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Tian

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About Tian

  • Birthday 01/25/1990

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  1. I don't really like the fact that there is a command /god and /additem ... it will be like in dayz - the biggest "hackers" will be admins..
  2. In zombie apocalypse people can't trust other people, its that simple. In fact zombies are the least worries and thats the beauty. This game needs multiplayer. Also this game has very good potential becouse zombies are hard to kill and there are hordes of them. I just can't wait to see other players in the city!
  3. I really think that you will do a great job with NPCs but its still scripted AI experience.. I don't want to offend anyone in my posts, I just trying to understand why you didn't implemented multiplayer yet while you have some great game core. While playing this game I felt like it has everything that was missing in DayZ but after 30 mins of play I've needed the interpersonal experiance
  4. There is a lot of incomplete alpha games that have multiplayer and becouse of that they give players hundreds of hours experiencing new things I'm not saying PZ should be an mmo - 20 players on map its a optimal number. That's nice. You may not need npcs, but some others do. You won't be seeing multiplayer until the core singleplayer experience is done. Project Zomboid started out as a singleplayer experience, and its about perfecting that experience as much as possible before multiplayer is implemented. You've also said the "devs don't focus on that feature" yet that's not true at all. Go and read up on the past blogs; you'll soon find that multiplayer has been discussed about in detail and it will be a focus post-RC3 (according to a blog) along with all the singleplayer goodness that has yet to come. I wouldn't worry about multiplayer; it takes time. No sense implementing a half-ass job of it when there is still so much to come. I'm just trying to say that multiplayer give us hundreds of gameplay hours with non-scripted experience that other players gave. Unlike to scripted NPCs. Players can do things that we don't expect and NPC do at some point. So with NPCs its repetitive and gets boring after some time.
  5. I'm still waiting for multiplayer... I don't understand why devs don't focus on that feature.. in my opinion this will add sooo many to this game. I don't need any npc, quests etc. Multiplayer itself gives a lot of options for player. Every gameplay is different, its creating a story every single time you meet a player in the game. Like it was in DayZ at the beginning and this game is so much better then DayZ but its missing multi! Servers for 20-30 players max would be perfect. With friendly fire ofcourse. Every time you meet someone you don't know if you can trust him or not but thats the beauty! Unlike to Dayz in PZ zombies are hard to kill, especially in large groups - so that force coop with players but still you can't be 100% sure if that guy wont stab you in the back. Thats the human nature. Sandbox games without multiplayer do not function nowadays. All the features like NPC, wild animals etc are great but they are like appetizers and multiplayer its a main dish Sorry for my bad english, I've tryied hard as I could Regards
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