Soul Filcher

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  1. I don't think he's asking for something that is too complex. The level of care we give to crops would be enough, but then again it is a personal preference, some people like it the way it is now. Maybe it is something that would better fit in a mod so players have the option to use a different system.
  2. Then they are too big for 1x. That's what I'm saying, currently there is no way to make custom tiles compatible with both 1x and 2x textures.
  3. There's a tool to pack/unpack the files, I don't remember where I got it.
  4. We never got EveryMinute. Please add EveryMinute.
  5. I just tested and it seems that the farming info window fails to load custom icons. I tested it with icons being used by items so I know they were loaded, and I also tested giving a random TIS icon so I know my code works.
  6. If RJ says it isn't easy to do then I definitely believe him. And it couldn't remain an indestructible wall so they had to do something about it.
  7. Even if that worked I can see it being very hard not to missclick when trying to use them. I usually spread mine along the corners of walls.
  8. If a food item with count values spawns inside a freezer, or if a player put it inside one, only the one of the items will get frozen. Let's say count value is 5, when I open the freezer I will see one frozen item and all other 4 stacked and not frozen.
  9. How can we set up 1x and 2x tiles for our custom packs? If that isn't possible, any plans to update the tools?
  10. Using the option to compress the textures makes them 1x, nothing else. And then the game uses that size for both 1x and 2x game options.
  11. So, in luajava I can call luajava.bindclass("myclass") and then do something like: But that is luajava, what is the equivalent here? My example uses a public float but I actually want to use a public void. Higher powers, I'm trying to invoke you!
  12. I've found this: on exposing java classes to lua, but I know the class I want to use is already exposed (IsoPlayer). Could anyone tell me if it is possible to modify/override a public boolean or float in that class? Something like whenever public float x is called my own lua code runs and returns the needed changes. I've been able to learn a lot from this forum and existing mods out there but I couldn't find anything on this, and I'd rather avoid changing class files if I can.
  13. Thank you, I'll try that and see what happens.
  14. How can we make proper custom tiles for both 1x and 2x size textures? Can I add 2 different pack files and somehow define one as 1x and the other as 2x?
  15. Hi, I'm trying to enable these 2 existing skills found in PerkFactory$Perks.class. So far I added them to the list in PerkFactory.class but they don't show in the skill panel in game, can a developer or another very skilled individual give me the directions to make them appear in game?