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Stephen122334

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  1. Like
    Stephen122334 reacted to TheWraithPlayer in Idle Cars   
    Okay, I know cars are a touchy subject, but here's my idea that I don't think would be very hard to implement. How about adding in a bunch of idle cars (not working). That way it would feel more real. It would also affect combat in interesting ways, using cars for cover and possibly to evade a small group of zombies.
  2. Like
    Stephen122334 reacted to 01000101 in Bedford Falls V3 (Steam Workshop)   
    Is it possible to get a non-steam download?  I always manually install games and mods as automated systems tend to break things, steam and steam workshop are notorious for breaking things.
  3. Like
    Stephen122334 reacted to Blake81 in RELEASED: Build 35.26   
    Say, any chance of having those two-squares Metal Shelves to be craftable via Metalwork? I mean, we can already craft the Wooden Table and the Bed, which are also two-squares, so why not that one? They're one of the best storages in the game.
  4. Like
    Stephen122334 got a reaction from Jericoshost in Best Bases   
    Definitely an interesting project, it would take quite a bit of work to set up and  also looks like a bit of a trek to the town of Muldraugh, it does seem like an interesting challenge though.
    In relation to Zeds avoiding log walls, its not something I've ever experienced, quite the opposite in fact,
    For instance I remember one base I had that had log walls only in certain areas (it wasn't finished yet) and every morning I would go outside to be greeted by Zeds banging their heads of a single log wall.
  5. Like
    Stephen122334 reacted to Kirrus in Hello ladies   
    They'll be released when they're ready. We're not sure when they'll be ready. You'll know when they're ready, because we'll release them.
  6. Like
    Stephen122334 reacted to nasKo in Hello ladies   
    I am SO going to steal that line
  7. Like
    Stephen122334 reacted to Kirrus in RELEASED: Build 35.26   
    When it's ready. Patience, my young padawan, Patience. Do not let the haste of the Dark Side blind your eyes.
     
     
  8. Like
    Stephen122334 reacted to TheCautiousOne in California, Ky   
    We are on steam!!!
     
    TCO
  9. Like
    Stephen122334 reacted to Strats in RELEASED: Build 35.26   
    This is sweet! Now, safe houses with the second floor cut off become way more dangerous because if you don't stock up on sheet ropes/protect your sheet rope exit, you become stuck. This is great for balance, I think.
  10. Like
    Stephen122334 reacted to Zorak in RELEASED: Build 35.26   
    I like that the most important changes are the "small ones".
    Like that sheet rope nerf now
    Or sleeping quality
    Random houses
    Nutrition
    Zeds migration etc
     
  11. Like
    Stephen122334 reacted to RobertJohnson in RELEASED: Build 35.26   
    Everytime you ask for animations, the Java Gods kill a kitten. Please think about the kitten.
  12. Like
    Stephen122334 reacted to ILosMasTeR in RELEASED: Build 35.26   
    Give us animations and models please,  PLEASE 

  13. Like
    Stephen122334 got a reaction from Rass in RELEASED: Build 35.26   
    Awesome!!
    Damaged sheet rope is a nice feature
  14. Like
    Stephen122334 reacted to NagashUD in RELEASED: Build 35.26   
    RJ has to be done first before the animations update
  15. Like
    Stephen122334 reacted to GOGOblin in RELEASED: Build 35.26   
    Now give us ladders!
     
    The train of gameplay improving seems unstopable!
  16. Like
    Stephen122334 reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.9:
     
    Fixed skill requirement on upgrading metal wall level 2 Fixed Build 34's alarm clock loaded into build 35 crash. Made some fixes in the tutorial/improve it. If you killed zero or one zombie, write "zombie" and not "zombies" in the death screen. Added missing "metal bar barricade" translation in context menu. Barricade context menu becomes now Barricade (Planks) "EXIT" -> "QUIT", "RETURN" -> "RESUME" in Main menu Zombies can now tears down your sheet rope (a damaged sheet rope will come in the next version)  
     
