Cars will make me hope they include the ability to sleep in your vehicle. Kind of like sleeping in a tent only without the sudden, unavoidable bites.
You know those light green strips between forests? Those will become my highways, linking cabin to cabin with only a short hike needed to access Cooking: 10 vegetarian lasagna.
I wouldn't want to deprive you of more things to complain about, Paul.
That'd be cruel.
Though I'd really rather TIS had started with a monthly format rather than weekly, changing the format now would just bring about even more ridicule, not to mention disappoint those that enjoy the weekly sign of life.
I doubt the complaints would really change anyway.
Little unsure of whether or not to place this under the "Bug Tracker" section or not, but I've noticed that there are a few doors on the map that should lock but don't. The doors I'm referring to are mainly the ones in the police stations.
The front doors of the Rosewood police station, the front doors of the West Point police station, and the garage entrance of the Muldraugh police station can't be locked with keys, in addition to several other certain doors I've found on the map, and I suspect that it's due to the overhanging ceilings. Even though they are outside doors, they are classified as "inside" doors due to the roofs overhead, and therefore can't be locked.
Just something I picked up on while setting up safe houses/stopping points at these locations, and for both multiplayer and when NPCs are in, it'd be nice if they couldn't waltz on into the building because I was unable to lock the doors.
Balancing, I know it doesnt really make sense but if anyone could just immediately move those around with just their bare hands, multiplayer would be a clusterfuck and every single building would be completely empty and void of furniture or stuff to loot
Ohhhhhhhh shit, if I ever decide to not be lazy Ill put together my views and opinions on the server and the players, from both an ex-admin and player point of view. But that is going to be a long ass post. Stay tuned.
Decided to finally make an account and post stuff after lurking forever, so hi everyone.
Anyways, noticed a few bugs of my own no one's mentioned yet, and feel like helping by mentioning them.
First off, and this is just more weird than anything, I saw a car spawn on top of another car.
I didn't mess with it, though, so I can't tell if they worked, and I think I deleted that save after I died. Just gonna have to take my word for it that I didn't put a car on top of another car for a laugh unless I can find another one. And in case it matters, that picture was at the Rosewood police station.
Second one, and this is a little less unimportant, fire, at least for me, spams errors whenever it's on screen. Even paused and minimized, looking at the console is an endless stream of "java.lang.NullPointerExcepion". This doesn't seem to be breaking anything visibly, and things can and will still burn, but it happens, and it does seem to slow the game slightly, so I suspect it really is breaking something I can't see..
Apart from that, I've seen a few of the same bugs everyone else has, and figured may as well mention that one more person is seeing that. Namely, the one that's the most annoying is item spawns being broken. Breaking into the police armories for a gun, or storming a gas station, or breaking into someplace that has medical supplies only to find nothing useful is one I've noticed quite a bit. As far as I can tell, though, and I could be wrong, this mostly happens after reloading a save.
I've also had a bug more than once where I get into a car, and the controls lock up. Like someone else said, quitting and reloading fixes it, but it's happened a few times. The draw order problem happens frequently too, but I've seen it happen most noticeably when zombies get knocked over near some walls.
And finally, though this one may be working as intended, if you flip a car, and get out, anything in the trunk or the glove box or what-have-you, it's all stuck in the car unless you get another car and slam into it until it's righted. If cars get a little harder to actually get, this could be problematic, and while it might just be me, I can't really see much of a reason you couldn't get into the trunk even if the car's upside-down. Doubly so for anything in the passenger seat, that seems like it should be easy enough to retrieve.
I'll also agree with what I've seen mentioned earlier. I never tried the first version of the vehicle test, so I don't really know what it was like, but the zombies seem to be a little oblivious to cars. I spent a good 5 minutes driving around the mall parking lot, and only after I realized I could shoot from inside the car did I actually get them to really chase me. The rest of the time, I'd drive by, and they'd shuffle to where I passed from and stand there until I passed them again.