Addiction (and then other drugs)
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5 posts in this topic

With the smoker trait now in, with what is pretty much an addiction and need for cigarettes, is there anyway to mod it for more in depth addiction effects, relapses and quitting.  Such as more negative moods the longer without a smoke,  items to help ease the pain (nicotine patches, etc).

 

And if this was possible (probably not) any chance then there would be a way to make it so regularly drinking alcohol, using pain killers, etc gives an addiction trait with adverse side effects when not using for a while.  Then even the implementation of more substances with positive effects but also the risk of addiction (stronger pain killers, cold medicine, prescription drugs in the pharmacy, changing that weed mod on the workshop and perhaps more drugs).

 

I'm aware this probably wouldn't be possible, but would be nice to hear it from someone ahaha.

 

Cheers

Curtis

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On 3/18/2017 at 7:23 PM, Blahblah_Curtis said:

With the smoker trait now in, with what is pretty much an addiction and need for cigarettes, is there anyway to mod it for more in depth addiction effects, relapses and quitting.  Such as more negative moods the longer without a smoke,  items to help ease the pain (nicotine patches, etc).

 

And if this was possible (probably not) any chance then there would be a way to make it so regularly drinking alcohol, using pain killers, etc gives an addiction trait with adverse side effects when not using for a while.  Then even the implementation of more substances with positive effects but also the risk of addiction (stronger pain killers, cold medicine, prescription drugs in the pharmacy, changing that weed mod on the workshop and perhaps more drugs).

 

I'm aware this probably wouldn't be possible, but would be nice to hear it from someone ahaha.

 

Cheers

Curtis

Actual like drugs are probably not going to be put into the game based on what i've seen in similar threads and neither would addiction seeing as how broken it would be. (I mean painkillers mostly suck anyway) You aint the first to suggest it and you wont be the last :D 

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On 3/24/2017 at 2:22 AM, Queen Glory said:

Actual like drugs are probably not going to be put into the game

Of course not in the base game.  Developers don't want to turn this into crystal meth and opium simulator.  But if they could just put the mechanics of in depth(ish) addiction in then it allows modders to add whatever they want.  Remove painkillers and replace them with different types (panadol, codeine, morphine,  different dosages, etc) for different pain and effectiveness but also different effects on the body and mind when using, when addicted and when withdrawing.  Would definitely be interesting to see.

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On 3/24/2017 at 7:37 PM, Blahblah_Curtis said:

Of course not in the base game.  Developers don't want to turn this into crystal meth and opium simulator.  But if they could just put the mechanics of in depth(ish) addiction in then it allows modders to add whatever they want.  Remove painkillers and replace them with different types (panadol, codeine, morphine,  different dosages, etc) for different pain and effectiveness but also different effects on the body and mind when using, when addicted and when withdrawing.  Would definitely be interesting to see.

You mean like with the smoker trait where you get anxious if you don't smoke, so it's technically already in the game.

Zombadger likes this

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11 hours ago, Queen Glory said:

You mean like with the smoker trait where you get anxious if you don't smoke, so it's technically already in the game.

Since I started vaping, I haven't had any urges to smoke at all! Ha! Ha ha... hehe..... *vapes constantly*

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