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xXxFANCYCAPYBARA36xXx

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Posts posted by xXxFANCYCAPYBARA36xXx

  1. Your project looks amazing too + if I recall correctly you were also planning to do Canada and Mexico?
    I had the original idea for this after feeling emotionally obliterated from beating the last of us and seeing my dad play the crew a lot so I started taking notes and reference pictures of all the places in the last of us and making mockups of the crew style city and small town layouts + regional and state zoning.

    My first Idea was pretty much every location of the Last of Us recreated into PZ and then laid out more or less accurately on the USA mainland.
    I never really started working on it until I saw your thread and I thought that it was a great idea and I was bummed out to see you suspending it so I thought in your honor I'd take on this huge project of mapping out an entire map of the USA like that and since I had a lot of american houses and such done for my previous Yukon project, lastly found the "Minimal Maps" project that mapped out different grass and trees growths on the states so I redrew and edited those to PZ's map style and colors and finally decided to merge it all into the USA.

     

    I have been hard at work every single day ever since the announcement, I'm at the point where I can call the Building Editor my home/dojo, I spend most and sometimes all of my computer time on it designing Buildings.

    I got custom categories with the tiles in them all the way with folder like structures that categorize things, such as an empty tab saying "--- H O U S E S ---" with all the seating, tables bedroom and kitchen stuff etc.. under it, and it helps me a lot as I no longer have to browse through the entire list for minutes to place down a table now, I noticed you found the building editor pretty hard to use (it is at first) but all the above ^ helped me a lot and I can now shovel out fully furnished building after building within an hour or two.

     

    Its really hard work and I dont think its anywhere near finished after like 2 weeks of nonstop work but its getting there.

    ---REGION BASED BUILDINGS---

     

    Ever since beginning I wanted to make sure people know what part of the states theyre in, as such buildings will be different across zones.

    I have a lot of craftsman style homes for the west coast area of the map, made ranchhouses and am still figuring out pueblo type architecture for the southwest and mexico border, cape cod houses for the east coast and the north, several typically general american homes for the midwest along with special detroit ones for detroit and special indiana ones for indiana (worked on some barns and farmland stuff too) and I will soon start work on some mountainous looking houses for the mountain states area of the map.

     

    Some areas will not make it into the map sadly, I found new york to be way too difficult to get right so Ill put that on hold and it atleast wont make it into the first release, same for florida.

    The map is really tiny compared to the real deal, the florida keys for example are literally just a few tiles in size and the entire peninsula of michigan is only like a cell big (less than west point) so michigan might not end up getting much nature and Ill have to redesign detroit to prevent the entire peninsula from just being a tiny city.

    Some buildings in the colder areas like the north and the northeast coast will have enclosed porches while buildings in the south and west will have normal porches.

    I also designed some general smalltown layouts which will be personalized to the region theyre in, for example a small town Ive been to in indiana when i was like 10 which is called Roanoke that I found really beautiful will be in the indiana zone of the midwest, and another small town I found pretty called Lake Geneva in Wisconsin will also be in the map (ofcourse both wont be 1:1 recreations, theyll just keep some key buildings and the general road layouts while the suburbs will be filled with the general modular american suburbans I been working on).

    I'm also going to recreate the the last of us, I recreated some buildings of the pittsburgh chapter like the supermarket you crash into at the beginning of alone and forsaken along with the suburbs after the sewer chapter, also recreated the Ranch from the tommys dam chapter and Ill look into recreating the hydro dam from it too. Also got tons of reference pics from the mall of eastern colorado and the science lab + university and already started with designing some key road layouts and suburban + main street buildings from the Bills Town part. (Yup bills town will be recreated into a small town around the boston area.)

    Also worked on Utah, mainly the whitefish lake area recreating some areas from the last of us and making those rural lakeside wooden buildings and planning out salt lake city.

     

    ----------------------------------------------------------------------------

    I have 42 different buildings including some others that arent in the map folder yet, mainly suburban homes that are all furnished and map ready.

    Suburbs will be a big part of this map as one of my favorite things about the states are the beautiful wooden home rows with the front yards and the porches and all that, and I'm not really good at making stuffs like office buildings and warehouses and such.

     

  2. For example I cant get it to snow more cause I tried setting everything to the coldest possible settings and starting november / december / january / february but I never get snow always just cold rain, it would be cool if sandbox had more weather settings like chance in % of how much rain / snow you get or when the winter starts or stuff like that Id imagine people could have the long dark style playthroughs where its snow all year or for half the year

  3. it reminds me of a game that some japanese dude whos apparently hideous was working on that had like realistic interior just like the one youve shown with the same wall trim and same kinda walls and hallways and it also had ghost girl just like the one youre showing 

     

    now that im thinking about it you probably based this game off that game and im pretty amazed that you managed to pull it off to be so realistic and it looks a lot like it you have done some great work i would buy it if its buyable without bank accounts or paypal cause i dont wanna be a victim of bank account hacking enthusiasts if its gonna be on steam i will buy it if i ever get a good gaming computer 

  4. Spoiler

    TU1yD3a.png

     

    ^Me right now but I'm actually extremely excited cause atleast well have some fresh news about em so I guess you could say were having, NEW      s about them 

    If its another gameplay video im going to die and reincarnate as a much much happier person

  5. 4 hours ago, EUDOXIO said:

    WOW, how many tiles is going to use this lovely awesome map? :D

    its 9000x7000 if i remember correctly, if my calculations were correct it would cover a few cells more than the entire current map

