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Okamikurainya

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  1. Like
    Okamikurainya reacted to King Kitteh in Initial Infection should be removed   
    The players that stop playing because the easy mode is too easy are not players I want, frankly.
     
    If they don't have the brains to choose a harder mode then they aren't really worth catering to.
  2. Like
    Okamikurainya got a reaction from thisistherevolt in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  3. Like
    Okamikurainya got a reaction from DresdenBBQ in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  4. Like
    Okamikurainya got a reaction from Jason132 in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  5. Like
    Okamikurainya got a reaction from Bourbon in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  6. Like
    Okamikurainya got a reaction from Mr_Sunshine in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  7. Like
    Okamikurainya got a reaction from lucy the axe in Why do zombies love doors SO MUCH ?   
    It's cus they're a bunch of door-ks.
  8. Like
    Okamikurainya reacted to King jjwpenguin in Stylist Profession   
    well i feel they would find you better if you smelled of roses and fresh cloth vs rotting meat and blood.
  9. Like
    Okamikurainya got a reaction from Jericoshost in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  10. Like
    Okamikurainya got a reaction from Bughunter66 in Zombie Pressure Detection Against Walls   
    Indeed, though with sieges in mind, I'd say that soil quality is a must have feature that needs to be added in to make it actually risky. Right now so long as you have a safe fort you're pretty much set for life unless you're unlucky or built it in a migration route.
  11. Like
    Okamikurainya reacted to Bughunter66 in Zombie Pressure Detection Against Walls   
    Effectively trapping you within your own defenses, much like a medieval siege, where you will eventually run out of the resources you need to survive.
  12. Like
    Okamikurainya got a reaction from Bughunter66 in Zombie Pressure Detection Against Walls   
    Exactly what I was thinking, a sort of Monkey See Monkey Do mindset.
     
    Yeah, it is a good framework.
     
    I feel with those type of walls the real danger would be a hoard surrounding you, sort of like what happened to Alexandria in the Walking Dead. The zombies would still be able to knock against the wall and thus attract others but not be able to get in.
  13. Like
    Okamikurainya reacted to Bughunter66 in Zombie Pressure Detection Against Walls   
    Totally agree with all points here. I really dislike how zombies attack things even. If you look at TWD zombies (Not the best example, I know.) they never really "hit" things, they push. The only way they get through obstacles is through their combined weight pushing against said object. But if one zombie starts to do something, the rest become "curious" of sorts, and go to do the same thing (Herd mentality).
     
    Maybe what can be changed is this: A level 3 wooden wall can withstand 100 units, 1 zombie exerts 10 units of force. 10 zombie will be able to take down the wall after a set period of time, lets say 3 minutes (Obviously these values were randomly chosen, but they give good examples.). If 10 zombies stay at that wall banging for 3 minutes, it will collapse. Having 2 walls connected give W1+W2+25%(W1+W2) R. So two level 3 wood walls would grant 250 R (R being resistance.), thus requiring 25 zombies. Balancing is something the devs would probably be better at, but I think I provided a good framework here.
     
    I do however think some walls should be near indestructible. 6 inch thick walls of reinforced concrete will be *very* hard for a group of zombies to get through.
  14. Like
    Okamikurainya got a reaction from Hilrof in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  15. Like
    Okamikurainya got a reaction from Bughunter66 in Zombie Pressure Detection Against Walls   
    But that's where the whole pressure concept comes in. The wall not taking damage doesn't effect the fact that the lone zombie out side is bashing against it, thus making noise to attract more zombies which would increase the pressure and so bring the walls down. It feels more "realistic" for the zombie world in the sense that one zombie is never the problem but the noise it makes is a threat since it can draw more to it. IMO it all balances itself out.
     
     
    Yeah, that is one thing I'm not sure how the developers will fix. Having each wall tile be modified to have a certain "material" where some are indestructible whilst others require a certain amount of pressure. Like wire fences, they should go down eventually if you have a thousand zombies on the other side. But it also requires a change in how the zombies react to things. I really don't like how zombies just stick to player made objects like a rowdy glue monster with specific sticking tastes.
     
     
    Yeah! That could work really well. It makes a stronger wall but once it goes down it takes a larger section with it.
  16. Like
    Okamikurainya got a reaction from grammarsalad in Stylist Profession   
    Now just hear me out.
     
    It may sound silly but there are the materials for it throughout the world of Zomboid and it got me thinking.
     
    The Stylist would have a small boost to their blade skill and a large boost to their blade maintenance. They'd be able to change the hairstyles/beards and such of characters in the game as long as they have a pair of scissors, a comb and some water. That's something that could be nice if you've got a character that's been in for the long haul and you feel like changing them up a bit.
     
