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halkaze

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Posts posted by halkaze

  1. I can not put soil in the sandbag with a shovel.

    An error is displayed.

     

    Spoiler

    1525589035029
    1525589035030 -----------------------------------------
    1525589035031 STACK TRACE
    1525589035032 -----------------------------------------
    1525589035034 function: perform -- file: ISShovelGround.lua line # 34
    java.lang.RuntimeException: Object tried to call nil in perform
            at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
            at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975)
            at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
            at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
            at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
            at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
            at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
            at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10047)
            at zombie.characters.IsoPlayer.update(IsoPlayer.java:2851)
            at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1891)
            at zombie.iso.IsoCell.update(IsoCell.java:5606)
            at zombie.iso.IsoWorld.update(IsoWorld.java:3065)
            at zombie.gameStates.IngameState.update(IngameState.java:1301)
            at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
            at zombie.GameWindow.logic(GameWindow.java:675)
            at zombie.GameWindow.run(GameWindow.java:1301)
            at zombie.GameWindow.maina(GameWindow.java:1077)
            at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)

     

    • If vehicle hit an obstacle, then fly in the sky.
    Spoiler

     

    • Zombie's blood splashs a long distance.
    Spoiler

     

    • Once you get on the car, then you ride again without moving from the spot, ▲ appears at the edge of the screen.
    Spoiler

     

    • Master key.
    Spoiler

     

     

    • Items of initial infection are different.

    Scenario mode

    chips:3
    Saw:1


    Sandbox mode
    chips:1
    Saw:0

     

     

    Below are the contents of the TV/Radio Data.

    I posted similar content before,but I misunderstood many part.:P

    It is described on the basis of ProjectZomboid/media/radio/RadioData.xml

     

    • TV/Radio broadcasting are according to schedule. But All game mode (expect six month later) start at July 9th now. Some game mode should start at July 10th.  (The first week, Survival)

     

    • Sandbox:Initial infection broadcast start at name="main".

     

    • TV/Radio part of 00:00 doesn't broadcast when started game. So I proffer some solutions. See picture for more information. This is on the assumption above item fixed.

     

    Current:

    Spoiler

    now.thumb.png.726a369bba18765a1ffa530900b7221c.png

     

    Plan 1:

    00:00 is broadcasted to 06:00, and 06:00 is broadcasted to 12:00 at name="init_infection". And The first week, Survival start time earlier (Need to leave a long time from 6:00).

    Spoiler

    5ae2dc13303b9_Plan1.thumb.png.67a0bd353fafec231f16f91e3e1917c7.png


    Plan 2:

    All Game mode start time earlier.(Need to leave a long time from 6:00)

    Spoiler

    5ae2dc16b3cd7_Plan2.thumb.png.0728d5873008b11f6c4abf136b1d5817.png

    I believe name="init_infection" seem to a Plan 1. but I have no good idea for name="main". (All game mode begin from name="init_infection":unsure: )

    • After devastation doesn't broadcast. I confirmed with WordZed. it had not been bind name="main".

    name="Jonas"
    name="emergency"
    name="pastor"
    name="kanibals"
    name="static"
    name="numbers" 

     

