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Snaiper

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  1. 456. Vision behind buildings is very problematic and annoying. The default way vision works is that every wall which is facing the opposite side of the camera is black, and when player steps behind it, there is a limited globe around the player in which he can see... why? It makes no sense, it's unrealistic and a poor gameplay choice. It means that the player can only see very little in front of him and only because the camera is set that way. The character should have a clear vision as if it's supposed to be his POV, not the camera's that matters. Just like everything that's
  2. Just a small correction: Flu and cold viruses are two different viruses, dying from cold is nearly impossible (it would really take extreme lack of luck and extreme amount of talent to die from common cold), but from flu with a weakened immune system, then it starts to become likely. ----------------- However, that is not all, I would like to also add a few points to the original post: the more I play the more annoying I find the "wet = you get a cold", because I have no idea why it would be implemented in the first place. Lower body temperature is better for rhinoviruse
  3. Yes, Project Zomboid is not some uber-life-simulator, of course, however, making some things more realistic means that they also make more sense for the player and player feels more comfortable with their presence and how they operate, and most of what I have to suggest is not extreme either, so here comes this: getting wet & getting the cold. Facts: Getting damp, wet, soaking or drenched does not significantly increase chances of catching a cold (the increase in chance is minimal and due to other factors primarily). Human rhinoviruses require other humans to spre
  4. In Survival house alarms are so often, too often I think, or maybe I'm just unlucky; and all of that would be fine if they worked as they are supposed to and as most of them do IRL. I think these are the two biggest issues: Alarms are not triggered by zombies, only by the player. Security/alarms are active even when there are windows and/or doors open or broken (all are motion-based). Motion-sensor based alarms are generally not used in regular houses, only on per-room basis in places where something very valuable is stored. Most alarms are based on completing a circuit,
  5. ...there is some abuse to the sleep mechanic. So, apparently, sleep in multiplayer is to be added, which it should be, however, it is not there just yet, which means that anything sleep-related is irrelevant. That means you could take the 'Restless Sleeper' and 'Sleepyhead' negative perks for multiplayer and they would not affect you at all, they would just give you additional points you can spend. That is 10 extra points for a missing feature; I wouldn't call that something to be ignored and not a priority. Also, since there is no sleep, it makes some items, such as sleeping tablets, usel
  6. I've given you facts and I've given you credible sources. Not a single thing I said is untrue. Not a single one. I do not have time to take pictures of books for you to see them and the thread seems like it, for some reason, got some people offended, as if I was insulting someone by saying that some things are nonsensical in an early-development state game. So, if anyone wishes to carry on this argument, go on, but there is no need for hostility. Lastly, I will just clarify some things: Both honeydew and watermelon are very, very, very good representations of human skull. Honeydew because i
  7. Wine actually has lower alcohol content than all other common drinking alcohols except for beer. Rags with your blood on them definitely, definitely can and will get infected. Kitchen knives don't handle stabbing at all well. You seem to have forgotten that people have bones in them as well as flesh. You can't kill a zombie without at least winging a bit of bone. I broke a kitchen knife the other day cutting pizza. They aren't as durable as you think. None of these are far off the reality, to the contrary, these are based on pure realism. Wine can be used as disinfectant. I stu
  8. Wine actually has lower alcohol content than all other common drinking alcohols except for beer. Rags with your blood on them definitely, definitely can and will get infected. Kitchen knives don't handle stabbing at all well. You seem to have forgotten that people have bones in them as well as flesh. You can't kill a zombie without at least winging a bit of bone. I broke a kitchen knife the other day cutting pizza. They aren't as durable as you think. None of these are far off the reality, to the contrary, these are based on pure realism. Wine can be used as disinfectant. I stu
  9. There are a lot of things in the game that are not realistic, mostly that they disallow something that we would usually do in real-life, and on top of that some are inconsistent with others. If you cannot think of any examples right now, I do have a few which I will post below. Wine as disinfectant Why can't we use wine as disinfectant? Wine usually contains higher amounts of alcohol than regular alcoholic drinks and that makes it a better disinfectant than most. Cologne or aftershave with alcohol make a disinfectant I've noticed that in the game there is cologne, and I tried to use it
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