Eggtooth

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About Eggtooth

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  1. Eggtooth

    RELEASED: IWBUMS Build 40.18

    Shadow flickering bug: It happens when you have invincibility, god mode and all debug tools disabled. Zombies must react to players presence, be able to hurt them, etc. It happens when zombies are close/walking towards player's car. Observe car shadow change size rapidly. Game clean. Mods disabled. Tested with only Necroforge and then without it, manually. PC: AMD Ryzen 5 1600, 16GB RAM, Nvidia GTX1050Ti 4GB, Windows 10, Nvidia driver 411.63.
  2. Eggtooth

    Crashed Cars Mod

    Ever wanted to have the famous highway scene from The Walking Dead in Project Zomboid? Ever wanted to see more chaos on the streets? Did you hate the bland burnt car models that game offered that had no use other than to take up space? Fear no more! This mod adds various crashed vehicles all over the map, replacing some of the ugly burnt ones. It improves game's visual fidelity, it makes wrecks actually usefull. Mod is standalone and will work without other mods just fine, however it works best with: Filibuster's Rhymes Used Cars Mod Filibuster's Rhymes Shrunk Cars ...for visual fidelity. The mod used models from Used Cars mod. VANILLA VERSION WILL COME LATER. Features: 20 modelled crashed vehicle variants with their textures, working GUI and naming. Lootable Trunks! Lootable Gloveboxes! (just walk to the front right passegner window) More chaos on the roads! (If you can call that a feature). WORKS WITH EXISTING SAVES & CUSTOM MAPS! Credits: Modelling - Snek Some of the coding and help - Filibuster Rhymes. Known issues: - The front right place to loot glovebox has no visual indicator. - Bounding Box for Chevalier Dart wrecks is a bit too large, it will be fixed when I figure out how to do it correctly. - Sometimes finnicky access to trunk/glovebox (but it isn't that bad, I hope). Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1539281445
  3. Eggtooth

    Crashed Cars Mod

    Some developements: I have recently added 5 new vehicles (including ambulance). Random loot now spawns in car trunks. Now you can also loot glove box of the car by standing next to the right front passegner doors.
  4. Eggtooth

    Crashed Cars Mod

    New cars:
  5. Eggtooth

    Crashed Cars Mod

    I don't think so.
  6. Eggtooth

    Crashed Cars Mod

    That is the plan. Don't worry. I am trying to work out how to add lootable trunks.. and maybe car parts. Tho this mod will have limitations, like for example two identical cars spawning next to one another. EDIT: Boys, we working trunks.
  7. Eggtooth

    Crashed Cars Mod

    Hi everyone. So I have been lately working on a mod that replaces (or rather adds to the roster) non-burnt, crashed vehicles that aren't driveable due to being wrecks basically. They are non-lootable at the very moment, however I do plan trying to make their trunks atleast lootable. They won't be fixable either, so you can only scrap them for metal, like burnt ones. There are sadly some limitations that I will have to obey (like inability to make randomised colors, so there will be 4 colors for each car model). I plan to make 20 models in total (or more), not counting color variations. I should make atleast 2 variants of each crashed car. Screenies:
  8. Eggtooth

    Filibuster Rhymes' Used Cars!

    Hey Filibuster, do you mind including my mod into your mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1518397250 You are very welcome to do so. I'd appreciate it.
  9. Eggtooth

    Sasha’s Sense of Snow

    I have a question. After you're done with animations and all above, will you consider switching from items being 2D sprites (when dropped to the ground) to 3D maybe? Do you plan for car windows to be see-through with ability to see character model? I guess enviroment could be entirely in 2D but items/characters/cars in 3D.
  10. Eggtooth

    Sasha’s Sense of Snow

    It's already confirmed that Build 41 is animations. We get electricity, farming and vehicle mods after that.
  11. Eggtooth

    Editing vanilla Knox County map?

    Oh okay, because I wanted to see if I could push vanilla's map detail to the limit.
  12. Eggtooth

    Editing vanilla Knox County map?

    This is creating new map, not editing current one in game. I look to edit current one in game.
  13. Eggtooth

    Editing vanilla Knox County map?

    Does anyone know how can I edit vanilla map? I would like to see where it takes me and how would I go about editing it. Just wanted to play around and see where it takes me sicne I am beginner.
  14. This has nothing to do with NPC's.
  15. Lore of PZ? Lore of PZ seems a bit like excuse to keep it lazy from making the actual map look somewhat decent. I didnt't see a single mod that brings this into the game. Since someone is working on Louisville, maybe instead of working on Louisville they should improve how current map looks. The part north of Airfield looks so barren, empty and pretty much lacks any sort of detail there. Do not tell me that police/fire departaments wouldn't make blockades and such. They would. They always would, especially with unknown threat like this. Especially with Zombies. Lore should not be leverage to keep map empty and barren of any semblence of detail. I mean for the love of god, offices don't even have any computers inside... or any other detail that would make this world more believable. I am not asking for slopes or terrain height differencies, but I am asking for simply increasing the detail of the current map with such random scattered objects to make world feel actually like it was used and lived by humans before crap hit the fan. The best where devs did it was the car wreck congestion on the intersections - when I first saw it, it made me say "HOLY SH*T". This game /needs/ this sort of detail to increase this wow factor and increase believability of the world and replay value (because as it stands, after 50 hours I am just bored of this game, because everything blends together). I get it there were congestions on bridges and that people tried to leave - but it's played out so unrealistically (aka all burnt cars? Not crashed wrecks?) that it's taking away from actual immersion. The map as it stands is just alright, but it's empty. It lacks detail. It's just couple of buildings, sometimes two cars crashed on the road and once in a while boarded building or burnt one... and that's it. There's no sign that anyone was there, the map is tidy as if it was kept tidy, even with max erosion, there's no actual sign of the situation getting worse in the exclusion zone. Have you heard of telling the game story through visual clues? There's not many of those clues in the game as of now, just two, three, maybe four car wreck jams on the highways, maybe sometimes two crashed cars that actually don't look like they're crashed (aka too lazy to make separate model for the crashed car? Making it, you know, undriveable, just lootable?). I can barely tell as it stands what happened, I don't feel like reading text in game of the same radio stations over and over, I wanna see with my own eyes what went down in Kentucky, I want to see blocked off streets, panic taht happened, objects that people dropped when running away from imminent death, people who panicked, crashed their car into the wall and just decided to run and try to get out of exclusion zone... Devs of PZ seem to misunderstand how visual storytelling works. I have nothing against Devs as is, but I am trying to communicate to them that they are sitting on a pile of GOLD if they JUST DID THIS. I know, it would be optimisational nightmare, but once Louisville hits, and it will be HUGE - there's no excuse. No excuse to keep base map so empty. Please devs, I know I was harsh. This is what your game needs however. I know Iv'e been very harsh but this game desperately needs this. It needs to give players reason for exploration other than to satisfy their in-game needs. It needs visual storytelling of some sorts. The OP's picture told me A LOT more than game itself ever did, a still screenshot. It showed me actual story. When you'd erase humans from that picture - I could still tell more what went down. I could still tell that there was chaos.. that there was something bad going on and people had no choice but to run. That they panicked.. didn't know what to do, and didn't want to die. Anything but this barren map we have now where barely anything is being told to us.. other than the radio/tv.. which by the way gets stale after reading it 5th time.