    • Can't gives skill xp
    Spoiler

    <ChannelEntry ID="9f7e57f1-461c-4600-a8a1-0f5d2ee27889" name="Life and Living TV" cat="Television" freq="203" startscript="main">
          <ScriptEntry ID="1a30dbb7-5908-4ed7-8817-a7f5ac0100b6" name="init_infection" startdelay="0" timestampmode="Static" loopmin="1" loopmax="1">
            <ExitOptions />
            <BroadcastEntry ID="acfa95f5-420e-42f0-83e2-2e28c3624390" timestamp="360" endstamp="720" type="ActivateBroadcast" day="0" advertCat="5b86d977-59f6-4e4c-be27-9ca92e4ab5fa" isSegment="false">
              <LineEntry ID="f17f9259-0ab3-4928-9390-09e068ffc18f" r="0" g="176" b="240">How you doing? Welcome back to the Cook show!</LineEntry>
              <LineEntry ID="28f9b202-f015-43e5-a6bb-84e9822bcd25" r="0" g="176" b="240">Brought to you by Kitten Knives - Fine American Cookware.</LineEntry>
              <LineEntry ID="50f68741-dfdb-4c53-96f1-720b66080a17" r="128" g="128" b="255">Let's quit fooling around! </LineEntry>
              <LineEntry ID="e33fd4a1-9667-4e67-825e-0ba5cf43c568" r="128" g="128" b="255">You know why we're here...</LineEntry>
              <LineEntry ID="cb326038-5384-469a-b8d3-e9163dcce967" r="128" g="128" b="255" codes="BOR-1">Cake!</LineEntry>
              <LineEntry ID="f035ab6e-45c4-4572-919c-7b7b31210b6d" r="128" g="128" b="255">First you need a batter - take a bowl and mix in...</LineEntry>
              <LineEntry ID="5bd3ba61-8cbb-46fc-8056-f3ac787a35aa" r="128" g="128" b="255" codes="BOR-1">Flour! Butter! Sugar! Egg! Yeast! Milk!</LineEntry>
              <LineEntry ID="c48a1eee-caca-405d-b38f-a17fc423d263" r="128" g="128" b="255">You get all that? </LineEntry>
              <LineEntry ID="6af0f0e1-0e8f-4f2e-bc9d-e0ce36f04955" r="128" g="128" b="255">Flour! Butter! Sugar! Egg! Yeast! Milk!</LineEntry>
              <LineEntry ID="7bca042a-b269-416f-97d3-813d82f48323" r="128" g="128" b="255">Add it all into a Baking Pan and... add some flavor.</LineEntry>
              <LineEntry ID="3824fb45-d8d5-4463-ad1c-83f74824d660" r="128" g="128" b="255" codes="BOR-1">Today I'm using banana, berries... </LineEntry>
              <LineEntry ID="a0bdfc7c-bc61-4dc1-9829-e8aef411b8b9" r="128" g="128" b="255" codes="BOR-1">And a squeeze of lemon.</LineEntry>
              <LineEntry ID="5e29b81b-d45c-4fec-9a60-0e857843d364" r="128" g="128" b="255" codes="BOR-1">Then into the oven, and leave to get delicious!</LineEntry>
              <LineEntry ID="85f20595-35a8-46be-a89b-83701bfa4db0" r="128" g="128" b="255" codes="BOR-1">Can't beat that smell, huh?</LineEntry>
              <LineEntry ID="da30d9a5-9fed-4116-af1d-67d22a60c36e" r="128" g="128" b="255">See you tomorrow!</LineEntry>
            </BroadcastEntry>
            <BroadcastEntry ID="ab66813c-ccd7-4865-94ab-7ca527777ba9" timestamp="720" endstamp="1050" type="ActivateBroadcast" day="0" advertCat="5b86d977-59f6-4e4c-be27-9ca92e4ab5fa" isSegment="false">
              <LineEntry ID="d363f154-086a-44c8-bf79-db09bfa3299c" r="0" g="176" b="80">Y'all are watching Woodcraft!</LineEntry>
              <LineEntry ID="207759c5-e89e-421e-bc89-61170ee4ba03" r="0" g="176" b="80">Your one stop shop for home improvement!</LineEntry>
              <LineEntry ID="013188e0-3d64-43aa-863c-d481f4da6fd2" r="0" g="176" b="80" codes="BOR-1">Today we're building a...</LineEntry>
              <LineEntry ID="fb3483d5-474b-479b-850e-6505697572d5" r="0" g="176" b="80">A bookcase.</LineEntry>
              <LineEntry ID="03439fed-ba2e-4af7-a2b7-b567a080ee62" r="0" g="176" b="80">You'll need five planks and four nails.</LineEntry>
              <LineEntry ID="2053ae50-7ea3-4885-adfe-36094265cdd5" r="0" g="176" b="80">Take your hammer like so... and...</LineEntry>
              <LineEntry ID="e31ef0c9-c3c5-4ed6-9202-96c5864638d9" r="0" g="0" b="0" codes="BOR-1">*bang* *bang*</LineEntry>
              <LineEntry ID="797d7ddd-c394-4c5f-b68a-c1c77b406d68" r="0" g="176" b="80">Okay so we're talking to men today, apparently.</LineEntry>
              <LineEntry ID="e40ea507-7a4d-47b2-a5f8-82153f6cf70f" r="0" g="176" b="80">Focus-testing. You got to love it, huh?</LineEntry>
              <LineEntry ID="7e28da39-6029-40a6-bff0-f99591bad1d9" r="0" g="176" b="80" codes="BOR-1">Anyway, men like bars. They like a beer.</LineEntry>
              <LineEntry ID="f14f0a3c-e1ef-4b4e-aad3-361115ec3df0" r="0" g="176" b="80" codes="BOR-1">&lt;sigh&gt;</LineEntry>
              <LineEntry ID="b9ef2d99-0b7a-40bb-9b39-c9d37d5a25f9" r="0" g="176" b="80">Would you... dude...</LineEntry>
              <LineEntry ID="f8fed2e0-734d-4c3c-99b3-d5661e118762" r="0" g="176" b="80" codes="BOR-1">Like to build a bar in your own home?</LineEntry>
              <LineEntry ID="8c7e4b2d-9a89-4552-aecd-e8587fca9757" r="0" g="176" b="80">They say you really would. So... for the corners.</LineEntry>
              <LineEntry ID="9265f510-b857-4813-afac-f4a1b9083ec8" r="0" g="176" b="80" codes="BOR-1">Four planks, four nails and some nimble fingers.</LineEntry>
              <LineEntry ID="36bb6888-40ce-4fe9-86f9-b6e33eb515bf" r="0" g="0" b="0">*bang* *bang*</LineEntry>
              <LineEntry ID="01b17da1-87cc-4365-bc9b-696368c9a0ed" r="0" g="176" b="80" codes="BOR-1">Yee-hah. There y'all are.</LineEntry>
              <LineEntry ID="fda5440a-1e04-4c18-abe9-91d1bc967213" r="0" g="176" b="80">And for the middle? The bar element?</LineEntry>
              <LineEntry ID="8445073f-d3fc-48dd-9ec7-051a0b7fc2c5" r="0" g="176" b="80">Same again: four planks, four nails.</LineEntry>
              <LineEntry ID="a8ab3ff6-81aa-42fc-aa4b-15d9c8214200" r="0" g="0" b="0">*bang* *bang*</LineEntry>
              <LineEntry ID="3b0db071-d900-434e-8f58-896dc2f2df49" r="0" g="176" b="80">Put it all together and... you're good and ready.</LineEntry>
              <LineEntry ID="38303a59-da0b-434e-9ed3-791755304faa" r="0" g="176" b="80">Well, I need a drink.</LineEntry>
              <LineEntry ID="61a8d178-0a4b-48ef-bbb8-f8d0cb7c295f" r="0" g="176" b="80">Here's to the new era of Woodcraft.</LineEntry>
              <LineEntry ID="c666c0c4-c7fc-4706-b660-10025c9472dd" r="0" g="176" b="80">Till next time.</LineEntry>
              <LineEntry ID="00c08fac-3e3e-4be4-adfa-e74671a5f5ac" r="0" g="176" b="240" codes="BOR-1">music Wood... craft! music</LineEntry>

