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RobertJohnson

The Indie Stone
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  1. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    Some cars are meant to be rare, in the 90's not a lot of people had mercedes or bmw I'll look to add bit more zones for them, but it will never be as common as a small or normal car.
     
    For the auto shop, can u point me which one you've tried exactlY? (a pzmap link would be awesome :D) loot table may be off sometimes :/
  2. Like
    RobertJohnson got a reaction from Tails in RELEASED: IWBUMS Build 39.67.3   
    Some cars are meant to be rare, in the 90's not a lot of people had mercedes or bmw I'll look to add bit more zones for them, but it will never be as common as a small or normal car.
     
    For the auto shop, can u point me which one you've tried exactlY? (a pzmap link would be awesome :D) loot table may be off sometimes :/
  3. Like
    RobertJohnson got a reaction from trombonaught in RELEASED: IWBUMS Build 39.67.3   
    Some cars are meant to be rare, in the 90's not a lot of people had mercedes or bmw I'll look to add bit more zones for them, but it will never be as common as a small or normal car.
     
    For the auto shop, can u point me which one you've tried exactlY? (a pzmap link would be awesome :D) loot table may be off sometimes :/
  4. Like
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Is it used, basically everytime you do a hit we do a Random of this number + your maintenance skill*2 (so if you're level 5 in blade maintenance, you have a Rand.next(20+10)==0 then lower condition by 1
  5. Spiffo
    RobertJohnson got a reaction from Vaileasys in RELEASED: IWBUMS Build 39.67.3   
    Is it used, basically everytime you do a hit we do a Random of this number + your maintenance skill*2 (so if you're level 5 in blade maintenance, you have a Rand.next(20+10)==0 then lower condition by 1
  6. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  7. Spiffo
    RobertJohnson got a reaction from Kuren in Build 39: Vehicles released!   
    It's planned, i'll work on it for the next patch (need to add jump cables for example)
  8. Like
    RobertJohnson got a reaction from Geras in Build 39: Vehicles released!   
    It's planned, i'll work on it for the next patch (need to add jump cables for example)
  9. Like
    RobertJohnson got a reaction from Rainoa in Server Access Level   
    From build 35.17, you'll be able to set different access level for your admin staff using /setaccesslevel "username" "accesslevel" option or directly inside the server database.
     
    List of access level possible: admin, moderator, overseer, gm, observer.
     
    This is what they all can do:
    (please note this list is subject to changes, this post is also to discuss about them)
     
    Observer:
      Toggle god mod (on himself only)   Toggle invisible (on himself only)   See players connected (/players)   Teleport to a player (can't teleport a player elsewhere)   Can toggle noclip (on himself only)   Teleport to coordinates   See server options   Can open locked doors   Can go inside safehouses   Can't be kicked if too laggy   Can always join server (even if full)   Can talk even being invisible   Sees invisible players   Can't be hit by players   Log directly invisible/invincible   Can see players stats (name, skill, traits...) with click on player -> Check Stats (but can't modify them)  
    GM:
      Everything an Observer can use, plus:   Toggle god mod (on himself and others)   Toggle invisible (on himself and others)   Can toggle noclip (on himself and others)   Teleport to a player to another player     Use /alarm, /gunshot, /thunder and /chopper   Start/Stop rain   Add item   Add xp  
    Overseer:
      Everything a GM can use, plus:   Create horde   Kick user   Display server message   See connection info of a player   Disconnect a player by connection number (/disconnect)   Use /nightlengthmodifier   Can modify player stats in the player stats UI   Can ban a player from /all chat  
    Moderator:
      Everything an Overseer can use, plus:   Ban/Unban user (including steam ID)   Manipulate whitelist (/adduser, /addusertowhitelist, /addalltowhitelist, /removeuserfromwhitelist   Change access level (can't set admin)   Can setup safehouses  
    Admin:
      Everything a Moderator can use, plus:   Save world   Quit world   Change access level (including admin)   Reload server options   Change server options   Send pulse   Reload Lua files   Bypass Lua checksum
  10. Like
    RobertJohnson got a reaction from CaptKaspar in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  11. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  12. Like
    RobertJohnson got a reaction from Icy Motto in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  13. Spiffo
    RobertJohnson got a reaction from MaxD12 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  14. Spiffo
    RobertJohnson got a reaction from Ornament in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  15. Spiffo
    RobertJohnson got a reaction from Dr_Cox1911 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  16. Like
    RobertJohnson got a reaction from Leoquent in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.66.3
     
