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  1. Not sure if this was addressed earlier. If it was, let me know. With that behind, I suggest icing on roads to form as a result of freezing temperatures after a rain or fog. I'm pretty sure there's a grip mechanic regarding tires so shouldn't be hard to implement (hopefully, I'm not a dev). This would add a bit more realism and challenge to driving a car. Imagine just casually driving and then losing control which ends with a glorious crash. Well technically even water on a road should decrease the grip in some way. Dirt roads could get muddy as well, slowing a car down. What is y
  2. EDIT: Found fix for this issue! My friend turned off 'Double size textures' option, we restarted the game and when we entered the server he could see snow on ground as well Hi, I am hosting a P2P server for my friend and I (version 40.43). When it snows we both see snow falling and trees being covered in it BUT only I can see the snow covering the ground, he can't. For him the ground looks normal. Could it be because of a certain setting, or is this a bug? He has tried disconnecting and connecting back again. We even tried restarting the server and turning Pos
  3. Hi, this is not a real problem and shouldnt be on the priority list, its just something that i noticed and wanted to share. (english is not my main language so sorry if its hard to read ) So, i noticed that the Thunder Soundtrack was recorded inside of a building or something like that because you can hear water dripping on the ground right after a thunder if you listen carefuly. (imagine a broken pipe from where water drops down on the concrete inside a building, while you listen to the rain with a open window) Its not that big of a deal, but if you are walking outside of a buil
  4. Umbrella Mod (v0.11) This mod adds umbrellas to the world of Zomboid. Umbrellas keep you somewhat dry when it's raining. You might get a little damp, but no fear of catching cold anymore!! Use: As you find umbrellas they are closed and can be used as a very flimsy stabbing weapon. When you open an umbrella you can use it as cover from the rain by equipping it either in your primary or secondary slot. You can also close the umbrella to use it as a weapon again. This mod will only work from version 2.9.9.17 upwards. It has been tested on 2.9.9.17 (0014). Download from pz-mo
  5. I'm shacked up at a warehouse on the main street in Muldraugh - used a sledge to destroy the railing - then built flooring - and it's raining inside despite having a roof. I had print screened out of pause menu w/e - but in the first shot you can still clearly see the bounds of the rain -- hadn't noticed anything like that with other weather patterns though. Also - just to clarify, my guy does get wet in that area. Edit: Also - just remembered - earlier in the playthrough, I had placed a T.V. in the floored area - and no matter where it was placed in that area, it wouldn't receive
  6. Good afternoon. After having discussed an issue on the General Thread, several people revealed to me that I am experiencing a bug instead of ignorance. You can also see the issue by clicking this link. Thank you for any assistance you may have. -TURTLESHROOM
  7. tezeka

    Rain bug

    Playing with my friend on Easy Co-Op server i found something strange, im not sure if its a bug or it is intended to be like this. When i left some cooking pots on the ground so they get filled with rain, when they get filled and i leave my base for some time, when i came back (the rain has stopped), i found that they are all empty, but get filled when rains again. I took some screenshots of it.
  8. Hi, I've been looking for a mod that adds weather control options, either for admins or all players. Being more specific I need snow! It is so rare that it is impossible to test ideas that depend on it.
  9. Yes, Project Zomboid is not some uber-life-simulator, of course, however, making some things more realistic means that they also make more sense for the player and player feels more comfortable with their presence and how they operate, and most of what I have to suggest is not extreme either, so here comes this: getting wet & getting the cold. Facts: Getting damp, wet, soaking or drenched does not significantly increase chances of catching a cold (the increase in chance is minimal and due to other factors primarily). Human rhinoviruses require other humans to spre
  10. I don't know if its an oversight or a bug, but for some reason Kettles don't collect rain water. If its a bug, fine, but if its a design choice it makes no sense for the simple fact that it would be logical for a person when placing a Kettle outside to get water would remove the top. Just because the icon used has one doesn't mean its always there.
  11. Simply i want raincoats in the vanilla game without using an mod some to find and some as an crafting item
  12. In the game NEO Scavenger, you can scavenge 'water sources' (Like rivers, lakes and...Puddles) well I'm not suggesting the rivers and lakes, but what about scavenging puddles of water when it rains (And for a few hours after it rains) to fill water bottles with (Or when really desperate, to drink directly from)? I remember reading on the forums a character who ended up dying of thirst in a rainstorm in the woods. Seems like it could be fixed.