  6. Didn't wanna call this USA since its tiny compared to the real US but I found some cool minimal maps thing that mapped out the different types of forests and water bodies and grass cover of the states so I edited them into pixels and recolored them to the PZ palette then I resized them so that they fit into a mainland USA I worked on here's the result:

    http://imgur.com/a/AWm7S

    Ive been on and off working on this map for the past 4 weeks mainly editing some shapes on it because of the resizing I had to do to make it big and playable the edges were all weird looking and  I smoothed them out and added sandy beaches on most of the corners along with adjusting the rivers to be denser and more noticable, I also spent weeks making buildings for this map so that I can place stuff like craftsman homes prominently into the west coast and cape cod style houses largely into the east coast along with thinking of how I can do indiana farmland buildings vs for example nebraska farmland buildings which I found to be a bit easier to do as I can't find the roof accents for the 45 degree roofs that are found here for example http://map.projectzomboid.com/?#0.46611062331493297,0.16197466571656363,492.2235242952022 the ones in tilezed (atleast the ones i got in roof_accents) dont line up correctly like that

    Ive also made some cool midwest buildings and rundown ones for detroit, I'm trying to figure out how I can make decidious forests appear on the east and evergreens on the west right now then I'll look into making more buildings and starting the road layouts.

    This wont be 1:1 or 10:1 or whatever I'll allow myself a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of creative freedom on this dude to the map scale I won't be able to map out new york correctly with its boroughs so Imma see what I can do with it.
    I also deleted a lot of water especially in the desert to balance the gameplay and make the player move a bit more around the states and not camp out in the east which had A TON of water compared to the west when I started ou t.

    Canada, mexico and alaska didnt make the cut cause I didnt find cool minimal maps for those places that have decidious and evergreens and shrublands and farmlands and urban density and all that mapped out on single images that can be pixelized recolored and overlayed, I may include rough lesser accurate versions of those later on so I settled with making it look like a giant island in the middle of water it has a GTA feel to it like that.

  7. On 23.12.2016 at 11:19 PM, xXSly_WolfyXx said:

    Maybe this can help you https://www.gimp.org/unix/howtos/tile_cache.html  If that doesn't help you might have to get someone else with more RAMs to help you out, I'm pretty experienced with gimp so if you want me to do it feel free to ask.                                                                                                    

    ill try that out thank youuuu~

     

    16 hours ago, Ciber Ninja said:

    In your tilezed folder there are two files : Blends.txt and Rules.txt.

    These control how your bmp is converted into a tmx.

    You can find information about using them in the tilezed help menu.

    So when it is converted, do others have to download the blends file or something or does everyone get different forest types when the map is done?
    Like I change the blends now and the eastern side of the map will have decidious forests while the western side has evergreens, when I then finish the map and upload it and others download it will they also get those same effects or will they get emptiness because they dont have the custom blends?

  8. 16 hours ago, Ciber Ninja said:

    You could try creating a custom blend, but I personally have been having trouble with them.

    No idea what blends are besides the ones that make the transition between grass and streets look more natural but I'd like to know more about those?

  9. I am working on an USA map and after tons of blood sweat and tears I have finally managed to resize and 'shapeshift' an usa biomass map as mainland, and I found something called minimal maps which has each individual type of growth in the states mapped out (decidious cover, evergreen cover, grass cover etc) now I've got those overlayed on my mainland map ready to do some recoloring to recreate an about 10:1 recreation of the states but my main problem right now is that I have no idea how to make the decidious cover represent on the map as decidious forests on the east and evergreen / fir forests on the west side of the map.

    Does anyone know how I can do that? Preferably with the .veg map.

    Im using thuztors mapping guide for the image colors ( https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/Mapping Guide_v0.2.pdf )

     

    My idea was making the evergreen forests on the west

    " Trees - 255, 0, 0 Trees + dark grass - 127, 0, 0 less trees + more dark grass - 64, 0, 0 ",

     

    and making the decidious forests on the east

    "bushes, trees and dark grass - 255, 0, 255"  

     

    However my computer only has like 4somethings of RAM(..?) and the map I got on gimp is like 9000x7000 something pixels so it all uses all of my ram and my computer snails down to snail pace and it takes hours to make big changes to the map so I'd like to keep that an idea until its confirmed that I (wont) just waste half a day of time with that.

     

    Also is there a way to have different climate zones, making it colder up north and east and making it warmer in the west and south while having a big line go down around the middle of it thats cold?


    I read about foraging zones being mapped out somehow maybe it could work with climates too..

  10. syfy you got it wrong its gee willikers, alternatively you can add golly / jolly to it for enhancement purposes if you want next time

     

    15 minutes ago, xXSly_WolfyXx said:

    It's these words that have been repeated over and over, How can people have faith in something that they don't even know they will see in 2 or even 3 years time. Will we even have vehicles or hunting at that point? Sorry for being a downer I'm just tired of waiting like everyone else.

    true but that one enigma something dude had a point that theres loads of different games to play and things to do and check back later, if we all support em they might be able to get them out faster as opposed to when everyone just trash talking and being sarcastic about how slow they are and making memes about it i guess

  11. i saw these in the last of us pittsburgh chapter the suburbs were full of houses with these on,

    would be cool to see those in the game once the military cleanup crews come in they could leave behind these x markings, youd just have to do one thats like a grafitti X with scribbly lines on each side and they would act as some form of notice that the military / fema / government has been around the place these markings are in

    Spoiler

     

    1024px-Katrina_x_large.png

    1280px-FEMA_marking.jpg

     

    pictures from wikipedia

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