sadpickle
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So I make a ham sandwich with (not fresh) bread and I wind up with a sandwich that is negative happiness and boredom. Adding fresh ingredients makes the sandwich worse (more unhappiness, more boredom). I would expect it to become more enjoyable, not less.
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Vacuum Sealers, food dehydrators, powdered food, pasta extruder
sadpickle replied to Grelko's topic in PZ Suggestions
Were consumer-grade vacuum sealers even available in 1993? I googled for a couple minutes and a found a review that mentioned someone buying one in the "late 90s". -
As far as I can tell, mandatory labeling was voted in by Congress in 1990. https://www.fooddive.com/news/the-origins-and-evolution-of-nutrition-facts-labeling/507016/
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Apologies if this has been addressed before, I know i made several posts on the topic of weight traits several years ago. THE PROBLEM: Let's say I start a character with Underweight, this gives you -1 Fitness. Once you're in the game you'll notice that your character also has the Out Of Shape trait, which is -2 Fitness when rolling a character. However, as far as I can tell, starting Fitness is still where it needs to be, at 4 (5 - 1). I'm pretty sure I know what's going on here: if your Fitness is between 2 and 4, the game will show the Out Of Shape trait. Below Fitness level 2, it shows Unfit. To test this I rolled a character with Very Underweight and Out Of Shape, which when combined lower starting Fitness to 1 (5 - 4). When you get into the game, the Out Of Shape trait is replaced by Unfit. This can be terribly confusing, as a new player might not understand why this is happening. Just for fun I also tried rolling a character with Very Underweight and Unfit, which when combined give -6 (!!) fitness, as well as a stunning 20 trait points. In game the character has no fitness. I have two suggestions. One is to remove Out Of Shape/Unfit from character gen. These can be "acquired" traits that result from your current Fitness. This also prevents the player from rolling a 0 Fitness character. The various weight traits can still be purchased and impact Fitness accordingly. However, I think the better solution would be to decouple Fitness from the Out Of Shape/Unfit traits and make them permanent maluses. If I'm taking negative traits for points, then I should have to live with the consequences. For example, one cannot become un-Deaf, or quit smoking to lose the Smoker trait. With this option, Out Of Shape and Unfit are ONLY purchasable, and they do not show up if starting Fitness is below 5 (from purchasing a weight trait or otherwise). This is all moot if the current Strength/Fitness skill system and/or traits are being replaced. However, I'm pretty sure it's been this way for YEARS. Hopefully this post isn't too confusing. Thanks for your time.
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Small typos: Canned Spam creates Open Cannned Spam Item: Scaner (should be Scanner)
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This is probably my favorite thread. THANK YOU for showing us what's under the hood. Very useful info to have.
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According to EG this has been fixed in vehicle and internal builds. Haven't checked the vehicle build myself.
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Some other things I found with no options as far as I can see on the list: Cooking Pot, Bowl, Empty Mug, Saucepan, Poolcue, Lightbulbs, Cleaning Liquid, Soap, assorted Clothing (Vests, Skirt, Underwear, Belt and Sock), Pillow, Salt, Cold Pack, Wire. Also, having rolled a Fire Officer and then a Doctor, I think the Doctor's house is kind of shitty. On par or worse than the Fire Officer's to be perfectly honest.
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I did not encounter any major bugs, just zombie-related lag. Spawned in Riverside. It feels rather... empty, especially in the commercial districts. There is one large two-story building that feels very WIP. Sorry I don't have coords. My SP save loaded fine, I will play around with it for a bit and report any issues in this post.
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7PM GMT is around noon for people in the US, or just about 24 hours from now. https://greenwichmeantime.com/