TheDreaded1 Posted April 21, 2016 Share Posted April 21, 2016 At max level, I feel like I could outrun a cheetah. I can run cross city, non-stop, in like 1 ingame hour and not even be winded. Maybe we've been looking at vehicles all wrong...maybe we need to slow everything down... CaptKaspar 1 Link to comment Share on other sites More sharing options...
winterpyre Posted April 21, 2016 Share Posted April 21, 2016 idk, I mean I got a feeble char with 1 point in sprinting and for me i barley move faster than walking ATM whenever I try to run. I think the issue is the exponential increase which may need tuning but while bikes and vehicles are still a WIP I think its fine as a place holder. daMastaChef and Magic Mark 2 Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 16 minutes ago, winterpyre said: I think the issue is the exponential increase which may need tuning Pretty much what I was going for..it's too fast Link to comment Share on other sites More sharing options...
Millitron Posted April 21, 2016 Share Posted April 21, 2016 1 hour ago, TheDreaded1 said: Pretty much what I was going for..it's too fast I think the real problem is how slow zombies are. I mean, if you're fit, you can walk faster than the fastest zombies. Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 14 minutes ago, Millitron said: I think the real problem is how slow zombies are. I mean, if you're fit, you can walk faster than the fastest zombies. Well, I think you should walk faster than zombies. The sheer amount of distance I can cover in an ingame hour by RUNNING is a bit much. I think sprinting should be less about maintaining such a high speed and more short bursts of increased speed based on sprinting. Link to comment Share on other sites More sharing options...
winterpyre Posted April 21, 2016 Share Posted April 21, 2016 25 minutes ago, TheDreaded1 said: Well, I think you should walk faster than zombies. The sheer amount of distance I can cover in an ingame hour by RUNNING is a bit much. I think sprinting should be less about maintaining such a high speed and more short bursts of increased speed based on sprinting. you actually do lose speed if you constantly run without any stops, though it might be less apparent at higher levels Link to comment Share on other sites More sharing options...
Millitron Posted April 21, 2016 Share Posted April 21, 2016 25 minutes ago, TheDreaded1 said: Well, I think you should walk faster than zombies. The sheer amount of distance I can cover in an ingame hour by RUNNING is a bit much. I think sprinting should be less about maintaining such a high speed and more short bursts of increased speed based on sprinting. You need to consider the size of the towns. Muldraugh is ~3k people, Westpoint is ~4k if I remember correctly. I live in a town of ~2000 people. We have a grand total of 3 miles of roads. If anything, I'd think either you're too slow in-game, or the map is too small; at least if we're judging by how much map you cover. Kuren and Geras 2 Link to comment Share on other sites More sharing options...
syfy Posted April 21, 2016 Share Posted April 21, 2016 i guess its up to you to decide if the map is too small, but take a look at the true distance between Muldraugh and West Point...IRL https://www.google.com/maps/place/Muldraugh,+KY/@37.9662956,-85.9960527,13z/data=!4m2!3m1!1s0x886920e97d5031c9:0x70e1eb33a4c46c0 Link to comment Share on other sites More sharing options...
Millitron Posted April 21, 2016 Share Posted April 21, 2016 3 minutes ago, syfy said: i guess its up to you to decide if the map is too small, but take a look at the true distance between Muldraugh and West Point...IRL https://www.google.com/maps/place/Muldraugh,+KY/@37.9662956,-85.9960527,13z/data=!4m2!3m1!1s0x886920e97d5031c9:0x70e1eb33a4c46c0 Wow that's amazing. I had no idea that the game was this closely modeled on the real Kentucky. I love how they have the bend in the highway, the general positions of the towns (Muldraugh is all on one side of the highway for instace) and some of the bodies of water. Even the little lake with the cabin by West Point is in-game. But according to google, Muldraugh is 5.7 miles from West Point. If you're pretty fit, not full-on athelete fit mind you, you can do a mile in 6 minutes. Now that's only one mile, so to account for getting tired or pacing yourself to avoid getting tired, I'll say 8 minutes per mile. That's 45.6 minutes. And this depends on where google measures from. I think they measure from city hall-to-city hall or something, not border-to-border. You know, I think there's actually no good way to balance this. If it's balanced for 15 minute days, the world will feel too big on 10 minute days, and too small on 30 minute days. TheDreaded1 1 Link to comment Share on other sites More sharing options...
