rorschach Posted February 20, 2014 Share Posted February 20, 2014 Due ? Tried here, i'm in build 24... Try to unistall it, because you can't access any server in build 25 (because all server are still in build 24) I've deleted my local game content, restarted, reinstalled, verified the game cache, and started PZ - but I'm still in build 25! Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 20, 2014 Author Share Posted February 20, 2014 HACKER ! Damn, I don't have access to this, I'll see with Chris when he come back Link to comment Share on other sites More sharing options...
rorschach Posted February 20, 2014 Share Posted February 20, 2014 HACKER ! Damn, I don't have access to this, I'll see with Chris when he come back Even deleting PZ and the entire /Users/UserName/Zomboid folder and then reinstalling still put me back on build 25. I'll just go off and do something totally different and wait for a resolution to this. Link to comment Share on other sites More sharing options...
nasKo Posted February 20, 2014 Share Posted February 20, 2014 I assume you restarted Steam already? Link to comment Share on other sites More sharing options...
rorschach Posted February 20, 2014 Share Posted February 20, 2014 (edited) I assume you restarted Steam already? I restarted Steam several times already.To be clear, I completely uninstalled PZ (via Steam), deleted the /Users/UserName/Zomboid/ folder, exitied Steam, rebooted my laptop, restarted Steam, installed PZ again, opted in to the onlinetest branch, verified the game cache with no problems, and started up PZ. But... no change. It's still showing Build 25 in the main menu screen. Did I miss something? Edited February 20, 2014 by rorschach Link to comment Share on other sites More sharing options...
speider Posted February 20, 2014 Share Posted February 20, 2014 you really go all in for the multiplayer nowdays:=)? Link to comment Share on other sites More sharing options...
rorschach Posted February 20, 2014 Share Posted February 20, 2014 you really go all in for the multiplayer nowdays:=)? Who, me? Link to comment Share on other sites More sharing options...
Jela331 Posted February 20, 2014 Share Posted February 20, 2014 I don't know how spawning works, but you should consider that new players spawn somewhere where there were no human activity in past 5 minutes. Link to comment Share on other sites More sharing options...
Calcoma Posted February 20, 2014 Share Posted February 20, 2014 Spawning actually is quite simple : currently everyone spawns at Kate and Bob's house in Muldraugh. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 21, 2014 Author Share Posted February 21, 2014 Updated the OP : Mainly Character Creation, map choice and random spawn point back. Plus the new safety system, more info here : http://theindiestone.com/forums/index.php/topic/6011-the-safety-system-once-build-25-is-out/ Link to comment Share on other sites More sharing options...
eliakoh Posted February 21, 2014 Share Posted February 21, 2014 dat build 25 Stop adding things RJ ! It's only delaying the release ! Too much awesomeness in this build Link to comment Share on other sites More sharing options...
Alex2213 Posted February 21, 2014 Share Posted February 21, 2014 Hey I noticed that the updated graphics aren't in this build, but they were in the closed testing for this build based on the videos I've seen. May I asked what's happening with that? Link to comment Share on other sites More sharing options...
nasKo Posted February 21, 2014 Share Posted February 21, 2014 Hey I noticed that the updated graphics aren't in this build, but they were in the closed testing for this build based on the videos I've seen. May I asked what's happening with that?From the last Mondoid: Q. What are some of the major bugs holding you back from releasing the 3d sprites? (Armaretta)Well from a code perspective its that they aren’t showing weapons, a few anim bugs, that overall detract from the models enough that it’s better to go without it for now. But more notably it causes crashes on some people’s machines randomly during play and this certainly needs to be resolved before it goes out..There’s also a few clipping issues to resolve which weren’t an issue with the current models-processed-into-sprites technique since we could extremely tightly control the way they were rendered without worrying about the effect on performance. It’s not an insurmountable problem by any means, it just means things have to be modelled a little more carefully. Of course, the benefit in terms of animation scope is so huge that it’s worth this additional cost. (Andy) The fact that they didn't show a character's weapon was an unfair advantage to those who disabled the sprites (as it was an option in the options menu).That and what Andy (CaptainBinky) said Link to comment Share on other sites More sharing options...