     

  2. ・Mercia lang 4000: taillight and headlight become black when turn on its.
    ・Mccoylogging:Dash-bulldriver: Sheet UI is OLD.
    ・Radio frequency UI FPS Remains low.
    ・Dead bodies on campfire doesn't show when game restarted.
    ・Boiling water will cool too quickly. (sterile bandage can not be made.)
    ・I can not cut down a tree by fast forward when I am tired.

  3.  

    Quote

    -There appears to be a new texture issue with station wagons. A few edges seem to be 'masked' by olive green paint.

    • Similar issue textures and more.
    Spoiler

    20180305183225_1.thumb.jpg.62b0671f2f1ad5a50119a66795916acf.jpg

    Spoiler

    20180305183212_1.thumb.jpg.2d07824a2c87fac6638475647d25322b.jpg

    Spoiler

    20180305183019_1.thumb.jpg.c94321a750a1845666b484371672a36b.jpg

    Spoiler

    20180304113157_1.thumb.jpg.557778d1f8fce5d7737ed6617b69c4a1.jpg

    Spoiler

    20180304132853_1.thumb.jpg.39073c619041dfdb9b430cbe8405a047.jpg

    Spoiler

    20180302132411_1.thumb.jpg.ca93d881bf07f602a46a8ccf5878c1d2.jpg

     

    • Strange misplace?

    These issues used not to see.  Perhaps, recently occurred.

