Jump to content

Strats

Member
  • Posts

    224
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Strats got a reaction from DramaSetter in Indestructible Walls and Doors   
    This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts?
  2. Like
    Strats got a reaction from Footmuffin in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    "This is Judge Matt Hass - on Triple-N"

  3. Like
    Strats got a reaction from Arsenal26 in Indestructible Walls and Doors   
    This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts?
  4. Like
    Strats reacted to Gordonfleaman in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    There is, in fact! And it is the largest they've created so far.
  5. Like
    Strats reacted to Batsphinx in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    I think we still need to do zombie number balancing and also create loot tables for new building-types, so don't make the run just for guns just yet  (Edit: tho police station would probz be fine)
  6. Like
    Strats reacted to Batsphinx in RELEASED: Build 35.26   
    RJ is doing the zed map stuff tomorrow morning I think along with loot table and foraging stuff, primary aim for getting new map content out there in IWBUMS is getting feedback on map bugs really. The zeds will be more common in the next build
     
    Prison has a lot more zeds in there as it has 200+ rooms, so it's triggering the spawn-lots-of-zombies code that was added for the Crossroads Mall.
  7. Like
    Strats got a reaction from GoodOldLeon in Indestructible Walls and Doors   
    This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts?
  8. Like
    Strats reacted to EnigmaGrey in Indestructible Walls and Doors   
    Feels right. I hope we see this -- key creation might need tweaks to make it functional.
  9. Like
    Strats got a reaction from Magic Mark in Indestructible Walls and Doors   
    This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts?
  10. Like
    Strats got a reaction from Rida in Indestructible Walls and Doors   
    This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts?
  11. Like
    Strats got a reaction from trombonaught in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Man, the new buildings look amazing! The prison feels like it could be the seed for a new challenge: "No Way Out" - As the dead rise and the living fall, you are an inmate at the Kentucky Correctional Facility. If I had to give any criticism, it'd have to be that I wish there was a little more "noise" (objects, clumped trees, buildings) alongside the roads and between buildings, and also that some of the stores and big buildings had some variation to the flat roof theme. These are minor though; the prison and everything are AWESOME!
  12. Like
    Strats got a reaction from Zorak in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Man, the new buildings look amazing! The prison feels like it could be the seed for a new challenge: "No Way Out" - As the dead rise and the living fall, you are an inmate at the Kentucky Correctional Facility. If I had to give any criticism, it'd have to be that I wish there was a little more "noise" (objects, clumped trees, buildings) alongside the roads and between buildings, and also that some of the stores and big buildings had some variation to the flat roof theme. These are minor though; the prison and everything are AWESOME!
  13. Like
    Strats got a reaction from syfy in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Man, the new buildings look amazing! The prison feels like it could be the seed for a new challenge: "No Way Out" - As the dead rise and the living fall, you are an inmate at the Kentucky Correctional Facility. If I had to give any criticism, it'd have to be that I wish there was a little more "noise" (objects, clumped trees, buildings) alongside the roads and between buildings, and also that some of the stores and big buildings had some variation to the flat roof theme. These are minor though; the prison and everything are AWESOME!
  14. Like
    Strats got a reaction from Jericoshost in Bring electricity back!!   
    Perhaps we couldn't fix the power, but maybe a power plant could have parts that few other places on the map have? A high-level enough electrician could work these parts into a generator and make it more efficient/quieter/etc? A battery to store electricity using human power (i.e; a bicycle)? The last one sounds a bit far-fetched, but the first does not seem unreasonable.
  15. Like
    Strats got a reaction from dnk3912 in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  16. Like
    Strats got a reaction from NebNebber in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  17. Like
    Strats got a reaction from Keshash in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  18. Like
    Strats got a reaction from EnigmaGrey in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  19. Like
    Strats got a reaction from morninam in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  20. Like
    Strats got a reaction from Kuren in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  21. Like
    Strats got a reaction from NagashUD in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  22. Like
    Strats got a reaction from arkahys in RELEASED: Build 35.26   
    Just a post about composting really quick: 
    Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this.
  23. Like
    Strats got a reaction from WildCnt in Small but Important Suggestions Thread   
    Don't know if these count, but here are a few that I'd like to see:
    1. Random creepy noises in the woods (swaying bushes that could mean a zombie or nothing, howls of a pack of feral dogs).
    2. A short looping animation for the water.
    3. A large amount of bodies in one area slow you down.
    4. Fire does not burn chain fences/ any kind of non-flammable metal material. 
    5. Remote controls can be linked to various in-game electronics by a high-level Electrician (radios, TVs, lights, etc.)
    6. Snow slows down movement speed in the winter and long exposure to the cold causes unhappiness. 
    7. Creepy sounds and/or images for a short period after a player awakens from a nightmare.
  24. Like
    Strats got a reaction from davixcz in Small but Important Suggestions Thread   
    I like these! Going off of the zombie ash, perhaps it would be possible for us to see burned areas of forest slowly recover and grow back grass?
  25. Like
    Strats got a reaction from Staina in Small but Important Suggestions Thread   
    I like these! Going off of the zombie ash, perhaps it would be possible for us to see burned areas of forest slowly recover and grow back grass?
×
×
  • Create New...