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956Texas

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  1. Like
    956Texas reacted to Atoxwarrior in Tienda de Musica   
    LA MÚSICA TAMBIÉN 
    Hola mi nombre es oliver del quiero compartir mi APORTE es Algo sencillo pero sí Que un Aquellos Que les guste la Música les gustara ESTOS Objetos. soy de Venezuela Arriba américa latina saludos ...
     

  2. Like
    956Texas reacted to nasKo in Mondoid Reposts   
    Mondoid, 07th of April, 2014
     
    Happy Mondoid Zomboiders. This week we’re still badgering away trying to get a version of build 25 that we can finally get out to the wider public. A new version is going into closed testing tonight, and we’re hoping to get another I Will Backup My Save (IWBUMS) version out soon after assuming nothing explodes. It seems Easy may have sussed out the troublesome crashes a ton of people were getting. (Damn stencil buffers!)

    To while away the time until that happens, we thought we’d throw a few questions at NPC scripter, map modding Geordie extraordinare RingoD123, aka Paul Ring, who can be seen here posing with some fella we met at Rezzed (<3<3<3) in a picture we stole off of his Facebook page!



     So, for the uninitiated, what is Bedford Falls?
    Bedford Falls is the first community map mod for the latest version of PZ. Its a rather large town/city that also incorporates the “original” map from much earlier versions of PZ that people have been clamouring to see back in the game.
     

    Oh, and also for the unititiated – who are you Paul ‘RingoD’ Ring?
    Well, my name is Paul (RingoD over the interwebs) and I first got involved with PZ back in the first alpha tech demo. It was the first game which inspired me to start a YouTube channel, and also the first game I ever made mods for. After speaking to and meeting the team a few times I was lucky enough to be asked to join the team to help with NPC’s and Stories, taking the awesome dialogue created by the spiffing Will Porter and scripting it up to be usable in game, as well as the many scenarios/events you can expect to come across in the future.
     

    Why’ve you called it Bedford Falls? Is it because Will is from Bedford, and that’s a cool market town just north of London with a badass Nandos?
    Unfortunately Bedford Falls isn’t named after a cool little market town with a badass Nandos! My favourite TV program of all time is Red Dwarf, and in one of the Red Dwarf books (Better Than Life), the boys from the dwarf end up stuck in a computer game (without knowing) where the world is built using the players own subconscious. As it happens, Listers’ (one of the Dwarfers)  favourite film is, Its A Wonderful Life, so the game re-creates the town from the film, which is called Bedford Falls, and was the first name to pop into my head!
     

    How has it been constructed? Who’s been involved?
    The map was constructed using the Mapping Tools available on the forums ( http://theindiestone.com/forums/index.php/topic/4674-map-tools/ ). I based the road system on my previous map mod that was made for an earlier version of PZ. Then, with the help of awesome forum members, BobHeckling and Japer, we went about converting all of the buildings from the old map mod to work on the new version, which included adding proper room names to every room so that the correct loot could spawn and NPC’s could recognise what kind of room they are in once they are back in game. By the time this was done there had been somewhat of an explosion of new buildings on the forums from various forum members (956Texas, BeastlyBeans, BobHeckling, DoctahWong, DoubleBrain, Grivcin, Japer, Jinja, LeoIvanov, Liva98989, Maklane, Mendonca, NeutralNZ, Phex, Pridelost, RSDWorker, Sieben, Thuztor, Veged and Viceroy to name a few) meaning I now had a rather large pool of buildings to draw from to build the town with.
     

    Make us on a tourist tour! Which places do you think PZ survivors would most want to visit?
    (coming into town from the North) Out of your right window you will see Kate and Bob’s original neighbourhood, while in the distance, out of your left window you may recognise the Mansion from the original Resident Evil, which has lovingly been called Bedford Manor over on Blindcoders awesome, fully zoomable map ( http://pzmap.crash-override.net/?desc=BedfordFalls ). Heading further south sees us enter the town/city centre, where there’s a lot of loot to be had if you can navigate around the hordes of zombies.

    Futher south again is Bedord Universities’ botany building, the first building in Bedford Falls to feature a sky bridge over a road, and after a hard day’s learning, why not whet your whistle at “Cherno’s” corner bar just outside. If we headed East and/or South from this point you would see rather large residential areas, which make up a large portion of the population of Bedford Falls. Travelling West from the Uni building however eventually brings us to Bedford Falls 5 star hotel, which even has outdoor pools and a garden, with a small police station and all too familiar fire station close at hand.

    Travelling west again leads us to Bedford Falls Industrial park and then on to another large residential area just before you leave town. Just south of here is the part of town that has a lot of horror stories attributed to it, thanks to Bedord Falls’ Insane Asylum, a massive, now abandoned asylum for the mentally ill and unstable. Running around here at night will almost certainly see you having many a sleepless night after the fact!