    Spoiler

    20180305184722_1.thumb.jpg.8225a0ccfc329f273055e001572caa9e.jpg

    Spoiler

    20180305184815_1.thumb.jpg.dfc95e82a8e1d9effe38b0c9cc7a1535.jpg

     

    • New foraging zones added in build 38. At the same time, deleted Large Forest zone.

    https://map.projectzomboid.com/#0.5022285340827468,0.09395866864549521,70.5396451639338

    Spoiler

    20180305183638_1.thumb.jpg.0b9f16c3698559cc3f5e0ae487f3683e.jpg

     

  4. 確かに現実に存在する名前を記載する方が最も現実味(リアル)がありますね。

     

     

    「抽象的な表現」にするのではなく「固有名詞(架空の名称でも)」にすることによって現実味が出されると思います。実在する名称には及びませんが。
    また、開発者は店舗や会社の1つ1つに名称を与え現実味(リアル)を持たせました、車両も同じです。
    これはProject Zomboidのコンセプトでもあります。

     

    イメージのしやすさは重要ですが、それは実装された当初もしくはプレイし始めた人のみであって時間が経つにつれ解消されます。

     

    自分はアンケートで方向性を決めるより開発者側の意向を優先した方が良いと思います。

  5. こんにちは。和訳が大変助かっています。

    海外のフォーラムで日本語で喋るのは不思議な感じがしますね。

     

     

    それはさておき

    今は車両の名称が「普通乗用車」や「スポーツ車」のように種類で記載されていますが、固有名詞で記載した方が現実味がより増すと思います。
    以下で例えると:

    (上段はIG_UI_JP、下段はIG_UI_ENです。)
        IGUI_VehicleNameCarNormal = "普通乗用車",
        IGUI_VehicleNameCarNormal = "Chevalier Nyala",

     

        IGUI_VehicleNameCarLightsPolice = "普通乗用車(警察車両)",
        IGUI_VehicleNameCarLightsPolice = "Chevalier Nyala",


        IGUI_VehicleNameCarNormal = "Chevalier Nyala"もしくは"シェヴァリエ ニアラ"
        IGUI_VehicleNameCarLightsPolice = "Chevalier Nyala(警察車両)"もしくは"シェヴァリエ ニアラ(警察車両)"
    になるのでしょうか。

     

     

    まとめました

    固有名詞がある車両です。

    Spoiler

        IGUI_VehicleNameModernCar = "普通乗用車",
        IGUI_VehicleNameModernCar = "Dash Elite",

     

        IGUI_VehicleNameModernCar02 = "普通乗用車",
        IGUI_VehicleNameModernCar02 = "Chevalier Primani",
        
        IGUI_VehicleNameSportsCar = "スポーツ車",
        IGUI_VehicleNameSportsCar = "Chevalier Cossette",

     

        IGUI_VehicleNamePickUpTruck = "ピックアップトラック",
        IGUI_VehicleNamePickUpTruck = "Chevalier D6",

     

        IGUI_VehicleNamePickUpTruckLights = "ピックアップトラック(特殊車両)",
        IGUI_VehicleNamePickUpTruckLights = "Chevalier D6",

     

        IGUI_VehicleNameCarLights = "普通乗用車(特殊車両)",
        IGUI_VehicleNameCarLights = "Chevalier Nyala",

     

        IGUI_VehicleNameCarNormal = "普通乗用車",
        IGUI_VehicleNameCarNormal = "Chevalier Nyala",

     

        IGUI_VehicleNameCarLightsPolice = "普通乗用車(警察車両)",
        IGUI_VehicleNameCarLightsPolice = "Chevalier Nyala",

     

        IGUI_VehicleNameSmallCar = "小型乗用車",
        IGUI_VehicleNameSmallCar = "Chevalier Dart",

     

        IGUI_VehicleNameSmallCar02 = "小型乗用車",
        IGUI_VehicleNameSmallCar02 = "Masterson Horizon",

     

        IGUI_VehicleNamePickUpVan = "ピックアップバン",
        IGUI_VehicleNamePickUpVan = "Dash Bulldriver",

     

        IGUI_VehicleNamePickUpVanLights = "ピックアップバン(特殊車両)",
        IGUI_VehicleNamePickUpVanLights = "Dash Bulldriver",

     

        IGUI_VehicleNamePickUpTruckLightsFire = "ピックアップトラック(消防車両)",
        IGUI_VehicleNamePickUpTruckLightsFire = "Chevalier D6",

     

        IGUI_VehicleNamePickUpTruckLightsPolice = "ピックアップトラック(警察車両)",

     

     