  13. If I understand current rain mechanics, clothing doesn't affects character's wetness. I suggest to fix this with some kind of "Sponge" mechanic. I'll explain. When character stands outside under the rain, clothing (Top layer first, low layer last) would become wet first (Absorbing, like 90% of wetness). When clothing's wetness bar fills up, only then character becomes wet at 100% rate. And, when the rain is over, clothing would slowly give it's wetness points to the character making him wet again. So character would have to remove clothing to leave it, until it dries (L
  14. The character you play as should be able to observe the sky and predict what kind of weather they may experience. Just add another tab to the health/skills/info panels for "observations". Observations could include more than just weather but for this example I will stick solely to weather. This can be a passive skill that increases the more time you spend in the outdoors, as well as a buff/detriment you can pick at the very beginning.. It would work something like this: Lvl 1: There are clouds. There isn't wind. Visibility is fine. Lvl 5: It's fairly cloudy today, it could
  15. Simply put, it would be pretty neat to see more visual weather effects/ambience other than just rain and thunder. I think these would be great and I have complied a list below of the effects. Snow/Blizzard Description: Basically what rain is, except it's white dots of snow falling to the ground. If the weather is more harsh, then a blizzard will occur which will have greater effects on the player. Effects on Player: Same effects already put in when it snows, if a blizzard, the player will feels these effects even more. Visual Effects: White dots of snow, if blizzard, more dense piece
  16. So from browsing around the forums it seems like there are a few main issues with collecting water. Some people (myself included) are of the opinion that being able to get a large amount of fresh water from houses after the water goes out is unrealistic (yes I know zombies are unrealistic, shh), and makes the late game too easy given the sheer amount of water fixtures in the world. Barring that, you have to either rely on carpentry or start in West Point. I would change water collecting in two ways: First, nerf the gathering of fresh water from houses - make it so that instead of getting, sa
  17. I'm not sure if this has been suggested before, but I would really like to see rain slowly wash blood away from grass and concrete. Love the current bleach option for interior cleaning.
  18. seriously is very useful garment like this in a zombie apocalypse, very useful to avoid getting wet, why deverian put the raincoat? enrealidad is a garment much use to move from one place to another in the rain, to work without getting wet between many and many benefits that might exist, I hope you like my suggestion, and please take it into account, because it is seriously very discouraging to find in the forest and proundo Enter a torrential storm that we wet the whole body, and unfortunately sick with a cold, * Would be very good to add this garment, and put it on some business of clothin
  19. So according to PZ, to survive a Kentucky winter without power or any kind of indoor heat source, all you need are shoes (no socks), pants, and a sweater. No hat, gloves, or coat required. That's ok with me, it can be reasonably explained. However, I believe if you happen to get caught outdoors in a rain storm during the cold weather months (November - March), it should have some kind of effect on your status besides being dampish or drenched. This is my suggestion: - As a character's "wetness" level increases, the "warmth" factor of clothing should decrease. Being damp would only cause
  20. Hi, it would be great if we could wear more clothes like gloves, hats(for winter), socks... -They could get dirty with the time and/or lose efficiency. -When it rains they would get wet and we would have to dry them (in front of a fire?) or we could get very cold. -With the rain, puddles could appear on the ground and if we walk or run into them, our shoes and socks (pants too?) gets wet. -Again with the rain, the grass would become muddy, and running or walking in it would wet our shoes & socks and we would run slower. -Running in the grass/forest we could fall (or if it's impossible,
  21. Don't know whether this has been brought up or not but i thought what would be really cool? If by a random chance that during a heavy storm or thunder storm that maybe,just maybe every now and then randomly Lightning strikes a tree or a house Resulting in it burning into a crisp and starting a fire or just instant crisp(with a tree or a wall frame or you know what i'm getting to) Also make like a lightning effect like how it is on the main menu. Would add to the apocalyptic feel and the im scared,alone and about to jump outta my pants feeling for some. (And yes i know i spelled Lightning wrong
  22. I know it is early in the game but there should be more ways to get water as well as access it. Also water is vital but there is so much more that could be added. What if there could be contaminated water. My ideas are in the list below. 1) Contaminated water-What if you get water from toilets then you have a chance for sickness or illness. It is realistic and logical but also making water a little more difficult to get. I know people who run into a bathroom and drink water from toilets over sinks just because it is closer. This would require players to think if the risk is worth it. This ca
  23. Had a bit of a brain wave today. Often, when playing PZ, I don't bother levelling up my carpenting skill that quickly. Even when the water supply konks out, I know there's enough charges left in nearby taps, showers and toilets to keep me going for a while. Often, I'll start filling buckets and cooking pots full of water, then haul them back to the safehouse for a nice little reserve to keep me going until I finally get around to learning to saw a log in half properly. This normally results in a container full of containers of water in the safehouse. So, I got to thinking about water manag
  24. The Problem Seasons and changes in weather patterns in Project Zomboid are currently only noticeable by the player feeling either hot or cold. During the summer/hotter months the player feels hot. During the winter/colder months, the player feels cold. However, there is no graphical indication whatsoever to visually indicate these shifts in seasons and weather. How Can the Game Improve in Respect to this Problem? A system should be implemented that would make the visual environment and temperature of the world change depending on what time of the year (in-game) the player is currently playin
  25. Sound draws zombies, and since rain causes sound maybe they would be much more active during rain. Moving about almost constantly and being much more alert to stimuli (other than sound of course which would be slightly dulled). I think this would be a really cool addition and increase immersion, difficulty during rain storms, blah blah (insert excuse for putting it in game here).
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