     
    Thank you Ladies and Gentleman, this concludes your tour of Bedford Falls, if you’d like to find your way back to Muldraugh, head west 2 or 3 kilometres from the Asylum, or alternatively, West Point is located about the same distance to the north west of town.
     

    What’s your favourite place in Bedford Falls?
    That’s a hard one, I would have to say its between 3 places. I love the Resident Evil mansion and how it has a nice long driveway and is hidden behind some dense trees. Then theres the 5 star hotel which looks absolutely beautiful, and last but not least, the super scary asylum, which is actually the size of Kate and Bob’s whole original neighbourhood.
     

    What next for the Community Map project? How big is it now, and how big is it going to get?
    I’m currently working on Version 2 of Bedford Falls. I am replacing some of the buildings I have used more than once (mainly houses and some shops etc) with new buildings from various map modders on our forums as well as quashing any bugs with buildings etc that I have come across so far. I am also ”fleshing out” the 4 empty road cells that lead north from Bedford Falls with new military buildings/areas from the forums.

    The current version of Bedford Falls is 25 cells big and has 700 buildings with around 7500 different rooms. V2 currently has about 780 buildings with about 8700 different rooms and should be ready for testing in the next few days. Once testing is (more or less) complete I will then be creating the Mega Map Mod, which at first will be incorporating both Bedford Falls and the awesome Dreadwood ( http://theindiestone.com/forums/index.php/topic/7027-released-dreadwood-16/ ) alongside Muldraugh and West Point (that’s 34 extra, full cells!). Then, as more full cell or full town mods are created they will also be added.

    The next full town I will be building, with help from the community, is called Newtown, a 100 cell (4 times bigger than Bedford Falls) dense city surrounded by large industrial areas to the east and west and huge amounts of residential to the north and south ( http://theindiestone.com/forums/index.php/topic/6834-newtown-wip/ ). Because of the scale of this city it will probably take a while to complete, so you can probably expect to see a couple of smaller towns/areas in the meantime too, not just from me, but also from the wealth of talented building/map makers on the forums.
     

    How can Zomboid players who aren’t that mod-minded get to play Bedford Falls? Is it in both SP and MP? Step by step instructions please!
    Anyone interested in adding Bedford Falls to their game can do so by downloading the mod from the following thread: http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v1/ and following the instructions to install. The map works both in SP and MP. If you want to start a MP server with Bedford Falls installed, simply install the same way as you would in SP and then start a new server.
     

    How can people join in with the community map-making effort?
    Anyone who is wanting to contribute to the community map mods can do so simply by creating buildings and/or full areas and posting them on the Mapping part of our forums ( http://theindiestone.com/forums/index.php/forum/64-mapping/ ). There are already some great tutorials both in text format (http://theindiestone.com/forums/index.php/topic/5075-mapping-guide-v02/ ) and YouTube videos ( https://www.youtube.com/playlist?list=PLP83OxbJU9-HvB16MC2wmIdoFsryXsYeF , https://www.youtube.com/playlist?list=PLP83OxbJU9-G3Pb23LgRz_NJsKZGPikE7 ) made by map mod maker extraordinaire to help people get started with creating single buildings or even full maps.
     

    Anything else you’d like to add Paul ‘RingoD’ Ring?
    Look out in the near future for Bedford Falls V2 and also for The first iteration of The Mega Map Mod which will include, for starters, Bedford Falls and Dreadwood alongside Muldraugh and West Point. Oh, and for those saying Bedford Falls is quite easy going in terms of zombie numbers, V2 will change that so don’t get too comfortable!
  3. Like
    956Texas got a reaction from Evergreen City in Dreadwood   
    Thats the place pridelost (remember I didnt want to tell you lol), I fell through it too.
    I suggest adding an orange cone for precautions
  4. Like
    956Texas got a reaction from bobheckling in Bedford Falls (Test V2)   
    To make it look more of a zombie apocalypse I suggest having parts small or big dont matter with military fence around and in some parts broken, to simulate a quarantine took place, but still hell broke loose, just a small opinion. What do you guys/gals think?
    Edit:
    If people who make custom tilez, adding more government signs would be nice, like:
    1. !Warning quarantine zone!
    2. Military Checkpoint
    3. Yellow caution tape
    4. FEMA Camp signs
    5. Hazard signs
    adding new stuff like:
    1. Military tents
    2. More military accesories
    (Boxes, jerry cans, ammo boxes,)
    3. Flood lights with generator
  5. Like
    956Texas reacted to unsaved_progress in Zombie Duplication Mod   
    This is a terrifying and genius idea and I look forward to never downloading it. 
  6. Like
    956Texas reacted to ditoseadio in Dreadwood   
    This map is absolutely brilliant 
     
    I love the details of each building and area map.For me it is the best map of the game, even higher Muldraugh/West Point
  7. Like
    956Texas reacted to cookies1 in RELEASED: IWBUMS 25 v3   
    It seems there has been a misunderstanding. I had no intention of belittling or insult you. My sole intention was to explain why things are like they are right now, and to attempt to take care of your worries about the game and its developers regarding the performance issues and future requirements. I didn't mean to be informal either, perhaps it's my poor vocabulary or lack of sufficient skills when it comes to english that makes me appear that way, but I assure you that I had no ill intentions.
     
