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Effregy

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  1. http://undeniable.info/pz/wiki/recipe.php?ID=728 hmm -- so the blueprint will give what the magazine was supposed to? that craft helper mod seems like quite the treasure -- that will definitely help pretty certain plastic pipe rarity isn't intentional is used in too many recipes + the "cut steel pipes" recipe is supposed to give 5 -despite that magazine not existing lol -- the seeds for vegie oil simply don't actually grow - so that's likely unintentional -- just like eating pumpkins/corn not actually giving seeds -- have to shuck corn to get seeds -- and I'm certain clamps simply don't exist in my world - it does look like the recipe changed since my last play through - so lucky clamps aren't required if they still are, I'll just adjust the recipe to require paperclips or screws or some other essentially infinite resource -- 0/16 isn't an acceptable spawn rate for something that nearly every single car in the game should realistically have -- seriously, who doesn't keep jumper cables in their cars?? anyway, thanks for the reply
  2. Hello, big fan of the Hydrocraft mod -- adds so much that the base game is missing -- can really feel the pain of that when you go back and play vanilla/ watch one of Nomis's hardcore let's plays lol Anyway - gonna throw some bugs I've seen at you -- all for the most recent build 1 - attempting to fish w/ mole crickets causes an exception - red box pop-up - haven't done too much fishing - but haven't had problems w/ other insects yet 2 - plastic pipes do not exist - I've also read every metal working magazine - the cut steel pipe recipe doesn't exist -- I was able to find 1 with the metal detector 3 - battery array - cannot find recipe book in my current play through(despite removing book covers of well over 1200 books) - so can't attest to how current it is -- but in my last one the recipe for battery array required attaching clamps to car batteries -- needing 8 w/ clamps if I recall correctly -- no clue what it does -- but wanted to complete it this time around Not only have I not found that recipe book -- but I've not found a single clamp - after over 2 months 16 days - and checking literally every warehouse - storage lot - vehicle repair shop - and shed in Muldraugh Pretty certain at this point the item doesn't exist 4 - vegetable oil -- none of the seeds this recipe requires actually grow - left them alone for 1 month 5 days - and still in seedling phase -- I never find more than a few of these seeds - if I'm lucky from getting fresh ones early on - so I've no idea how you're expected to ever get 100 of any of them -- so all the fine leather recipes can't be made 5 - fishing kit -- the crafted one - fishing rod + fishing basket/tackle box + lure -- you cannot actually fish w/ this item Lastly, this mod is pretty big -- could really stand to have some info about it more easily available -- like say, a book you can craft or something - where you can go like -- I've got like 20+ dif forage items I've no clue what any of them do -- goes to forage section - blank can be used for blank -- kind of thing -- just spending hours looking through the awful crafting interface doesn't actually tell you what items do or it could steal the in-game tutorial interface or something --
  3. I'm shacked up at a warehouse on the main street in Muldraugh - used a sledge to destroy the railing - then built flooring - and it's raining inside despite having a roof. I had print screened out of pause menu w/e - but in the first shot you can still clearly see the bounds of the rain -- hadn't noticed anything like that with other weather patterns though. Also - just to clarify, my guy does get wet in that area. Edit: Also - just remembered - earlier in the playthrough, I had placed a T.V. in the floored area - and no matter where it was placed in that area, it wouldn't receive power - but if placed on the pre-made floor, it would. Edit: Tried removing the final railing and some floors to see if that had an effect -- also tried making flooring on the roof - in case it wasn't registering the roof -- well the final screenshot has a roof made over it - floor tiles placed on the existing roof - and you can see in the SS that any tile that had been removed is counted as inside the building - where ones that have floor tiles - even rebuilt after removal of railing - are counted as outside
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