Magic Mark Posted March 10, 2016 Share Posted March 10, 2016 The white commercial fridge is still lacking a freezer compartment. This was addressed in the other nutrition build thread, but a 20 value freezer was only added to the black color version. They are both the same thing, just in different colors. Also, found a bench with mismatched tiles (generated after-patch) Spoiler Link to comment Share on other sites More sharing options...
nightmare Posted March 10, 2016 Share Posted March 10, 2016 (edited) 23 minutes ago, EasyPickins said: @nightmare Replace the server ProjectZomboid64.exe with the fixed one I posted and see if it works. (1.) for client yes (2.) for server no ( unknown option "-arg {value}" ) ------------------------------- just for clarification 1. ) client.exe i mean 108600 (is the bug with: ignores GameArg; not using cachedir ) 2.) server.exe i mean 380870 is with the "=" needed in args Edited March 10, 2016 by nightmare Link to comment Share on other sites More sharing options...
nightmare Posted March 10, 2016 Share Posted March 10, 2016 (edited) 15 minutes ago, nightmare said: (1.) for client yes (2.) for server no ( unknown option "-arg {value}" ) ------------------------------- just for clarification 1. ) client.exe i mean 108600 (is the bug with: ignores GameArg; not using cachedir ) 2.) server.exe i mean 380870 is with the "=" needed in args i did a mistake , for server works also now.. with the new exe Edited March 10, 2016 by nightmare Link to comment Share on other sites More sharing options...
RobertJohnson Posted March 10, 2016 Share Posted March 10, 2016 7 hours ago, Kim Jong Un said: The white commercial fridge is still lacking a freezer compartment. This was addressed in the other nutrition build thread, but a 20 value freezer was only added to the black color version. They are both the same thing, just in different colors. Also, found a bench with mismatched tiles (generated after-patch) Reveal hidden contents Hey, could you point me a house with this kind of fridge please? Link to comment Share on other sites More sharing options...
Sick Boy Posted March 10, 2016 Share Posted March 10, 2016 5 minutes ago, RobertJohnson said: Hey, could you point me a house with this kind of fridge please? I'm pretty sure this is the type of fridge. Because this was my most recent base and it's fridge was lacking a freezer. http://pzmap.crash-override.net/#0.6491784014776549,0.15510695792758974,341.82189187166824 Link to comment Share on other sites More sharing options...
Magic Mark Posted March 10, 2016 Share Posted March 10, 2016 (edited) 8 hours ago, RobertJohnson said: Hey, could you point me a house with this kind of fridge please? http://pzmap.crash-override.net/#0.42387566041031427,0.2063427983842825,850.5622499821093 http://pzmap.crash-override.net/#0.4247683536793904,0.2048864821849283,850.5622499821093 It's the white variant of the black commercial fridge Edited March 10, 2016 by Kim Jong Un Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 10, 2016 Share Posted March 10, 2016 Did you guys change the spawn of the electric generators? I cannot find them at garages anymore, neither at the other usual spots. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted March 10, 2016 Share Posted March 10, 2016 1 hour ago, Snorrsenkel said: Did you guys change the spawn of the electric generators? I cannot find them at garages anymore, neither at the other usual spots. I have the same problem, I haven't found any yet surprisingly. Link to comment Share on other sites More sharing options...
Survivor1986 Posted March 11, 2016 Share Posted March 11, 2016 Can i play this build with GOG version? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 11, 2016 Share Posted March 11, 2016 Just now, Survivor1986 said: Can i play this build with GOG version? GoG does not currenlty support the concept of beta builds. Only stable builds, such as build 33.20 will be released to GoG for the time being. If GoG does implement a beta feature, unstable builds will probably be provided through both platforms. Sorry for the disappointment. Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 11, 2016 Share Posted March 11, 2016 With "proper zombies" settings, is it normal getting suddenly attacked from sprinting superhuman zombies? I mean... menu option says "fast shamblers". Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 11, 2016 Share Posted March 11, 2016 11 minutes ago, Snorrsenkel said: With "proper zombies" settings, is it normal getting suddenly attacked from sprinting superhuman zombies? I mean... menu option says "fast shamblers". There can be "fresher" zombies with higher attributes, but "superhuman" and "sprinting", no. Link to comment Share on other sites More sharing options...
EasyPickins Posted March 11, 2016 Author Share Posted March 11, 2016 1 hour ago, Snorrsenkel said: With "proper zombies" settings, is it normal getting suddenly attacked from sprinting superhuman zombies? I mean... menu option says "fast shamblers". There was a bug with loading Sandbox settings that might have broken things like that. Copy map_sand.bin from the _backup for that save if you have it. You might also want to copy map_t.bin due to the "Months Since the Appocalypse" sandbox setting being wrong as well (if all the food suddenly rotted, that's why). EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 11, 2016 Share Posted March 11, 2016 3 sprinting zombies came running from the edge of my field of view and attacked me. Happened on day 13 in West Point, near the church. A loading bug? It happened just after loading my savegame. Link to comment Share on other sites More sharing options...