    [NEW]
    Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting.  
    [BALANCE]
    Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving.  
    [BUG FIX]
    PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.
  17. Like
    RobertJohnson got a reaction from TurtleShroom in Cap Levi, Normandy, France   
    The COWS! I want COWS everywhere now!
  18. Spiffo
    RobertJohnson got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  19. Like
    RobertJohnson got a reaction from trombonaught in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  20. Like
    RobertJohnson got a reaction from halkaze in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  21. Like
    RobertJohnson got a reaction from Tails in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  22. Like
    RobertJohnson got a reaction from ditoseadio in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  23. Like
    RobertJohnson got a reaction from Jason132 in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.60

    [NEW]
     
    New FaceDirection=true ParkingStall property aligns front of vehicle to Direction edge (provides support for parallel-parked cars instead of randomly-oriented ones.) - Tim B. The multiplayer Tickets ui now handles long and multi-line tickets. Updated newtiledefinitions.tiles with new FloorHeightXXX tile properties Allow WallOverlay sprites to be used without an underlying wall sprite. (Mash uses these in a number of places but they've never appeared in-game.) Added vehicle mechanics ui cheat command to add/remove hotwire. Game now allows only one faction invite dialog at a time from another user. Rooms named emptyoutside (used by roof-hiding) are no longer treated as interior rooms. Emptyoutside rooms were placed in BuildingEd on roof-like bits that stick out from buildings as well as covered areas (at gas stations for example). Treating these as rooms caused some issues: 1) Zombies could spawn in them (on roofs overhanging the level below for example). 2) Generators placed in them would poison the whole building. 3) Lighting wasn't the same as other outside squares. 4) Curtains might be placed on the wrong side of windows. 5) Exterior doors were treated as interior ones.)
    [BUG FIX]
    Fixed cars jump to the original place when the player exits from it. Fixed gc in IsoZombie.WanderFromWindow. Fixed server exception when rotten food becomes compost. Fixed a missing wall near 6126,6724,1. Fixed not being able to uninstall rear seats in 2-door vehicles. Fixed seats with items or people on them can be uninstalled. Fixed GC issues by wiping the large 'objects' tables (the list of zones) Fixed some roof-hiding glitches by updating some cells Fixed ping@ping being printed to console when hosting a game. Fixed lighting on 1/3 and 2/3 height flat roof tiles. Fixed BaseVehicle.checkPhysicsValidWithServer gc Fixed: Higher RAM use on server start-up Fixed unused code from LoadGameScreen. Fixed bugged Recipe_Make_Metal_Sheet in Recipes_FR.txt Fixed hitboxes on vehicle dashboard icons. Fixed trunk-locked icon showing when there's no trunk. Fixed only wooden player-made floors being hidden when they block sight of the player. Fixed long messages not being visible in LoadGameScreen by adding scrolling to the right-side panel. Fixed vehicle radios working when uninstalled. Fixed aiming then entering a vehicle disabling vehicle controls. Fixed IsoZombie.itemsToSpawnAtDeath not being cleared when reusing zombies. Fixed -debugtranslation prints missing recipe names from TeachedRecipes in items. Fixed translationProblems.txt was missing the name after MultiStageBuild_ lines. Fixed News_XX.txt file not being closed after reading, being read twice with English translation.
  24. Like
    RobertJohnson got a reaction from Elorh in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.56
     