        IGUI_VehicleNamePickUpVanLightsFire = "ピックアップバン(消防車両)",
        IGUI_VehicleNamePickUpVanLightsFire = "Dash Bulldriver",

     

        IGUI_VehicleNamePickUpVanLightsPolice = "ピックアップバン(警察車両)",
        IGUI_VehicleNamePickUpVanLightsPolice = "Dash Bulldriver",

     

        IGUI_VehicleNameOffRoad = "四輪駆動車",
        IGUI_VehicleNameOffRoad = "Dash Rancher",

     

        IGUI_VehicleNameCarLuxury = "高級スポーツ車",
        IGUI_VehicleNameCarLuxury = "Mercia Lang 4000",

     

        IGUI_VehicleNameVanSpiffo = "バン",
        IGUI_VehicleNameVanSpiffo = "Spiffo Van",

     

        IGUI_VehicleNameVanSeats = "バンシート",
        IGUI_VehicleNameVanSeats = "Franklin Valuline",

     

        IGUI_VehicleNameCarStationWagon = "ステーションワゴン",
        IGUI_VehicleNameCarStationWagon = "Chevalier Cerise Wagon",

     

        IGUI_VehicleNameCarStationWagon2 = "ステーションワゴン",
        IGUI_VehicleNameCarStationWagon2 = "Chevalier Cerise Wagon",

     

        IGUI_VehicleNameSUV = "多目的スポーツ車",
        IGUI_VehicleNameSUV = "Franklin All-Terrain",

     

        IGUI_VehicleNameVan = "バン",
        IGUI_VehicleNameVan = "Franklin Valuline",

     

        IGUI_VehicleNameStepVan = "ステップバン",
        IGUI_VehicleNameStepVan = "Chevalier Step Van",

     

        IGUI_VehicleNameStepVanRadio = "バン(放送中継車両)",
        IGUI_VehicleNameStepVanRadio = "Chevalier Step Van",

     

        IGUI_VehicleNameStepVanMail = "ステップバン(郵便配達車両)",
        IGUI_VehicleNameStepVanMail = "Chevalier Step Van",

     

     

    固有名詞がない車両です

    Spoiler

    IGUI_VehicleNameCarLights = "Chevalier Nyala"の派生
        IGUI_VehicleNameCarTaxi = "普通乗用車(タクシー)",
        IGUI_VehicleNameCarTaxi = "Taxi",

     

        IGUI_VehicleNameCarTaxi2 = "普通乗用車(タクシー)",
        IGUI_VehicleNameCarTaxi2 = "Taxi",


    IGUI_VehicleNameVan = "バン",の派生
        IGUI_VehicleNameVanRadio = "バン(放送中継車両)",
        IGUI_VehicleNameVanRadio = "Radio Van",

     

        IGUI_VehicleNameVanAmbulance = "バン(救急車両)",
        IGUI_VehicleNameVanAmbulance = "Ambulance",

     

     

    IG_UI_JPに記載されていない車両です

    Spoiler

        IGUI_VehicleNamePickUpVanMccoy = "Dash Bulldriver",
        IGUI_VehicleNamePickUpTruckMccoy = "Chevalier D6",
        IGUI_VehicleNameVanSpecial = "Franklin Valuline",

     

  6. On 2018/1/19 at 8:05 PM, RobertJohnson said:

    Build Vehicle 33.4:

     

    [Balance]
    Reverse the previous exp gain change because of a MP exp give sync bug I fixed.
    Changed how CarGeneralCondition works on part condition: now it's a random % and not a fixed number per value (will avoid having lots of parts at 70% condition in MP).
    Removed the "Ignition status" in the mechanic UI, was here to help people but it seems it confuse it. Friendly reminder if your car doesn't start: check battery charge & fuel from the mechanic UI.

     

    Does "Ignition status" come again ?

  7. The supplementary explanation about this video.

    Spoiler

     

     

     

     "Big trees" and "Small trees" were swapped.

    On 2018/1/17 at 11:04 PM, RobertJohnson said:

    Build Vehicle 33:

    [Balance]

    • Small trees won't collide with cars.

     

     

     

  8. Sorry for my English.

     

    Zombie don't attack for vehicle.

    Spoiler

     

     

     

     

    The supplementary explanation about this video bug. (test 33)

    edit: Vehicle sink down.

    1. Only vehicles Player got on.
    2. Not happen it when Player got off. Then got away from Vehicle and happen.

    Spoiler

     

     

     

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