EasyPickins Posted March 11, 2016 Author Share Posted March 11, 2016 1 hour ago, Snorrsenkel said: With "proper zombies" settings, is it normal getting suddenly attacked from sprinting superhuman zombies? I mean... menu option says "fast shamblers". There was a bug with loading Sandbox settings that might have broken things like that. Copy map_sand.bin from the _backup for that save if you have it. You might also want to copy map_t.bin due to the "Months Since the Appocalypse" sandbox setting being wrong as well (if all the food suddenly rotted, that's why). Link to comment Share on other sites More sharing options...
Magic Mark Posted March 11, 2016 Share Posted March 11, 2016 I've noticed that something is really wrong with placing furniture on tables and countertops. It's like the item rises half off the ground that it did before. Lamps, walkie talkies, baskets, all seem to either be off of the counter completely or just on the edge visually. I can take screenshots to show what I mean, but something is really odd here. That, and HAM radios float now. Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted March 11, 2016 Author Share Posted March 11, 2016 59 minutes ago, Kim Jong Un said: I've noticed that something is really wrong with placing furniture on tables and countertops. It's like the item rises half off the ground that it did before. Lamps, walkie talkies, baskets, all seem to either be off of the counter completely or just on the edge visually. I can take screenshots to show what I mean, but something is really odd here. That, and HAM radios float now. Table lamps now have 4 different positions (for placing them on the north/south/east/west of a counter top). But the sprite properties haven't been done for the 3 new positions yet. Ham radio's used to have tables under them but not anymore, and the properties for those are broken atm. Also, I forgot to scale the "Surface" offset when using the 2x tileset, so objects only go down to the floor 1/2 as far as they should. ShuiYin and Magic Mark 2 Link to comment Share on other sites More sharing options...
ShuiYin Posted March 11, 2016 Share Posted March 11, 2016 7 hours ago, EasyPickins said: Table lamps now have 4 different positions (for placing them on the north/south/east/west of a counter top). But the sprite properties haven't been done for the 3 new positions yet. Ham radio's used to have tables under them but not anymore, and the properties for those are broken atm. Also, I forgot to scale the "Surface" offset when using the 2x tileset, so objects only go down to the floor 1/2 as far as they should. Dont forget the center position i think some people like me like to place it at the center too. Thx. Geras, CaptKaspar and Joshnpk 3 Link to comment Share on other sites More sharing options...
hvas2n Posted March 11, 2016 Share Posted March 11, 2016 зачем зделали такой зум? На разделенном экране стало невозможно играть - не видно зомби вдалеке. Игра приобрела бонусный перк - слепой. Google translate: Why did such a zoom? The split screen was impossible to play - do not see the zombie away. The game got a bonus perk - blind. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 11, 2016 Share Posted March 11, 2016 3 minutes ago, hvas2n said: зачем зделали такой зум? На разделенном экране стало невозможно играть - не видно зомби вдалеке. Игра приобрела бонусный перк - слепой. Google translate: Why did such a zoom? The split screen was impossible to play - do not see the zombie away. The game got a bonus perk - blind. Disable the 2X tiles in Options. Link to comment Share on other sites More sharing options...
hvas2n Posted March 11, 2016 Share Posted March 11, 2016 (edited) Are you serious? I'm a fool. Thank you. Split Screen: If one player dies, he can not continue the game - after you create a new character, a black screen appears. It helps only restart the game. Sorry for Google translator Сплит скрин: Если один игрок умирает, он не может продолжить игру - после создания нового персонажа появляется черный экран . Помогает только перезапуск игры. Edited March 11, 2016 by hvas2n Link to comment Share on other sites More sharing options...
Snorrsenkel Posted March 11, 2016 Share Posted March 11, 2016 -> no generators -> copy map_sand.bin > copy map_t.bin Started a new sandbox game in 34.12, tried, but did not get a productive result. Checked all specific spots in WP for generators, nothing found. I best guess is that generators are not into Tiles2X at this point. Link to comment Share on other sites More sharing options...
EasyPickins Posted March 12, 2016 Author Share Posted March 12, 2016 5 hours ago, Snorrsenkel said: -> no generators -> copy map_sand.bin > copy map_t.bin Started a new sandbox game in 34.12, tried, but did not get a productive result. Checked all specific spots in WP for generators, nothing found. I best guess is that generators are not into Tiles2X at this point. Whoops, it's a bug in the new lighting system. Thanks for reporting this. Snorrsenkel and Kuren 2 Link to comment Share on other sites More sharing options...
EasyPickins Posted March 12, 2016 Author Share Posted March 12, 2016 13 hours ago, hvas2n said: Split Screen: If one player dies, he can not continue the game - after you create a new character, a black screen appears. It helps only restart the game. Sorry for Google translator I found the problem, it was a lighting bug. Kuren and EUDOXIO 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted March 13, 2016 Share Posted March 13, 2016 Two new observations- (playing on a multiplayer server) Placing furniture sets it's capacity to 50 regardless of what the item is. Moving refrigerators removes the freezer. Pasta prepared in a saucepan can't have ingredients added to it (while pasta in a pot can) Link to comment Share on other sites More sharing options...
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