    [New]
    Added option to control whether vehicle radial menu is toggle or a 'hold' - let us know which you'd prefer as default Added numerical keyboard shortcuts to the switch-seat UI. Server now loads ServerCells nearest to clients before more distant ones. Server can cancel loading parts of the map that are no longer near clients. Clients are now prevented from driving into parts of the map that aren't loaded on the server. Traffic cones are drawn in front of the "grey zone" that indicates what's currently unloaded. Player must face doors when locking/opening/unlocking. Increased max java heap size to 2GB on 64-bit clients. Added car seats as loot table. Host screen now displays an error and prevents launching servers with unsupported WorldVersion. Sprites added to IsoObjectPicker.ThisFrame now limited to those near the mouse. Updated server tool box invite player message. Added ability to place one oversized item (item bigger than floor capacity) on the floor. Added get/setter methods for ClientControls in CarController.  
    [Balance]
    Optimized map loading a little. Increased map-download timeout from 30 to 60 seconds while connecting. Client now downloads 20 chunks at a time while connecting to avoid timeouts. Significantly increased vehicle loot spawn. Decreased item spawning bonus via loot modifier on easier difficulties. Increased pain gained from using hand to remove a glass shard.  
    [Bug Fix]
    Server GUI fixes. Fixed keyboard shortcuts in the switch-seat UI being visible when using a controller. Fixed unnecessary call to glClear(). Fixed -Ddebug not being passed to coop server if host is in debug mode. Fixed TriggerHook("HookWeaponHitCharacter") -> TriggerHook("WeaponHitCharacter"). Fixed new MP players spawning with extra loot from lower difficulty levels. Fixed new Sandbox games using whatever difficulty was last selected. Fixed graphical glitches when player enters/exits a vehicle. Fixed one-time delay preventing clicking buttons in the MainScreen while in-game. Fixed 'exterior' flag not being removed for squares under roofs when loading a fresh chunk. Fixed being able to lock/unlock doors that require a key by right-click while under a roof. Fixed vehicle door sounds not being 3D. Fixed players with Deaf trait hearing vehicle sounds. Fixed sound not working in split-screen when player 1 has the Deaf trait. Fixed sounds of some actions not attracting zombies. Fixed Server not terminating early if WorldVersion is unsupported. Fixed ISBarricadeAction using the wrong perk to determine the amount of noise made. Fixed right-clicking on things being glitchy in split-screen. Fixed server not preloading areas of the map while clients are connecting. Fixed thread glitches with the new MP map-streaming system. Fixed switch-seat UI being available for burned vehicles. Fixed driving slowly on corpses can making your car fly. Fixed items spawning on front left seat. Fixed zombies attacking invisible players. Fixed world not redrawing when the window is resized. Fixed wheels on prone zombies not raising up as they do for corpses. Fixed erosion spawning plants on water. Fixed WorldStreamer requesting only a few chunks at a time sometimes. Fixed fake-dead zombies flickering when under vehicles in multiplayer. Fixed / tweaked a couple of things in WorldStreamer. Fixed BaseVehicle using obsolete playSoundImpl methods. Fixed hitting zombies not slowing vehicles. Fixed null pointer with Stove. Fixed Deaf people hearing radio or TV. Fixed visual weirdness of progress bar over player head during inventroy transfer. Fixed read option being available while sleeping. Fixed frozen food being usable in recipes from crafting menu. Fixed layout of the Reloading options Fixed confirm-sleep dialog (when in a vehicle) not working with a controller. Fixed NumChasingZombies being incremented for the wrong player in splitscreen. Fixed sleeping players panicking from seeing zombies. Fixed players appearing outside a vehicle when they're inside on the server. Fixed server -gui flickering when multiple players are connected. Fixed zombies not attacking players sleeping in vehicles.
  25. Pie
    RobertJohnson got a reaction from Inkie in RELEASED: IWBUMS Build 39.67.3   
    IWBUMS 39.56
     
