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EUDOXIO

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  1. Like
    EUDOXIO got a reaction from Kuren in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    A big Bravo!! for Mash on new map work, thanks for this, it is amazing  


  2. Like
    EUDOXIO got a reaction from Jason132 in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    A big Bravo!! for Mash on new map work, thanks for this, it is amazing  


  3. Like
    EUDOXIO reacted to Batsphinx in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Ladies and gentlemen, boys and girls! New map content has just gone into IWBUMS public beta testing! If you’d like to know how to join in and explore Rosewood and March Ridge then please have a poke inside this post.
    We always like people to explore our new areas rather than just dump a load of screenshots on you, so this is a thread where you can share your discoveries. If you’d rather keep the surprise to yourself, then don’t read any further.
    The primary areas with new content can be found in the directions shown by these very professional looking arrows, but there are other small areas on the existing map that have been updated too. 

     
    If you spot anything that looks like a map bug, then, as ever please report in in the TIS Bug Tracker. We be adding extra visual detail to these areas and fixing the issues you find in the IWBUMS builds to come.
     
    Good luck out there!
     
  4. Like
    EUDOXIO got a reaction from Geras in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    A big Bravo!! for Mash on new map work, thanks for this, it is amazing  


  5. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.20f:
     
     
    [New]
    New map areas for survivors to discover! We want the community to discover these together, so all we'll say for now is that to find them you go in a generally south-western direction from Muldraugh. If you see a new road, follow it! Auto set keys to azerty keyboard if azerty language (only french? meh.) detected Allow key replacement in the option screen (if you type a key that's already in use, you can switch values via a simple modal dialog) Changed default resolution from 1024x768 to the max possible (according to your screen, max is 1920x1080, set to 4K directly in option) You can now pass through green hedge, but it slows you a lot (zombies included ;)) [MP] Added a modal dialog in bottom of the screen to warn the coop host that he is in admin mode (playing as an admin is really not advised) [MP] Server options UI: added a filter for server options [MP] Polished a lot the various admin panel again [MP] Added "Non PVP Zone" for admin From the admin panel, you can manage your non pvp zone Add, remove, change title of a zone easily with this new UI To add a zone, click on "add new zone", then you draw a rectangle with your character (you'll see a green rectangle as you move, this is the non pvp zone you're creating) once you're done, click on "create new zone" to finalize. Everyone inside this zone can't shoot or be shoot people, they also can't use melee attacks on others, you can still fight zombies [MP] Added a safehouse UI for players (and/or admin): Once you've claimed a safehouse, right click it while inside it and choose "View Safehouse" From there you can addremove players in it (with list of connected players) Change safehouse title (new thing!) Change ownership (again new!)            [MP] Admin staff now have unlimited weight capacity [MP] A safehouse now need to have a bedroom (can't claim police station etc...) [MP] Added DisableSafehouseWhenPlayerConnected server options, if true it make safehouse not safe (you can enter/loot it) while someone from this safehouse is connected and some times after he disconnect   Added lot of new things to translate.  
     
    [Balance]
    Changed paperclip weight from 0.1 to 0.03 (same as nails) Changed notebook weight from 1 to 0.5  
    [Bug Fix]
    Removed inaccurate ping in top left of the screen (+ key binding) Matches, lighter, thread and twine can't be consolidated Fixed some bugs in the player stats change UI Fixed the info screen in the character creation going behind the other UI when used more than 1 time Fixed some translation problems (button not aligned, etc... Thanks Teesee!) Fixed making sheet rope invisible when building a wall over it Fixed ultra fast stomp glitch [MP] You can't change access level of the original admin [MP] Server options UI: fixed the "change" button getting missplaced [MP] Create the servertest.ini even in dedicaced server (not only in host) Fixed bugs with rain filled objects (non synced, didn't work on some MP games and now relaod/save keep them too)
  6. Like
    EUDOXIO reacted to Zorak in Small but Important Suggestions Thread   
    345. Customizable action bars - something like Blindcoders mod or things like MMOs have.
    The hotkeys (1,2,3) we have are too simple.
    Let us set primary and secondary hand manualy and then save that under 1,2,3 buttons.
     