    Quick note here:
    This is a smaller version, I'm on multiple stuff, (lot of small things/tweaks mostly) but I wanted to release something to fix the crash with the alarm clock, the sheet rope thing will evolve with the next version too (with a damaged sprite so you see when it becomes not really safe to use the sheet rope)
  17. Like
    Stephen122334 reacted to zoeymiller in the zukon territory in zanada   
    It's not that I don't enjoy it (I really really LOVE designing these cute lil buildings.)
    I would love to continue with it but I can no longer log into my original account and the only latest (english) map guide seems to be outdated as it tells me to drag the bitmap anywhere into worlded when absolutely nothing works at all.
    I can't continue map development when there's no guides and bitmaps / pngs apparently no longer get accepted.
    I will probably continue building suburban houses and stores and stuff as it helps therapeutically against bad moods and such and I may share them with the community if the guide for that isn't outdated too.
    I'm thankful for your kind words though thanks a lot  
  18. Like
    Stephen122334 got a reaction from zoeymiller in the zukon territory in zanada   
    That is unfortunate, I was really looking forward to trying this map. I really love the style of the buildings you have created.
    However if you are not enjoying creating it anymore it is probably for the  best.
    Maybe you will return to it after a bit of a break,  that is what I (and i'd say many others) are hoping for.
  19. Like
    Stephen122334 reacted to Sassa87 in New Dawn Role Play [NA/EU]   
    New Dawn is finishing up the current lore and opening up applications for a new lore August 19th!

    Join up again for a new phase, starting early September!

    http://newdawn.aggressivegaming.org/threads/new-dawn-moving-to-a-new-phase.6144/
  20. Like
    Stephen122334 reacted to xXxFANCYCAPYBARA36xXx in the zukon territory in zanada   
    i have been working on this every now and then but as of now the game is boring me to death as everything looks uniform and the zombies and humans have no personality as they all use the same skin and same clothing like tucked in sweaters and trousers wow.. gg.. totally what everyone wears during the apocalypse 
    im waiting and hoping for the animation and clothes update to give me a reason to continue on this again cause once proper gore effects and different types of shirts and jackets and an actual fun and overhauled combat system are in ill figure that being able to only fight zombies will atleast have a fun and entertaining part to it opposed to right now and then i will be continuing with this map
    out of boredom, i have been creating a few more houses and am working on some stuff like a mall and department stores and all that kinda crap but developments been progressively slower ye.
     
    i can't thank you all enough though for the support and likes 
    aweee thank you so much c:
    brings a smile to my face i hope to see yall on the later updates again when ill be showing my new zombie and human skins and some terrain hopefully
  21. Like
    Stephen122334 reacted to xXxFANCYCAPYBARA36xXx in the zukon territory in zanada   
    haha i changed a letter to a z im so creative give me an award for that
    ive done that for creative freedom so thats cool its not a google maps replica 
    that has been too hard for me way too hard
    way too hard
    so im being creative and just using yukon as a template to create my own stuff
    i built tons of buildings too well only suburb houses and cabins atm 
    but eh
    ive based em on yukon and georgia usa housing.
    since its a very cold state i have also created frostbitten zombies and cold human textures that im very proud of
    all in all this map is like 2 weeks of planning and work 
    since as i said this map isnt a real full replica of real life yukon i have to change all the names of towns and whatever ill just name them the opposite of what they are called for example
    ill call the town dawson "thedad" cause its not a 100% replica
    ill call whitehorse "graydonkey" cause its not a 100% replica either
    i will also build destruction bay (construction harbor in the zukon)
    yukon river = zukon river; zombies are present now and its not replicated 100%
    get it now? good
    heres a map wip i just started working on it a few hours ago
    if you steal it i will do unimaginable things to you i spent all my freetime on this ALL OF IT SO DONT YOU FUCKING DARE STEAL IT OR ELSE THESE MOUNTAINS TOOK ME 2 GOD DAMN HOURS TO ACTUALLY MAKE EM LOOK DECENT OK?! 
    now tomorrow ill post the buildings ive worked on which also took me lots of time to make 
    i love every single one of you until you piss me off so please dont do that as long as you dont insult or shame or steal were cool
    the picture is the map preview its 25% zoomed out and is like 2 hours of work and totally not done maybe just 4% done
    the zukon emphasized on lots of wilderness vs some patches of civilization to make it more of a living off the land map with civil elements for those who prefer rich suburban homes as their base of operation vs cabins in the woods
    the mountains are supposed to be shown using dry grass stone and mud and they will be increasingly void of trees and foliage the higher they go.
    i will make parts of the river bigger to add tiny island in between. 

  22. Like
    Stephen122334 reacted to DresdenBBQ in The "Hedgehog" game   
    Here's mine... *barfs*
     

  23. Like
    Stephen122334 reacted to Johnny Fisher in The "Hedgehog" game   
    coolcat001100 did this exact thing with his girlfriend 9 months ago.
  24. Like
    Stephen122334 reacted to NebNebber in The "Hedgehog" game   
  25. Like
    Stephen122334 reacted to Keshash in The "Hedgehog" game   
    Picture:
    Terrifying, isn't it? Well, this isn't the most awkward picture that was found....
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