    Also, perhaps the stylist would be able to apply cologne/perfume to themselves or other players for a small happiness boost at the cost of being slightly more visible to zombies? Other professions would lack that ability because the Stylist knows just how much to add. XD
    Maybe also being able to use the makeup found within the world for a happiness boost to themselves or others as well as helping their boredom?
     
    Basically a profession devoted to the mental health and physical attractiveness of Zomboid survivors. XD
     
    Edit:
    Also, why not have them be able to craft a cologne/ perfume bomb. Basically a molotov but you throw it at a player and now they have a strong smell that will pull in zombies.
     
    Perhaps have a "Perfumed Moodle", when a stylist applies perfume to a character or to themselves the action will improve that character's happiness and the moodle would only last a few hours (less in the rain) but the perfume bomb just makes you stink and maybe while the moodle is in the red it can make the player unhappy as well. You could use water in your inventory to wash away the smell but that takes time and if you're in an unfortunate situation where you're out of water or just picking up too many zombies with your odor it could be quite interesting. XD
  17. Like
    Okamikurainya reacted to Zillvr in Allow Merging Condiments Of The Same Kind   
    PZ is generally also a resource management game (to me it is), so being able to save the overall carried weight when moving and making stuff (cooking/preparing food items) helps with the process which is why I'm suggesting it.   
  18. Like
    Okamikurainya got a reaction from winterpyre in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  19. Like
    Okamikurainya reacted to Bughunter66 in Zombie Pressure Detection Against Walls   
    I completely agree with this. Even doors shouldn't be able to be taken down by one zombie, like for godsakes it's like 1 and 1/2 inch thick block of wood. I agree with the statement that poorly constructed walls would be able to be destroyed. I assume a lot of it is also balance issues though, as super strong walls would allow you to build an almost impenetrable fortress pretty easily. I already abuse the system of the tall fences not being able to be destroyed by zombies, and break one down with a sledgehammer, and stick a door and door frame in the empty space.
     
    I think another interesting aspect would be the idea of connecting wall bits. If I had a lot of walls lined up, but they were separate structures, then they would be a lot weaker than 1 big wall, that was all 1 piece.
  20. Like
    Okamikurainya got a reaction from Magic Mark in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  21. Like
    Okamikurainya got a reaction from Bughunter66 in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  22. Like
    Okamikurainya got a reaction from HerbivoreTheGoat in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  23. Like
    Okamikurainya got a reaction from Kuren in "How to connect generators" - Why??   
    Well this actually brings up a cool idea.
     
    Without the "How to use a Generator" guide the player could hook up a generator to a single device such as a tv or a fridge, but it would have a chance to blow the device it's hooked up to. Maybe a surge protector could be found rarely that you can add in the generator's device menu kind of like how you add headphones to a radio? I'm not sure if surge protectors existed back then?
     
    Speaking of which, I don't honestly know much about generators... Would it use the same amount of gas regardless? Is there an idle rate of consumption? Or would a house really use it up faster than a single fridge?
  24. Like
    Okamikurainya got a reaction from Geras in Zombie Pressure Detection Against Walls   
    Heya!
     
    With welding and stronger walls on the horizon I was thinking that the current manner in which zombies deal damage to walls is kind of unrealistic.
     
    A poorly constructed plank wall is one thing, the zombie would end up hooking itself on the gaps and pulling the thing apart. But with a welded metal wall I was thinking that a single zombie shouldn't be able to do anything against it.
     
    I'm not sure how hard this would be to script but wouldn't it be more realistic that each wall section be able to detect the amount of zombies bashing against it and after a certain amount it would only then start to take damage?
     
    Right now it kind of feels like zombies are using their heads, their weakpoints I might add, as super powerful siege weapons. Sure, that might just be an animation thing but even with using their hands it shouldn't be as easy as it is for them.
     
    Another thing that could be added for this is being able to use a shovel to dig a hole to plant your logwalls in. These holes could be filled with dirt or concrete to increase the log wall's pressure resistance (both of which are already added as ingame items in anycase).
     
    In my opinion it just makes so much more sense. What do y'all think?
  25. Like
    Okamikurainya got a reaction from EnigmaGrey in "How to connect generators" - Why??   
    Well this actually brings up a cool idea.
     
    Without the "How to use a Generator" guide the player could hook up a generator to a single device such as a tv or a fridge, but it would have a chance to blow the device it's hooked up to. Maybe a surge protector could be found rarely that you can add in the generator's device menu kind of like how you add headphones to a radio? I'm not sure if surge protectors existed back then?
     
    Speaking of which, I don't honestly know much about generators... Would it use the same amount of gas regardless? Is there an idle rate of consumption? Or would a house really use it up faster than a single fridge?
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