Tian Posted February 21, 2014 Share Posted February 21, 2014 respawn zombies and loot, please? Link to comment Share on other sites More sharing options...
Kirrus Posted February 21, 2014 Share Posted February 21, 2014 respawn zombies and loot, please? Loot is a 'no', zombies is a 'on the todo list' Loot, they're looking into other things can do to work around shortages with lots of players. They've made everything a bit more durable - axes etc will last longer than in singleplayer. Link to comment Share on other sites More sharing options...
Mellthorn Posted February 21, 2014 Share Posted February 21, 2014 Hello, please don't forget to add the Mac version fix on the next release. rorschach 1 Link to comment Share on other sites More sharing options...
Kirrus Posted February 21, 2014 Share Posted February 21, 2014 Hello, please don't forget to add the Mac version fix on the next release. It's not low on the todo list rorschach 1 Link to comment Share on other sites More sharing options...
DoctahWong Posted February 21, 2014 Share Posted February 21, 2014 Hello, please don't forget to add the Mac version fix on the next release. It's not low on the todo list And i'm pretty sure cookies are in the top priority list! Link to comment Share on other sites More sharing options...
Ecn Posted February 21, 2014 Share Posted February 21, 2014 Hello, please don't forget to add the Mac version fix on the next release. It's not low on the todo list And i'm pretty sure cookies are in the top priority list! Along with dragons. Link to comment Share on other sites More sharing options...
Raekluder Posted February 22, 2014 Share Posted February 22, 2014 Any work being put into the dancing/evading/teleporting Zombies/players? Link to comment Share on other sites More sharing options...
Munky Posted February 22, 2014 Share Posted February 22, 2014 And if they use this invincibility to spawn kill ? I'll see with Chris what we can do for the admin command, but I'd like to add a kick/ban command, or other cool stuff like player can't attack, etc.Ah damn, the reverse angle. I did not think of that xD.I'm with Eliakoh on the no damage taken in the start area. No matter how hard they swing or how many bullets they pop. The idea behind this is that even if we get admin commands, we need to be in the game to execute them. We load in, we are dead in 5 seconds and then the game closes....which really.. why does it have to close xD A more suitable option than simple invulnerability would be no incoming damage from other players and an inability to inflict damage upon any player until the timer wears off. 1 minute, 2, 3, 5, 10... wouldn't matter a damn how long you set your safe respawn timers then. Link to comment Share on other sites More sharing options...
laser50 Posted February 22, 2014 Share Posted February 22, 2014 Any work being put into the dancing/evading/teleporting Zombies/players?WOndering this too. Seems to happen during animations, mainly. Link to comment Share on other sites More sharing options...
DoctahWong Posted February 22, 2014 Share Posted February 22, 2014 Pretty sure the teleporting players is just because of lag. Either it's your connection or theirs, if you connection's good it's probably theirs, since playing on BF4(Damn you EA!) some players randomly teleport even though i got good connection. The evading and dancing are also connection issues. Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 22, 2014 Author Share Posted February 22, 2014 Other can see you teleporting if your pc run the game with a bad FPS? simply because when you move, it's sent to the server which sent to the other players a representation of your character, so if you lag, you won't sent a lot that you move, resulting in other peeps seeing you teleporting Link to comment Share on other sites More sharing options...
Ecn Posted February 22, 2014 Share Posted February 22, 2014 Other can see you teleporting if your pc run the game with a bad FPS? simply because when you move, it's sent to the server which sent to the other players a representation of your character, so if you lag, you won't sent a lot that you move, resulting in other peeps seeing you teleporting So I will forever warp on multiplayer servers because my graphics card is not amazing? That is kind of a bummer. Link to comment Share on other sites More sharing options...
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