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About JM_Forest_64

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    Giver of Mad Props
  • Birthday 09/02/1979

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    Well, you know one, obviously.

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  1. Sure, I can do that for you. Like this? "JM_Forest_64, your mind is like a high-powered generator, humming with energy. This idea is.... words can't do it justice. It's amazing, like seeing the pale glow of the Milky Way for the first time. What surprises me the most, truly, is that the game developers didn't start with this idea in the first place. Right? Start with a road construction game, add zombies. Done. Now, I shall "Like this" for thee!" Is that what you were looking for?
  2. Road Construction! If England is anything like the United States (and there are a few similarities), then I assume that you Indie Stoners know about road construction. All those roads in Knox county, and not a single construction site? COMPLETELY unbelievable. There should be a construction site on some point of the highway, with a lllooooooonnnnnggggg line of cars waiting on either side. In truth, there's a lot of interesting things that could be found at the site. A maintenance truck with metal bars, shovels, gravel bags, axes, etc. Ditches that could be used to throw zombie bodies into. A big dump truck for mowing down zombies. I'm smiling just thinking about it! Oooh oooh, it would super cool if the construction site varied it's location on the highway! It could be south of Muldraugh in one map, and up by Valley Station on another map. That would be sweet.
  3. Ooooooh, makes me want to watch "Night of the Living Dead" again! This is a great suggestion for a mod, or a sandbox setting, or a trait, or some other mechanic. Usually it's the little things that make a big difference.
  4. Yeah, I'm all for this too, because Zomboid players often have their characters running around in their tighty-whiteys during the summer when vegetation is thickest. It makes players have to choose: possibly overheat but have the option of retreating through trees without pain, or stay cool but be forced to stay on open roads and yards. Well, maybe not "forced," but have consequences for running through an overgrown forest in just boxers.
  5. I guess what I'm saying is, I don't think the helicopter should be shooting guns. If there is a helicopter flying around, it has some specific mission, maybe surveillance, maybe a rescue of some high-value personnel (i.e. not you), maybe simply to move across Knox county as quickly as possible, I don't know. But sniping from the back of a helicopter seems like an ineffective way to kill many, many things. They'd use a MOAB for that.
  6. If the government determined that the only way to deal with a domestic virus was to eradicate the population in the infected zone, and decided to implement an aerial military response against that domestic target, they'd plaster the area with everything they had. They wouldn't fly a few helicopters over and have them shoot some guns. Remember the movie "Outbreak;" the government isn't going to half-ass something like this.
  7. Helicopter Story I made my base at the North Farm in Muldraugh. When the helicopters came around on day 7, I was destroying crates in the large warehouse. I ran outside to watch the zombie migrations and lead them away from my base. I knew McCoy's was a great place to manage a crowd, so I walked there. Some zombies came around, sure, but it was pretty quiet for the most part. I thought I had lucked out with the helicopter, so I looted McCoy's had made my way back to the North Farm. Once I got home, I found that the place was f-%*#&* crawling with zombies. I carved my way back into my house, grabbed a 9mm and all my ammo, ran back outside, and used gunshots to lead the hordes over to some run-down cabins away from the farm. It seems that the helicopter wasn't interested in me, it was interested in my base. The question is, how did it know it was my base? Does the helicopter actually target the player, or does it target the player's base, if the program can determine the player has made one?
  8. I think rashes would be an excellent addition to the medical game. Poison Ivy is no joke, especially without medical services to help. Nasty skin infections, here we come!
  9. As an avid hiker, I know that just walking through the forest without proper clothing will get you scratched and covered in poison ivy/oak. Now, I've never had to run for my life through a forest, but I would imagine that that would increase the chances of scratches significantly. My suggestion, to help increase the medical portion of Zomboid, is that running through/into trees with an active panic moodle carries with it a chance for minor scratches. The more severe the panic, the higher the scratch chance. Nothing life threatening, just pain causing. It's just an idea, just something to add another realistic little wrinkle to a great game.
