.  
    [Balance]
    Balanced car key spawn. Changed vehicle part menu read-out from "Try start..." to "Ignition". Balanced vehicle deceleration: not touching any controls will slowly stop the car, and act less like an active 'brake'. Balanced how the heater changes a car's global temperature. [A hot engine will cool/heat up faster.]  
    [Bug Fix]
    Fixed how switching seats in a vehicle could shut off the engine if it wasn't running, attracting zombies. Fixed keys spawning on the ground, in the ignition and on doors not having the car's name. Fixed windshields not having an area set in script with no way to install/uninstall them. Fixed Van having two driver seats. Fixed some bugs in Mechanics tooltips. Fixed putting something on a seat and then removing it making it impossible to uninstall the seat. Fixed entering vehicle via radial menu not working. Fixed some pathfinding error on certain vehicles. Fixed vehicle containers trying to spawn items too often (when sleeping, when loading etc). Optimized item sync optimized. Fixed Mac/Linux Black Screens on collision. Heater is now turned off if car is shut down. Active heater will make the car consume more gas. Fixed Step Van/Step Van Mail having wrong driver seat offset (meaning sometimes can't be entered). Fixed opening car windows not updating car model.
  23. Like
    YourRussianZombieFriend reacted to TheRealXeonyx in Community Vehicle Suggestions   
    I think they should add forklifts (specifically propane powered) around factories, mills, large businesses, and building sites.  The Fork could flip cars onto their back (or right side up),  or carry goods with a pallet attached.  I say propane powered so that propane tanks become even more sought after; especially when the power craps out and barbecues become necessary.  It would be relatively quiet and have a small turning radius, but would be slow, difficult to repair, and leave the character exposed to attack.

  24. Like
    YourRussianZombieFriend reacted to Man_In_The_Purple_Hat in RELEASED: IWBUMS Build 38.29   
    highly agree that it could be an issue for preserving rotten food. maybe when you place the food inside of the compost bin it becomes a new item that looks like food mushed up, call it food pulp or something and it cannot be eaten and is only used for the compost bin? just an idea!
  25. Like
    YourRussianZombieFriend reacted to Eggtooth in RELEASED: Vehicle Test 41   
    Still, making this run properly should be priority right now, which after thursdoid, seems like it is. I hope we'll see in coming week or two huge optimisation patch, because I really want to enjoy PZ, but going to build without vehicles.. is sort of meh now xd
     
     
    Also smaller litter still has collision. Not every, but some.
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