syfy Posted April 21, 2016 Share Posted April 21, 2016 6 minutes ago, Millitron said: Wow that's amazing. I had no idea that the game was this closely modeled on the real Kentucky. I love how they have the bend in the highway, the general positions of the towns (Muldraugh is all on one side of the highway for instace) and some of the bodies of water. Even the little lake with the cabin by West Point is in-game. But according to google, Muldraugh is 5.7 miles from West Point. If you're pretty fit, not full-on athelete fit mind you, you can do a mile in 6 minutes. Now that's only one mile, so to account for getting tired or pacing yourself to avoid getting tired, I'll say 8 minutes per mile. That's 45.6 minutes. And this depends on where google measures from. I think they measure from city hall-to-city hall or something, not border-to-border. You know, I think there's actually no good way to balance this. If it's balanced for 15 minute days, the world will feel too big on 10 minute days, and too small on 30 minute days. yeah, if you scroll out a bit, you can also see the general areas of Fort Knox and Louisville that will be along "Soon" (NO ETAS!!! lol) balance is a hard thing to get right, and keep a majority of players happy, but somehow they will find a way. TheDreaded1 1 Link to comment Share on other sites More sharing options...
Leith McLean Posted April 21, 2016 Share Posted April 21, 2016 I'm not very fit, but I know that after about three months of regular training, I can run much much further than the breadth of Muldraugh in much less than an hour. I couldn't do it sprinting while carrying 20 kg of gear, but keeping it THAT realistic would make it boring, just a series of relays back and forth through cleared territory carrying stuff. Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 You could sprint across muldragh? How long is it, end to end? I'm a fairly healthy guy, but I can only maintain a sprint for maybe a quarter mile. I just feel like I can sprint for too long Link to comment Share on other sites More sharing options...
hyperchondriac Posted April 21, 2016 Share Posted April 21, 2016 A jogging option would be very handy, rather than only being able to either walk or sprint. I'm guessing movement in general is going to get thoroughly overhauled in the animation update tho TheDreaded1 and Jason132 2 Link to comment Share on other sites More sharing options...
King Kitteh Posted April 21, 2016 Share Posted April 21, 2016 In an older Mondoid they said they'd split sprinting into two different categories. Running/Jogging. And full out sprinting. Now while that may be unrelated, if they are working so much on running I'm sure they're going to re-evaluate the sprinting curve and such. In my opinion higher levels should equal more endurance, not speed. winterpyre, TheDreaded1, Jason132 and 1 other 4 Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 Well, fitness covers endurance, as far as sprinting I think the top speed should change a little, but should mainly be about acceleration Link to comment Share on other sites More sharing options...
Kelefane Posted April 21, 2016 Share Posted April 21, 2016 (edited) 10 hours ago, Millitron said: I think the real problem is how slow zombies are. I mean, if you're fit, you can walk faster than the fastest zombies. Zombies are slow. Being able to out-walk them is realistic. In Zombie lore and movies/shows etc. Only a rare amount of them have sprinting Zombies (which I hate, because that isn't the kind of Zombie I grew up knowing and I don't look at these as Zombies anyway, but some kind of mutant) 28 Days/Weeks later come to mind. But Romero's version of the Zombie (slow) are the types that are common. Only way Zombies are truly dangerous is when you encounter a lot of them all at once and in a situation you can't readily run from them. Edited April 21, 2016 by Kelefane Link to comment Share on other sites More sharing options...
ethanwdp Posted April 21, 2016 Share Posted April 21, 2016 Actually, sprinting has always been bad for me - it attracts zombies faster than I can lose them. Stealth is much more efficient for me. It's less endurance-draining and leaves you energized and ready when you have to fight. TheDreaded1, Kuren and daMastaChef 3 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 21, 2016 Share Posted April 21, 2016 I find most skills over 5 are far too powerful. In that sense, yes, it's OP. Particularly on multiplayer, against other players. TheDreaded1 1 Link to comment Share on other sites More sharing options...