    I apologise if I in any way treated you improperly. And please, go ahead and post your opinions and questions. This is a forum after all, and what would a forum be without users saying what's on their minds? Positive and constructive discussions pushes the game in a good direction as well!
  8. Like
    956Texas reacted to SpaceJunk in Does PZ really even need cars?   
    I want cars, but only decorative. Like, everybody rushed to fill their cars and leave the city, then when fuel ran out they stole the gas from other cars, so all the cars left in the town are just as containers that can catch fire, sound alarms and lit the street until the battery runs out.
  9. Like
    956Texas reacted to Jela331 in Dreadwood   
    I've seen this thread, but now I'm gonna try the map out. Looks neat on the image.
     
     
    I spawned in a prison cell. Lovely.
  10. Like
    956Texas reacted to Pridelost in Dreadwood   
    As long as you weren't trapped anywhere when you spawned. :] Enjoy and don't worry about any vegetation growing in the road, I'll be taking care of that. Those pesky prison cell doors are a pain for collision.
  11. Like
    956Texas reacted to FreeLiving in 3D Models are superb, but lower FPS   
    I've got an AMD 7950 and an overclocked i5, I wouldn't exactly call that low-end. I can't honestly expect the majority of your player-base to have super gaming rigs, which is precisely why seeing such a drastic decrease in performance really is quite unsettling. It would have been nice to have been warned about a potential significant performance decrease, as it's quite a kick in the teeth to have EasyPickins improve FPS substantially, only to have it hindered badly by an update that was said to improve performance further.
    Whilst the majority of your players may not even have a concept of what significance frame-rate is, the people that do suffer when your game jumps from being silky-smooth, to borderline unplayable.
    This is the best game I have ever played, and I hope you can fix this issue. It's a shame not being able to enjoy it like I once did.
  12. Like
    956Texas reacted to plekpot in Zombie variety request   
    Cool idea, at least there's some variety already, not like in the Dead Linger where the 1 zombie model had looked exactly the same for 3 years. The devs keep adding stuff to the game, but don't deem the actual zombies important enough to work on.
  13. Like
    956Texas reacted to Harrylime in Mega Mall   
    yeah that remake was utter, utter shit....all we need now is the hammy mall music ....splendid
  14. Like
    956Texas got a reaction from Harrylime in Mega Mall   
    Lol you mean evil npc bikers looking for loot and later become a feast for the undead lol
  15. Like
    956Texas got a reaction from Harrylime in Mega Mall   
    -japer thats awsome man! Dawn of the dead 1970s comes to mind!
  16. Like
    956Texas reacted to Pridelost in Gazebos!   
    I made two Gazebos similar to the ones from the original game. They're great for decorating the environment so feel free to use however you'd like. 
     
    Gazebo 1
    https://www.dropbox.com/s/v7zj0e1008y2n6l/Gazebo1.tbx
     
    Gazebo 2
    https://www.dropbox.com/s/b16043h751lkm5c/Gazebo2.tbx
     
    Also I'm missing a tile for the Gazebos Base. A picure of the wooden base is right here. If anyone knows which catagory it is in id be eternally thankful. And I'd update the gazebos.  
     
    West Point Gazebo
  17. Like
    956Texas got a reaction from syfy in Dreadwood   
    OK here some screen game play
     
    5* fun
     
    after having a herd behind me,, I ran into the County Jail to hide, i broke the window and ran towards the county jail guards break room..
     

     
    I thought I was safe, but didnt realize the County jail guards break room had a back door!!!!! lol this is what followed me
     

     

     
    next thing you know, i start hearing them breaking in doors,,, they blitz towards me, lucky i had a 9mm, so i started shooting (not a good idea in insane)
     

     
    i couldnt get myself off the roof, so i had to quit the game,,,, panic overwhelmed me
     

     
    edit: the jail hallway doors going north east, have no collision..
  18. Like
    956Texas reacted to Swagger in Mega Mall   
    The only Dawn of the dead worth watching
  19. Like
    956Texas reacted to Japer in Mega Mall   
    You can use it freely in any map you wish, just save a space for it on your map and i'll get a release version after some more testing.
    1978 Dawn of the Dead was my main reason for making this, now we just need zombies on bikes...
  20. Like
    956Texas got a reaction from AliceCooper in Mega Mall   
    we share the same nostalgia for dawn of the dead 1970s nice!
     
