Millitron

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About Millitron

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  1. No NPCs (actual suggestion)

    About scrapping it so you can work on other things. What other things? Once cars are in, there's really not much left to add besides NPC's as far as major features go. Basically just bugfixing and balance tweaking.
  2. Burned building blindness

    They're bugged in your examples. I don't have any screenshots of mine to show you, but they don't look like that. They look charred and split open, not like big black, featureless rectangles. You should make a bug report.
  3. >expanding cabin in woods near West Point >project takes ~1 month >cabin is now 3 stories tall >fall off roof, die
  4. Hello ? Thursdoid anyone ?

    Weird, it's not up in the News forum.
  5. Air conditioners

    Being exhausted should have more negatives than just reduced vision too. You should be at risk of falling asleep against your will when standing still. You should also be at risk of hurting yourself when working with sharp tools or climbing.
  6. Air conditioners

    I agree in general. There needs to be more punishment for letting negative moodles hang around. I think the depression moodle actually works pretty well. The more depressed you are, the slower you do EVERYTHING. As in the long-term, PZ is primarily a game of logistics, this can be deadly. I'd like to see a system where having negative moodles for too long will cause depression. Combined with physical effects like heat stroke and hypothermia, this could be a cool addition.
  7. Hydrocraft Mod

    As long as we're reporting broken items, I noticed that the feather lure doesn't work for fishing. You still get the option to fish in the context menu, but then when you try it nothing happens. Just a little error warning at the bottom-right of the screen.
  8. Hydrocraft Mod

    I don't know if anyone else has had this problem, but some items seem impossibly difficult to find. Specifically sledge hammers and augers. Augers are especially problematic; you can't mine without them.
  9. Hydrocraft Mod

    I want to edit a Hydrocraft item, but I can't find the file it's in. I think the Herbalism textbook should teach you which berries and mushrooms are safe; it's crazy you can only learn that from a magazine, not a textbook. I've done it before, but I re-installed Zomboid since then, and now I can't remember how I did it. Can someone point me to the right file? Edit: Found it. It's in C:\Program Files (x86)\Steam\SteamApps\workshop\content\108600\498441420\mods\Hydrocraft
  10. Hydrocraft Mod

    Do Hydrocraft foods work with nutrition?
  11. ORMtnMan's Real Guns Mod 1.242 [32.30]

    Hey ORMtnMan, any chance the spawns of your guns will be tweaked? Many of your guns don't spawn anywhere, specifically the full auto ones. Any chance we'll get them added to the police stations?
  12. Hydrocraft Mod

    A few questions: Do those objects that look substantial, like the barricades and pillars block movement, or can you just walk right through them like you can with kilns and such? Can you ride the bikes? Do the fork lifts, scissor lifts, and stepladders do anything? Is there an easier way to keep animals fed? I keep venturing away from my camp for a few days, only to come back and find all my livestock's starved to death. Maybe some kind of pasture or something in which the animals can feed themselves?
  13. Creating Fertilizer

    The Hydrocraft mod has this.
  14. Hydrocraft Mod

    Sheet metal is really vague. How do I know what kind of metal the sheet needs to be made from? The recipes don't specify, but they also clearly only work with one. For example, I'm trying to make a battery array, and I need 3 "Sheet Metal". Aluminum doesn't work.
  15. Hydrocraft Mod

    Has something changed about breeding chickens? I just finally found a chicken egg, incubated it, but instead of getting a chick, I get an "egg". The food item kind. I can't figure out how to get it to hatch.