    Perhapse I want to set up baseball bat not an axe under 1 and hunting rifle not pistol under 2. Or make settings like pipebomb + lighter on 3 or knife and flashlight on 4.
  7. Like
    EUDOXIO reacted to Jack Bower in Evil Dead PZ Server [Build 34.28]][Hardcore][RP][pvp&pve][Online24/7][UK]   
    The man, the legend returns.
  8. Like
    EUDOXIO reacted to Unghin in RELEASED: Build 35.26   
    I can't. It's moving only right and left (on horizontal axis).
    Strange, but I couldn't find it in this topic and mondoids.  But I remember picture in MP update with map inside admin panel in game, which shows zombies (green\or red pixels) on black background around admin, central cell looked like full loaded.
  9. Like
    EUDOXIO reacted to the darkness in Evil Dead PZ Server [Build 34.28]][Hardcore][RP][pvp&pve][Online24/7][UK]   
    The return of the Evil Dead is here just when everyone thought the world was safe again
  10. Like
    EUDOXIO reacted to Batsphinx in Small but Important Suggestions Thread   
    It's less a secret, and more a continually evolving and commented-on Google Doc - so there's stuff on there that're big jobs, stuff that's smaller. Stuff we don't all agree on etc.
     
    As such it'd be tricky to give a precise list as it's kinda organic really. 
  11. Like
    EUDOXIO reacted to RobertJohnson in RELEASED: Build 35.26   
    Yes, but I plan on adding a UI for it in the admin panel
  12. Like
    EUDOXIO reacted to BioS in Norwich ( W.I.P. )   
    I call this world Norwich. It's made up of 4 county's; Haverport, Braford, Fall Lake, and Mensfield. The world is 15x9 cells. Pretty hefty. I want to eventually get it to sit on the map in that empty zone over the river ( assuming TIS staff doesn't fill that area in ). I want it to be accessible by bridge only. Albeit a broken bridge which will need to be 'fixed' by players in order to reach. This is just something I work on when I'm bored so I don't foresee it being finished, uh... For a very long time. But I figured I would share it and my progress as I go.
     
    Haverport is more of a farming, local town area. Bradford and Fall Lake are large cities. Mensfield is somewhere in the middle.
     
    Haverport
     
    Haverport Vegetable Farm

    Haverport Wheat Farm
     
  13. Like
    EUDOXIO got a reaction from CaptKaspar in Small but Important Suggestions Thread   
    As a server admin and after seeing this gorgeous Player Stats panel...
     
    ...and use this "thing" to manage some things at my server...
     
     
    My suggestion is
     
    236: An admin control panel with tabs like:
    That gorgeous player stats panel
    236-1 A server manage options tab (rain, thunder, and all the other admin commands)
    236-2 A zombie population manager map ( that minimap in the "thing", so you can see how many are around and also can remove chunks of zeds, or spawn them in places you want)
    236-3 Item spawn menu tab (with a list of the game items categorized so you can choose them instead of typing the commands) (also with the option for modders to add categories with their mod items)
    236-4 A Furniture spawn tab (so you can choose any furniture and spawn them like you are building anything, kinda like active the creative mode for the admin)
     
    Any thoughts on this?
     
    Thanks
  14. Like
    EUDOXIO got a reaction from Unghin in Small but Important Suggestions Thread   
    As a server admin and after seeing this gorgeous Player Stats panel...
     
    ...and use this "thing" to manage some things at my server...
     
     
    My suggestion is
     
    236: An admin control panel with tabs like:
    That gorgeous player stats panel
    236-1 A server manage options tab (rain, thunder, and all the other admin commands)
    236-2 A zombie population manager map ( that minimap in the "thing", so you can see how many are around and also can remove chunks of zeds, or spawn them in places you want)
    236-3 Item spawn menu tab (with a list of the game items categorized so you can choose them instead of typing the commands) (also with the option for modders to add categories with their mod items)
    236-4 A Furniture spawn tab (so you can choose any furniture and spawn them like you are building anything, kinda like active the creative mode for the admin)
     
    Any thoughts on this?
     
    Thanks
  15. Like
    EUDOXIO reacted to Margera in Small but Important Suggestions Thread   
    Guys, I think the community will be happy if you add to the game something like that as in this old video. it certainly adds a lot of realism to the game. What can I say, I was very happy he would and that would be just great. Just watch the video it's all there, the video is only thirty seconds. link leads to a social network Vkontakte, because nowhere else could find this video.
     
    https://vk.com/videos-27639048?z=video-27639048_171247472%2Fclub27639048%2Fpl_-27639048_-2
     
    Sorry for my English, I write from the cold Russian. My hands are shaking because of the vodka, and my bear is trying to steal my balalaika. Watch this video, pls. 
  16. Like
    EUDOXIO got a reaction from Paul Redeker in Small but Important Suggestions Thread   
    As a server admin and after seeing this gorgeous Player Stats panel...
     
    ...and use this "thing" to manage some things at my server...
     