Spracky Posted April 21, 2016 Share Posted April 21, 2016 In my opinion weight in bags should slow you down, and leveling up sprinting would reduce the weight penalty. Then, to go faster, leveling up sprinting should add points to fitness, which would allow you to run faster (but not ridiculously fast). Also, for all we know this animation update could add animations for different levels of exertion, so we could have walking, jogging, running, and sprinting. Then better fitness and/or sprinting could allow you to stay on a faster phase for longer or something. In this way, players' focus with sprinting would go away from simply going fast, and instead become more about going faster with more weight and exerting slower. Plus, I love the idea of having a bag full of loot and going as fast as you can while running from a horde, but you have to drop your bag because you can't out run them. As it is now, as long as you don't pass that weight threshold, you might as well not be carrying anything. TheDreaded1 and EnigmaGrey 2 Link to comment Share on other sites More sharing options...
ethanwdp Posted April 21, 2016 Share Posted April 21, 2016 38 minutes ago, Spracky said: In my opinion weight in bags should slow you down, and leveling up sprinting would reduce the weight penalty. Then, to go faster, leveling up sprinting should add points to fitness, which would allow you to run faster (but not ridiculously fast). Also, for all we know this animation update could add animations for different levels of exertion, so we could have walking, jogging, running, and sprinting. Then better fitness and/or sprinting could allow you to stay on a faster phase for longer or something. In this way, players' focus with sprinting would go away from simply going fast, and instead become more about going faster with more weight and exerting slower. Plus, I love the idea of having a bag full of loot and going as fast as you can while running from a horde, but you have to drop your bag because you can't out run them. As it is now, as long as you don't pass that weight threshold, you might as well not be carrying anything. I've been thinking about weight limits recently. Why is it that, in any game with a weight limit, going 0.01 KG over your limit will break your back? For survival based games like the new Fallout 4 gamemode and (of course) Project Zomboid, why not just have weight actually weigh you down? If you want to do a smash and grab mission, you'd have to pack light - you can't be hauling 3 backup crowbars, a sledgehammer, emergency medical supplies, etc if you want to go in and out quickly. An example of this is Cataclysm DDA.(though it has the same "insta-slowdown" thing as PZ and F04) You CAN strap a revolver to a holster under your armpit, three heavily modified rifles (one for assault, one for medium, one for sniping) on your back, two submachine guns on both hips, two small firearms in your back pocket, a fireaxe in your utility belt, and a survival knife in your toolbelt, but you aren't going to be very fast and nimble. Link to comment Share on other sites More sharing options...
Zentharius Posted April 21, 2016 Share Posted April 21, 2016 I'm not sure why you consider maximal lvl of sprinting. I've never developed character with sprinting above lvl 5, one time was close to 4,5. To get from this point to lvl 10 you need 14x more experience... And that character moved to all interesting locations in PZ (char had fast lerner + running trait). This is the point in with I abandon characters because of game boredom. Furthermore sprinting on lvl 10 gives 40% faster running speed. I've tested it with a stopper, its 100% correct. On lvl 3 it gives 20% bonus, so biggest speed boost is on low levels of skill. Link to comment Share on other sites More sharing options...
Kelefane Posted April 21, 2016 Share Posted April 21, 2016 (edited) Don't forget guys, there is realism and then there is too much realism. Which ends up sucking the fun out of the game and becoming an exercise in tedium. Every pc/console game is a video game at its core. Keep it that way. Edited April 21, 2016 by Kelefane winterpyre, Magic Mark and Zentharius 3 Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 (edited) I sprint everywhere. If I'm not sneaking, then I'm sprinting, so sprinting is one of the first things maxed for me. I also have close to 500 hrs on here, so generally I survive quite a while, only really dying on lag spikes during reckless manuevers..I just think sprinting is too fast for too long, in general. Edited April 21, 2016 by TheDreaded1 Link to comment Share on other sites More sharing options...
TheDreaded1 Posted April 21, 2016 Author Share Posted April 21, 2016 11 minutes ago, Kelefane said: Don't forget guys, there is realism and then there is too much realism. Which ends up sucking the fun out of the game and becoming an exercise in tedium. Every pc/console game is a video game at its core. Keep it that way. I think barely avoiding zombie clutches would be kinda fun...having to worry about endurance and only capable of short bursts of diminishing speed...it would be intense Link to comment Share on other sites More sharing options...
Magic Mark Posted April 21, 2016 Share Posted April 21, 2016 3 hours ago, ethanwdp said: I've been thinking about weight limits recently. Why is it that, in any game with a weight limit, going 0.01 KG over your limit will break your back? For survival based games like the new Fallout 4 gamemode and (of course) Project Zomboid, why not just have weight actually weigh you down? If you want to do a smash and grab mission, you'd have to pack light - you can't be hauling 3 backup crowbars, a sledgehammer, emergency medical supplies, etc if you want to go in and out quickly. That sounds exactly like the current system. IMO this might not be one part of the game to overcomplicate. Even with vehicles the majority of the players will sprint everywhere, especially with the map as large as it is and as large as it will be. TheDreaded1 1 Link to comment Share on other sites More sharing options...
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