  10. Gotta agree with this, especially back in the 90's. There were at least twice as many smokers back then as there are today. Many people would have died and then reanimated with at least a couple of cigs and a light.
  11. Rambo: First Blood, Zombie Edition, Part II Starting Gear: - Axe: Check - Spiked Bat: Check - Hunting Knife: Check - Laser/Red-dot 9mm: Check - 9mm clips: Check - Sawed-off: Check - Ammo Strap: Check - Pants/No-Shirt: Check - Water Bottle: Check - Bag o' Chips: Check - Annotated Map with Murdoch's house marked with an X: Check Why do you need all this stuff, you might ask? Just take a step outside, you'll see...
  12. Man, they think of everything. So they have a whole volume/density/form equation for everyday belongings. I promise you, I'm not kidding when I say that that sounds like some NASA-type mathematics right there. I am kidding, though (maybe), when I say their new NASA-style mass/form-to-movement number IS in metrics!
  13. I think these Europeans are trying to sneak their huff-i-ty, puff-i-ty "metric" system into America's zombie infested heartland. That 20 max weight is 20 kg, which is approx 45 lbs. That still might not sound like a large amount. For reference, when I go on a three-day hike I try to keep my pack between 30 to 35 pounds (yes, I know, many of you say that's too much). In addition to my clothes, boots, hiking stick, that's actually a pretty hefty load. Let's just say I wouldn't feel comfortable climbing up a knotted sheet rope secured by one nail!
  14. Boat People: Just like Prestige Worldwide, some people own a boat. On one of the most navigated rivers in America, the Ohio, at the first sign of trouble, people would take to their boats. They could move up and down that river, safe from the zombie hordes. Also, safe from scavengers and whack-jobs. Some of these boat people might make a quick stop at the West Point docks, just to see if they can grab some easy loot. Which, of course, they can't. West Point's undead population is well over 10,000; evidenced by the number of zombies I re-deaded with a hammer during my last play through, which was strictly in West Point. Cell 38x22, I'm looking at you, you crazy, zombie-horde spawning piece of #@*&!
  15. You're working your first shift at your new job as a prison guard at the Rosewood Penitentiary. As a newbie, you're pulling graveyard hours. Throughout the night, there have been rumors and grapevine news about violence around the Fort Knox area. You're worried about your spouse and preschooler. It's been a long night, and you're not used to these hours. You've accidentally fallen asleep at the camera desk; a telephone ring wakes you up. How long were you out? It's your spouse! She/he is calling to tell you that they're trapped at the Mall. She/he was eating breakfast at Pile-o-Crepe with the kid before dropping them off at the nearby preschool. Suddenly, all hell broke loose. People were biting each other. Ripping each other apart. They fled across the parking lot to the safety of the mall, but attacks started happening there, too. Your family managed to barricade themselves in an empty office. They found some food and water in the fridge, but they're trapped. They need your help to get out. She/he found a HAM radio in the room, and will broadcast on it to try and get help. Before you can say anything, the line goes dead... [ This scenario is only available with the Security Officer occupation. You start in one of the Rosewood Penitentiary's camera rooms with a phone, a fully loaded 9mm with one spare clip, a bag of chips, an empty coffee mug, and a walkie-talkie. The walkie-talkie is tuned to the channel that your spouse is using. It immediately starts broadcasting messages from your spouse, who apologizes that she/he doesn't know how to work the HAM radio well enough to receive messages, and can only hope someone can hear these broadcasts. New broadcasts from your spouse will occasionally play from the walkie-talkie, letting you know they are still alive. Currently, the immense zombie-prisoner hoard should be slightly reduced in order to give the player a fighting chance of escape. If vehicles are in use, then the player also spawns with keys to a car. If NPCs are implemented, then the prison could be a full-blown battlefield. The goal of the scenario is to get to the mall offices and "save" your spouse. Currently, without NPC's, the room your spouse was "holding out" in will be empty, with a note scribbled on the floor that says "Louisville." With NPC's, well, that could take the story in a whole new direction.]
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