    [New]
    Added option to control whether vehicle radial menu is toggle or a 'hold' - let us know which you'd prefer as default Added numerical keyboard shortcuts to the switch-seat UI. Server now loads ServerCells nearest to clients before more distant ones. Server can cancel loading parts of the map that are no longer near clients. Clients are now prevented from driving into parts of the map that aren't loaded on the server. Traffic cones are drawn in front of the "grey zone" that indicates what's currently unloaded. Player must face doors when locking/opening/unlocking. Increased max java heap size to 2GB on 64-bit clients. Added car seats as loot table. Host screen now displays an error and prevents launching servers with unsupported WorldVersion. Sprites added to IsoObjectPicker.ThisFrame now limited to those near the mouse. Updated server tool box invite player message. Added ability to place one oversized item (item bigger than floor capacity) on the floor. Added get/setter methods for ClientControls in CarController.  
    [Balance]
    Optimized map loading a little. Increased map-download timeout from 30 to 60 seconds while connecting. Client now downloads 20 chunks at a time while connecting to avoid timeouts. Significantly increased vehicle loot spawn. Decreased item spawning bonus via loot modifier on easier difficulties. Increased pain gained from using hand to remove a glass shard.  
    [Bug Fix]
    Server GUI fixes. Fixed keyboard shortcuts in the switch-seat UI being visible when using a controller. Fixed unnecessary call to glClear(). Fixed -Ddebug not being passed to coop server if host is in debug mode. Fixed TriggerHook("HookWeaponHitCharacter") -> TriggerHook("WeaponHitCharacter"). Fixed new MP players spawning with extra loot from lower difficulty levels. Fixed new Sandbox games using whatever difficulty was last selected. Fixed graphical glitches when player enters/exits a vehicle. Fixed one-time delay preventing clicking buttons in the MainScreen while in-game. Fixed 'exterior' flag not being removed for squares under roofs when loading a fresh chunk. Fixed being able to lock/unlock doors that require a key by right-click while under a roof. Fixed vehicle door sounds not being 3D. Fixed players with Deaf trait hearing vehicle sounds. Fixed sound not working in split-screen when player 1 has the Deaf trait. Fixed sounds of some actions not attracting zombies. Fixed Server not terminating early if WorldVersion is unsupported. Fixed ISBarricadeAction using the wrong perk to determine the amount of noise made. Fixed right-clicking on things being glitchy in split-screen. Fixed server not preloading areas of the map while clients are connecting. Fixed thread glitches with the new MP map-streaming system. Fixed switch-seat UI being available for burned vehicles. Fixed driving slowly on corpses can making your car fly. Fixed items spawning on front left seat. Fixed zombies attacking invisible players. Fixed world not redrawing when the window is resized. Fixed wheels on prone zombies not raising up as they do for corpses. Fixed erosion spawning plants on water. Fixed WorldStreamer requesting only a few chunks at a time sometimes. Fixed fake-dead zombies flickering when under vehicles in multiplayer. Fixed / tweaked a couple of things in WorldStreamer. Fixed BaseVehicle using obsolete playSoundImpl methods. Fixed hitting zombies not slowing vehicles. Fixed null pointer with Stove. Fixed Deaf people hearing radio or TV. Fixed visual weirdness of progress bar over player head during inventroy transfer. Fixed read option being available while sleeping. Fixed frozen food being usable in recipes from crafting menu. Fixed layout of the Reloading options Fixed confirm-sleep dialog (when in a vehicle) not working with a controller. Fixed NumChasingZombies being incremented for the wrong player in splitscreen. Fixed sleeping players panicking from seeing zombies. Fixed players appearing outside a vehicle when they're inside on the server. Fixed server -gui flickering when multiple players are connected. Fixed zombies not attacking players sleeping in vehicles.
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