     
    My suggestion is
     
    236: An admin control panel with tabs like:
    That gorgeous player stats panel
    236-1 A server manage options tab (rain, thunder, and all the other admin commands)
    236-2 A zombie population manager map ( that minimap in the "thing", so you can see how many are around and also can remove chunks of zeds, or spawn them in places you want)
    236-3 Item spawn menu tab (with a list of the game items categorized so you can choose them instead of typing the commands) (also with the option for modders to add categories with their mod items)
    236-4 A Furniture spawn tab (so you can choose any furniture and spawn them like you are building anything, kinda like active the creative mode for the admin)
     
    Any thoughts on this?
     
    Thanks
  17. Like
    EUDOXIO got a reaction from Livio Persemprio in Spawning Zeds with persistent data   
    I did some characters and make them zeds with some inventory in them to walk around the server for other players to find them. Dont see the point for it in single player tho
  18. Like
    EUDOXIO reacted to Batsphinx in The Ascent of Kajin   
    Oh hey, we should've posted this earlier.
     
    Kajin is a moderator now!
     
    We all sat down in a big circle, ate some medicinal herbs and waited for a vision of the Divine Spiffo to appear. When the vision apparated it suddenly ran for the chimney, before turning into puffs of orange cloud - which spelled out Kajin's name in big capital letters.
     
    So yeah, all hail the new mod.
  19. Like
    EUDOXIO reacted to RobertJohnson in Server Access Level   
    From build 35.17, you'll be able to set different access level for your admin staff using /setaccesslevel "username" "accesslevel" option or directly inside the server database.
     
    List of access level possible: admin, moderator, overseer, gm, observer.
     
    This is what they all can do:
    (please note this list is subject to changes, this post is also to discuss about them)
     
    Observer:
      Toggle god mod (on himself only)   Toggle invisible (on himself only)   See players connected (/players)   Teleport to a player (can't teleport a player elsewhere)   Can toggle noclip (on himself only)   Teleport to coordinates   See server options   Can open locked doors   Can go inside safehouses   Can't be kicked if too laggy   Can always join server (even if full)   Can talk even being invisible   Sees invisible players   Can't be hit by players   Log directly invisible/invincible   Can see players stats (name, skill, traits...) with click on player -> Check Stats (but can't modify them)  
    GM:
      Everything an Observer can use, plus:   Toggle god mod (on himself and others)   Toggle invisible (on himself and others)   Can toggle noclip (on himself and others)   Teleport to a player to another player     Use /alarm, /gunshot, /thunder and /chopper   Start/Stop rain   Add item   Add xp  
    Overseer:
      Everything a GM can use, plus:   Create horde   Kick user   Display server message   See connection info of a player   Disconnect a player by connection number (/disconnect)   Use /nightlengthmodifier   Can modify player stats in the player stats UI   Can ban a player from /all chat  
    Moderator:
      Everything an Overseer can use, plus:   Ban/Unban user (including steam ID)   Manipulate whitelist (/adduser, /addusertowhitelist, /addalltowhitelist, /removeuserfromwhitelist   Change access level (can't set admin)   Can setup safehouses  
    Admin:
      Everything a Moderator can use, plus:   Save world   Quit world   Change access level (including admin)   Reload server options   Change server options   Send pulse   Reload Lua files   Bypass Lua checksum
  20. Like
    EUDOXIO reacted to CaptKaspar in Create a New Server While Keeping the Old One   
    Thanks for responding EUDOXIO!
     
    This worked for me. It took me a bit to realize that " -servername yourservername " needed to be directly at the end of the last line of code for the .bat with only one space. I had hit return a few times and put it on its own line.
     
  21. Like
    EUDOXIO reacted to ZombiesLoveBrainiacs in Small but Important Suggestions Thread   
    172. autorun
  22. Like
    EUDOXIO got a reaction from Livio Persemprio in Create a New Server While Keeping the Old One   
    That should be easy, make a copy of serverstart64.bat rename it to server2 or something you know thats the other one, now edit that file and add " -servername yourservername " (without quotes) at the end of it. And thats it, you have 2 bat files to open either one. Config files add the name you put on the edit too, to separate them from each server, but there are at the same place both.
  23. Like
    EUDOXIO got a reaction from CaptKaspar in Create a New Server While Keeping the Old One   
    That should be easy, make a copy of serverstart64.bat rename it to server2 or something you know thats the other one, now edit that file and add " -servername yourservername " (without quotes) at the end of it. And thats it, you have 2 bat files to open either one. Config files add the name you put on the edit too, to separate them from each server, but there are at the same place both.
  24. Like
    EUDOXIO reacted to justcrow in Can't administrate a server! Please Help!   
    Thank you so much, my friend
  25. Like
    EUDOXIO reacted to Hicks in how to restore items destroyed in server   
    Use this tool to delete the chunks so they refresh
     
    http://undeniable.info/pz/MapAndCharacterBackupTool.php
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