     
    until those  bike gangster came through -.- motha-------      other wise the mall should have serverd as an excellent place to live...
  21. Like
    956Texas got a reaction from Japer in Mega Mall   
    -japer thats awsome man! Dawn of the dead 1970s comes to mind!
  22. Like
    956Texas reacted to nasKo in Mondoid Reposts   
    Mondoid , 17th of March, 2014
     
    Happy Mondoid wanderer. This week has been an exciting one as it’s been Mash’s annual visit to Newcastle. Having arrived from the icy wastes of Canada, it’s now traditional to fend off her jetlag with wholesome water while others partake of caffeinated beverages. Also on the table: while excitedly talking about Zomboid’s future, including NPCs, the metagame, and a UI overhaul (all of which we will get into in Mondoids to come). It’s also here that we extol the culturally significant virtues of Northern culture, like having a Greggs on every street corner.
    More of which later – first though, the house keeping!
     
    BUILD STATUS
    A new version of build 25 is currently in testing, with not only 3D models, but a whole host of fixes and polish to both single and multiplayer. Finally features such as quitting to main menu are fully integrated into the game. Now it’s just a case of seeing nothing is broken, before we bump the new build to the I Will Backup My Save branch, and hopefully onward to a general release. Since people are playing a reasonably stable version of multiplayer, and because of the risk of segregating players on various branches into different servers, we just want to be extra careful that we’re not breaking anything.
    For numerous reasons, we’ve set ourselves a cast iron deadline that both Steam official and Desura must be updated before we head down to Rezzed. That’s the closest to an actual ETA you’ve had from us in a while.
     
    REZZED
    The Indie Stone will be at Rezzed this year – and will be hugging players and strangers alike between 27th and 30th March at the NEC in Birmingham. (Well, a few miles outside of Birmingham next to the airport really.) We will be doing a talk/panel with Dean ‘Rocket’ ‘Day Z’ ‘Nice man’ Hall on the Sunday, while on the Saturday our very own Will Porter will be sitting in front of a worryingly large audience to chat horror gaming alongside lovely Dean (again) and Al Hope the Creative Director of Alien: Isolation. It’d be lovely to see you there, and if you want to meet up we’d really, really like that.
     
    COOKING REVOLUTION
    There’s been a lot of English vs. French cooking outrage this week between Binky and Romain (“You use eggs in burgers?!”) as they discuss and design the new cooking system that Romain’s been beavering away implementing this week. We never knew that making a zombie game would demand so much bechamel discussion. Nevertheless, Zomboid’s culinary advancement is well underway.
     
    1) The new recipes!
    Now, as an example, to make a soup you’ll need a pot with water, and can add all kinds of ingredients (either raw or cooked), each affecting hunger reduction.
    For example, if I want to create soup with some Chicken, it’ll be a soup with 15 hunger reduction. The Chicken I use will decrease by 15, meaning I can add Chicken more than once (Chicken has a base hunger reduction of 40). If you have a Chicken with only 5 hunger reduction left, you can still use it, but it will only reduce the soup’s hunger reduction by 5, and will count as 1 ingredient.
    Every time you add 1 item, in addition to hunger reduction, you’ll get some happiness/boredom reduction, but if you keep adding the same ingredient, you’ll remove the bonus and in fact create unhappiness/boredom. The bonus depends on cooking level: a better chef will be able to add more ingredients, and more of each ingredient without negative effects.
     
    2) More Cooking skill effects!
    Cooking skill doesn’t affect the hunger reduction of recipes, but will affect how much is “used”. For example, a skilled chef will be able to use a smaller portion of chicken to yield the same amount of recipe, simulating how they can cook with less wastage. Similarly, cooks at a sufficiently high level will be able to cut away rotten parts of food, and so be able to use small portions of rotten ingredients.
    Cooking skill will also influence the time to add ingredient in your recipe.
    So that’s it! You can soon look forward to baking pies and making Dagwood sandwiches in PZ.
    Until next time!
  23. Like
    956Texas reacted to sir.twiggy in Dreadwood   
    Thanks man!!! <3 I can't wait to try it out If you wanna let me know when its ready to be played with and I'd love to stream it
  24. Like
    956Texas reacted to DoctahWong in Dreadwood   
    I must say, your building skills are improving more and more!
     
     
    The mini mall i've got to check out, if i see some bits of 'glitches', i'll tell you about them.
     
    The college one is my favorite of the bunch, first time someone's built(?) a college in the forums. So, i'll check it out too.
     
    The Industrial building is good, but the choice of the exterior wall is what irks me, not to be rude or anything.
  25. Like
    956Texas reacted to bobheckling in Dreadwood   
    Amazing! how many are on your crew working on this?Once again speechless...
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