King-Salomon

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About King-Salomon

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  1. RELEASED: Vehicle Test 29

    if the engine is running you can hear them too ... so it would make even less sense to make them invisible -.- the whole idea is ... as postboxes, litters, HOUSES etc don't vanish too if you show them your back... -.- it makes sense for Zombies but other than that... I can see that it MIGHT make sense for MP sometimes, but than it should be a server option or a sandbox option and not destroy SP immertion... -.-
  2. RELEASED: Vehicle Test 29

    as I said before weeks ago.. THIS is soooo true !!!!
  3. Muffled Scream

    you are not wrong with this... but wouldn't it be easier to let the keyes as they are and just add a colored "key ring pendant" ? would also be better seen as any kind of key
  4. In the Cold Kentucky... Fog

    why not ask the local weather station per email? or something like "Kentucky weather Center" http://kyweathercenter.com/ ? I would just write them a mail and maybe you are lucky and they send you weather statistics? other than that, for Louisville/KY I found these https://www.timeanddate.com/weather/usa/louisville/historic?month=9&year=2009 for 2009-2017 ... at least you can see how often and how long it was foggy.
  5. RELEASED: Vehicle Test 29

    please.. NO minigames.. just... no...
  6. RELEASED: IWBUMS Build 38.29

    guess it is REALLY time to get the washing mashines running (as long as power/water supply is on) with all the dirty clothes/bandages features it's time for that
  7. Vlad the Imbiber

    The Collision Update Video is REALLY great - very nice!! Will you chance the mailbox so that it will be destroyed (and the car REALLY damaged) if you drive "through" it instead of blocking the car? can't wait to get the vehicle in IWBUMS and 38.26 out in the open (shouldn't that have happened last monday already?) really nice stuff
  8. Pitch Battle

    Aaaah thanks you got me worried for a moment looking forward to try the new build as soon as I get home again in a few days
  9. Pitch Battle

    Hiding cars "out of sight" I don't understand -.- atm only Zombies are hidden out of sight wich makes sense and is needed for a game like this - but all enviroment pieces are and should be visible (as they are) - so why hiding cars? looks kind of ... well.. not good to see them pop up again and again... if it is because of MP I would really be glad if you could make them only "get out of sight" in MP as for me in SP it would be really ennoying am immersion breaking :/ I know there is a car, it is not moving so I know it is still there even if I turn my back on it... the DD is great guys.. but this "feature" is not cool -.-
  10. RELEASED: Vehicle Test 29

    That was my first thought too as I read the DD some days ago... all the ideas I read are great but... sometimes I think there is too much focus on making the cars unnessessary complicated/detailed for the time now the game is about zombie apocalypse not "sim mechanic 2018"... (with all respect to all mechanic sim fans) I would be VERY happy to have a simple but working car system which can be make more detailed later The level of detail the devs are trying to get is great (!!) but when I compare it with the level of detail in your other game machanics it is simply not consistent :/ (farming could be WAY more detailed, as well as diagnostics, tool usage, carpentry, metallworking etc pp - clothing system I will not add as I think it will be made new from the scratch with the anomation system) I can understand that you want to get the cars realistic as possible but that whould not be the goal at this point.. just to make it "work great"... I think you are doing great - no doubt about that - but please don't let yourself get stock in microdetailing the cars at the moment... f.ex. it would be much more logical to add detail to the carpentry system with screws as more robust nails etc instead of all 128 parts of the engine to be simulated real time ... I just don't know... (if I use the same level of details on the "make a plank" action you would have to a) chop down the tree and survive the fall (!! without any knowlage/skill you will most likly just crash yourself under it one way or another) ) b) chop the trunk to logs (or not if you want to build a wall instead of a fence !) and remove all branches c) dry the wood for days/weeks/months ! d) remove the bark e) grind the log smooth f) saw some planks out of the wood g) impregnate the plank to make it weather proof ... and I am sure I am missing some important points... now we have 2 clicks with 2 tools and from tree to plank in nearly no time at all AND IT IS WORKING) there are a lot of thinks that are great for itself but not consistent around the game - like the new vehicle weel-UI (created for gamepad users only) and the TV/Radio device UI with is GREAT for mouse-users and looking great too imo... each is working in it's own way but they just don't belong together imo PS sorry about the confusing post.. not much time and it was really bothering me for days now so I had to give it a try :/ long story short meening: you are doing great per se, but try to be more consistent all in all
  11. Grave Harvest

    really great stuff guys and mash of course one point after looking at the video: could you PLEASE make the time you need to install/uninstall components more realistic? (not 100% for gameplay reasons but..) ... it is bothering me with older stuff too that the time to build etc is too short, reading is much better to feel "somewhat realistic" but seeing a whole car canibalised in 2 minutes is ... well... hope you will chance it somewhere in the dev progresss
  12. RELEASED: IWBUMS Build 38.15

    sorry, tryed with WIN+G but when recording there is no problem.. stopping the recording and it is there again :/ will try again later :/
  13. RELEASED: IWBUMS Build 38.15

    have got a problem with this version (don't know it it was 2-3 versions befor too as I didn't had the time to test): if I walk left and right from room to room the furnitures are jerking - like all the sprites/items have mini-freezes - it is NOT all the time but mostly if I enter a dark (fog of war) room and go back and again and again - left to right and right to left... it will stop than and it is running without problems.. but chancing the room again and... well... it is not a freezing of the game as the player-sprite is walking without jerks all the time .. it's only the furniture (as far as I have tested it atm) sorry, can't explain it better :/
  14. Gas 2 Go

    Fair points, but I am not talking about "knowledge" I am talking about "skills" - if you understand the basics of electricity and metallworking (or maschine working) [Skill] you can repair an old car IF you have the knowledge (not the new ones but the old ones) [Recpt/Knowledge] The point is, you have more or less useless skills in the game - and combining them for SKILL (not knowledge) might help the game your points are good but they can achived by getting the know-how with books, magazines etc rather that adding a new skill which is only usefull again in lvl 1-2 imo
  15. Gas 2 Go

    not so sure about the need of an extra skill for Mechanic - why not use the Metal and Electro skill in combination? Would be better to flesh out the skills we have than to create new skills which are also not sooo usefull... I still believe the skillls should work together more and depend on each other... other than that.. cool stuff guys thanks